Yes, the entry into the server is captured and instead of putting the client into the game as a player, as most mods do, it holds him in a message of the day (MOTD) screen until he hits a key. Any key will do.Once he hits a key it puts the MOTD away and presents him with the FreeCam view, but even that is broken since you can't tilt the view. It moves and pans OK but won't tilt until you cycle into one of the chase modes or go out of spectator and back in, then it fixes itself. I remember something like this problem with other chase cams but I don't remember what I did to fix it. I have not looked at my past notes yet to see if I documented it. Low priority right now.Once a player is past that first MOTD screen all chats are transmitted, it's only that first capture for the MOTD that mutes players or WallFly.The solution will be either:1. Put up the MOTD for a few seconds, then drop them into spectator mode.2. Don't make the MOTD screen a mode. Transmit the MOTD text in center of screen and take the player directly to spectator without the capture effect. ( I think I like this idea best. )I tried to skip the MOTD and not present it, this made the menu hang and I couldn't pull up the join menu. The logic is full of gotcha's and it's a bit tangled up right now. Too many conditions have to be set and they are all interdependent. I'm working on it but it has to stew in my brain for a while. I have fixed the DM mode (I think) and it is playable. Give it a shakedown and let me know if you see anything else that needs fixing. Presentation of the scoreboard looks funky to me but I have not seen it on a full server with spectators and real players.Modes for you to test:CTF rails. (ctf = 1, railserver = 1)CTF all weaps. (ctf = 1, railserver = 0)DM rails. (ctf = 0, railserver = 1)DM all weaps. (ctf = 0, railserver = 0)Also something to test is tech power-ups and their spawns and mask-outs. I have not taken the time to test all those combinations and it would be nice to know if that logic is all working correctly.I think I also spotted a bug in the CTF mode. If a flag is dropped by a fragged player it can sometimes end up inside a solid. Once it's there it won't return itself to base and it's stuck where nobody can pick it up. I'd like to know if you guys have seen that happen.The bots work in CTF and DM, I think these are the ZigBots that Focalor referenced recently. They shoot rails out their ass and do some amazing dodges and double-jumps. Pure evil. If you can test and spot more bugs and give me ways to reproduce them I can run them down and fix them here.
I have fixed the DM mode (I think) and it is playable. Give it a shakedown and let me know if you see anything else that needs fixing. Presentation of the scoreboard looks funky to me but I have not seen it on a full server with spectators and real players.Modes for you to test:CTF rails. (ctf = 1, railserver = 1)CTF all weaps. (ctf = 1, railserver = 0)DM rails. (ctf = 0, railserver = 1)DM all weaps. (ctf = 0, railserver = 0)Also something to test is tech power-ups and their spawns and mask-outs. I have not taken the time to test all those combinations and it would be nice to know if that logic is all working correctly.
in FFA railwarz mode if we have the same skin as someone it wont let us frag each other. not a big deal but if that could be changed it would be convenient to not have to ask people to change skins.
setting the dm flags didnt help and i guess the players need to be different models not different skins. in order to frag each other.
Added packfile ./baseq2/pak0.pak (1106 files)Added packfile ./baseq2/pak2.pak (2 files)execing default.cfg====== Quake2 Initialized ======R1Q2 build 8012, compiled May 2 2016.http://www.r1ch.net/stuff/r1q2/Linux i386 (./r1q2ded-8012)
the latest tmg build wont launch server for some reason.QuoteAdded packfile ./baseq2/pak0.pak (1106 files)Added packfile ./baseq2/pak2.pak (2 files)execing default.cfg====== Quake2 Initialized ======R1Q2 build 8012, compiled May 2 2016.http://www.r1ch.net/stuff/r1q2/Linux i386 (./r1q2ded-8012)thats all that it says
ive done everything like normal or same way i have updated the .so file each time.i delete the tmg directory.i reclone it form bitbucket. then i overwrite the existing .so file in the ctf folder but ill try again... i was messing with q2admin maybe i screwed something up