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Quake / Re: Two technical questions about Quake 4
« on: Today at 07:03:14 AM »
1. From the source code it looks like the pm_* cvars are stored in a def/player.def file. Look there.
2. I'm not sure if it can be de-animated. You might try setting g_gun_pitch, g_gun_yaw, g_gun_roll to zero and see if that's what you want. Otherwise, I'd investigate what g_gunViewStyle does for you.
2. I'm not sure if it can be de-animated. You might try setting g_gun_pitch, g_gun_yaw, g_gun_roll to zero and see if that's what you want. Otherwise, I'd investigate what g_gunViewStyle does for you.