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Messages - QwazyWabbit

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181
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: July 09, 2016, 06:19:27 AM »
Are you sure he's not just impatient for the changeover at the intermission? TMG's a bit odd in that it holds that intermission so long and there is no way to "connect" to the next map until the server times out.

When you do a gamemap command there is immediate reconnection of all clients without delay.

Other than that, I have no clue why there would be a problem.

182
R1Q2 b8012.

Is this wav file a custom file?

It's not custom unless overridden by either a map entity or a distributed file. rockfly.wav is in pak0.pak, from the original game distribution and it's found in sound/weapons/rockfly.wav and is precached in the normal game code. Could Q2pro be at fault here?

I tried to download the map but my browser wants to display it instead of downloading it and I didn't try to find a way around that.

Edit: I got Firefox to download it. Checking it out in various modes.

There is no reference to rockfly.wav in that map when I inspected the text in the browser.

183
weapons / Re: WoD 6.08?
« on: June 28, 2016, 12:13:56 AM »
Those binaries are new enough it might work but Linux has changed a lot since 2006-2007. Windows has changed even more and Windows 10 dropped all support for legacy Visual C++ 6.0 compiled binaries.

Depending on the tools they used to build those binaries you may or may not have problems with them. They also may have some bugs or security holes we don't know about since we can't see the source. WOD 6.08 was probably the most stable version, I'm not sure about the ones that followed as I don't remember playing those WOD versions much, if at all. I think I remember 6.04 thru 6.08.

Grab and go try them or point your support guys to that collection and let them decide what they need.


184
weapons / Re: WoD 6.08?
« on: June 27, 2016, 02:39:47 PM »
Is the WOD 6.08 source code out there? I haven't tried the binaries to see if they still run on today's systems. These days, I'd want the source code to be compiled on the current Linux systems with the current compilers and libs. Windows 7 and up will certainly barf on anything compiled with VC 6.0 from the Windows NT/2000/XP days so it would be essential to have it compiled with the latest tools on Windows. If anyone has the WOD 6.08 source, please share it somewhere so the legacy can be preserved.

LOX and WODX both inherit from the WOD pedigree but I think WODX has more new textures and weapons beyond what WOD had. LOX follows WOD a little closer and you might be able to tune LOX down to something close to what WOD was like. I can't remember what weapons/features are common to LOX:WOD anymore so you're on your own there. See http://www.clanwos.org for LOX info.

185
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: June 25, 2016, 11:38:51 AM »
I'll change <SPECTATOR> to <SPEC> in the mod. It's shorter and will look better in console anyway.

186
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: June 24, 2016, 11:20:30 PM »
He probably configured or customized the q2admin.

187
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: June 24, 2016, 06:03:56 PM »
Quote from: beaver&#123;KEA} on June 24, 2016, 02:19:20 PM
Quote from: beaver{KEA} on June 24, 2016, 02:19:20 PM
you might have mentioned this to me last night i was kind tired n cant remember.. but wallfly doesnt work in spectator mode only once we join a team.

I suspect that's an issue with WallFly. If you're a spectator it puts the [Spectator] tag in front of your name and I think that's confusing WallFly about the commands you give it in spectator mode. I don't know why it's not equally confused about Red and Blue tags. These tags have to be parsed and ignored by WallFly. There might be some configuration settings you can tweak to make it work better. I've never configured a WallFly server but I suspect I'm going to be learning soon.

188
/dev/random / Re: Led Zeppelin Got sued for Stairway to heaven
« on: June 24, 2016, 05:58:04 PM »
It's not just happenstance in my opinion. Those two bands played shows together, and at the time when they did, Spirit definitely would've played that song at the show. Jimmy Page can't truthfully say that he never heard that particular song before writing Stairway to Heaven. I can't blame him for fighting it out in court to keep his money. I'd do the same thing. But I'm pretty sure that if he would've lost and had to pay anything, in his own mind (cuz he'd never admit such a theft to a living soul) he wouldn't have been calling it a total injustice.

I'm just kinda surprised it took THIS LONG to bring it to court. Like I said, even as a kid I kinda thought it was probably more than coincidental that those songs sounded so alike. They couldn't have NOT heard the same thing until just recently. Maybe it took them this long to get enough money pooled up to afford to take it to court. I guess if they would've gone after it on the cheap, either Led Zeppelins attournies would've settled for 2% of the potential award they could've gotten for winning, or they would've simply gone ahead to trial and outspent them with experts to back their defense. So, yeah, they took a shot and lost, but I can't see the surviving members of Spirit bothering with such an expensive task in the first place unless they knew they were right. Sucks for them. They should've been more famous I guess.

It wasn't the surviving members who chose to litigate it. It was the trustee for the estate of Randy Wolfe, Michael Skidmore who brought the case. As trustee, he has a fiduciary responsibility to preserve the properties and copyrights and if not defended a copyright is useless. I don't know if the son derives any benefit from the trust. I hope so. Now Skidmore has to answer for the expenses and justify his actions.

Per Rolling Stone:
"The jury was not legally allowed to hear the original recordings of "Stairway to Heaven" and "Taurus" in determining their verdict. Instead, they heard an expert perform both songs based on the original sheet music."


189
Quake / Re: Why Q2Pro over R1Q2
« on: June 24, 2016, 09:58:53 AM »
I hear you. Q2Pro doesn't feel that great to me and I'm always on a learning curve with it since trying it years ago. I just updated it last night as a matter of fact and the HUD scaling and brighter digits are nice on old eyes but I like the old-school feel of r1q2 so that's my regular client. I mostly have the other clients on my machine for testing. I've never done a side-by-side comparison so I won't try here.

190
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: June 23, 2016, 11:51:47 PM »
Quote from: beaver&#123;KEA} on June 23, 2016, 11:42:41 PM
Quote from: beaver{KEA} on June 23, 2016, 11:42:41 PM
ive done everything like normal or same way i have updated the .so file each time.

i delete the tmg directory.

i reclone it form bitbucket. then i overwrite the existing .so file in the ctf folder
 but ill try again... i was messing with q2admin maybe i screwed something up

No need to re-clone. Go into the tmg/TMG folder and do git pull. Git will pull the files it needs and synchronize with the BitBucket repository.

Then do make all.

Once you have it built, do a cp gamei386.so ../../quake2/ctf/gamei386.real.so to copy it into your mod folder.

Once you have it running, if you want to keep a backup of the old DLL before copy the new one over do mv ../../quake2/ctf/gamei386.real.so ../../quake2/ctf/gamei386.real.so.old

191
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: June 23, 2016, 11:38:24 PM »
Quote from: beaver&#123;KEA} on June 23, 2016, 11:22:43 PM
Quote from: beaver{KEA} on June 23, 2016, 11:22:43 PM
the latest tmg build wont launch server for some reason.

Quote
Added packfile ./baseq2/pak0.pak (1106 files)
Added packfile ./baseq2/pak2.pak (2 files)
execing default.cfg
====== Quake2 Initialized ======
R1Q2 build 8012, compiled May  2 2016.
http://www.r1ch.net/stuff/r1q2/
Linux i386 (./r1q2ded-8012)

thats all that it says

It's not loading the TMG game DLL. It appears to be loading the game DLL that comes with the r1q2 build. That DLL is vanilla quake2.

Either you copied the TMG DLL into the wrong folder or it was built wrong, but there should be a banner at the start announcing the version. Check you startup script too.

Another thing to check is that you have named the DLL's correctly.

When you use q2admin.so it must be named gamei386.so and it must be in your mod directory.
The TMG game DLL MUST then be renamed to gamei386.real.so and it must be in your mod directory.
The engine will look for and load the q2admin DLL, then the q2admin will look for and load the TMG DLL.

192
/dev/random / Re: Led Zeppelin Got sued for Stairway to heaven
« on: June 23, 2016, 09:24:03 PM »
My brother was a music major and is in a band. His opinion was that everything's been written and it's all just "sampling" now. :)

For example, Blues Traveler's "Hook" is deliberately based on the progression in Pachelbel's "Canon in D" and it's that very melody that is the hook in "Hook".

The baseline of the chord progression in Taurus and Stairway is formulaic and fundamental and very old, that they both used it is a coincidence. It's entirely possible that Page heard it in Taurus and doesn't remember it but the burden of proof on the origin of the idea is on the plaintiff. In both cases, I think it can be said that they both got it from a prior source and that source is unknown.

They took a shot, they lost.



193
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: June 23, 2016, 09:00:15 PM »
Fixed WallFly blockout tonight.

HUD motd now shows for 3 seconds and then closes, spawning player as spectator.

This should allow WallFly to speak freely and it also fixes FreeCam mode if humans don't hit a key but let it time out. If a player hits a key per the prompt, the tilt is still stuck but that's a bug for another day.


194
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: June 23, 2016, 05:18:46 PM »
Quote from: beaver&#123;KEA} on June 23, 2016, 02:37:01 PM
Quote from: beaver{KEA} on June 23, 2016, 02:37:01 PM
setting the dm flags didnt help and i guess the players need to be different models not different skins. in order to frag each other.

You don't SET the bits, you clear them. Subtract 448 from whatever is in dmflags, that is your new value. But it must never be less than 0. The value in dmflags must always be a positive integer between 0 and 65535. It's a bitmap so it confuses a lot of people.

195
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: June 23, 2016, 08:31:35 AM »
Quote from: beaver&#123;KEA} on June 22, 2016, 09:01:38 PM
Quote from: beaver{KEA} on June 22, 2016, 09:01:38 PM
in FFA railwarz mode if we have the same skin as someone it wont let us frag each other.  not a big deal but if that could be changed it would be convenient to not have to ask people to change skins. :)

I think that's actually configured in dmflags and this capability was common to all mods. Make sure the DF_SKINTEAMS, DF_MODELTEAMS, DF_NO_FRIENDLY_FIRE flags are not set by subtracting 64, 128 and 256, (448 total) from the dmflags value in your server configuration file. That's one of the things the operator has to configure when changing from CTF to FFA.

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