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Messages - QwazyWabbit

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0x1337c0de / Re: Self Documenting Code
« on: February 23, 2012, 07:41:58 PM »
In C you usually only comment exceptional cases or work-arounds for some issue or other. My all-time favorite useless comment is "this is a hack". Shit yeah! Now explain why you had to do it dipshit. But the explanation is not forthcoming. Sigh.

These are the kinds of comments that need to be removed. Along with the hack that made it necessary.

/dev/random / Re: Future of Waste Management
« on: February 23, 2012, 07:28:43 PM »
Plasma isn't burning, it's turning it into ions and ALL the molecules break down into elemental ions. Once the gas cools the electrons recombine with the atoms and you are left with elemental gasses or some simple gasses like H2O or CO2 depending on how they recombined. Not sure if you'd get methane or not. The question will be, does it produce more power than it consumes or enough power to at least make it cost-effective?

Bot Drop / Re: Idiot typing misspelled wallhack commands
« on: February 23, 2012, 07:21:18 PM »
The gl_ztrick variable existed in the original Q2 OpenGL code. It is in exactly the same file on the exact same line number in the original Q2 code and the r1q2 code. The default was and still is zero.
The function that evaluates it, R_Clear() in gl_rmain.c is different between Q2 original and r1q2. It was designed to manipulate the z-buffer depth, affecting the color depth and the pagination of the Z-frames of the OpenGL. It had nothing to do with walling as far as I know.

I would not be inclined to convict anyone on the basis of a mis-typed command, especially not this one unless there is stronger evidence: Demo.

Jokes / Re: Funny Pictures
« on: February 17, 2012, 11:22:23 AM »
But, but, but Iron is a heavy metal!

Science / Re: Scale of the Universe 2.
« on: February 17, 2012, 11:20:06 AM »
Quote from: Armor
You won't be satisfied with any argument that doesn't involve jesus.  I'd say pretty much debating anything with you is wasteful of anyones time.

Almost nowhere in any of my forum posts have I even said the word jesus.  I have been arguing that scientists have shown no alternative explanation to a higher power.  They are "understanding nature", but using the wrong tools to do it.

Yes, they have. It's called elimination of the need for a higher power. You just can't accept any kind of "understanding" that isn't derived from some kind of mystical experience.

Science / Re: Scale of the Universe 2.
« on: February 17, 2012, 11:17:02 AM »
You won't be satisfied with any argument that doesn't involve jesus.  I'd say pretty much debating anything with [reaper] is wasteful of anyones time.

Ding! :idea: :idea: :idea: :idea: :idea: :idea: :idea:

Science / Re: Scale of the Universe 2.
« on: February 16, 2012, 10:54:55 PM »
Richard Feynman on understanding the universe.

And Lawrence Krauss' brilliant presentation on the universe.

/dev/random / Re: Dairy
« on: February 16, 2012, 05:41:32 PM »
Dairy really isn't the best way to ingest calcium. Greens and beans are, it's true.

As for the point about osteoporosis being lower in Africa and Asia. So is life expectancy. People in Africa and Asia also do more menial labor earlier and for longer into their lifetimes. The amount of stress you put on your bones is a big factor in bone density and deterioration and eventual deterioration of the joints and the spine. None of this has to do with consumption of dairy products.

Human consumption of bovine milk or of any other animal milk for that matter, is unnatural and more likely to be unhealthy than beneficial. In fact, until Pasteurization was invented, milk was more harmful to humans than almost any other food. Listeria, Polio, Salmonella, a host of other diseases were big problems. Listeria still is occasionally as recent news of outbreaks of it appear from time to time, mostly associated with raw milk or cheese products.

Science / Re: Scale of the Universe 2.
« on: February 16, 2012, 01:16:52 PM »
The original post was about an application demonstrating the range of scales in the universe. From the very smallest scales through the orders of magnitude to the very largest, the observable universe as a whole. Metaphysics aside, we have barely begun to observe that which is observable in the totality of space-time. Furthermore, as the universe ages and continues to expand, eventually more of the universe will become unobservable because expansion will carry light photons away from us faster than they can propagate. One can say the most distant parts of the universe are already in a black hole, beyond an event horizon we can't see past.

325 / Re: Forced Anticheat - Please remove
« on: January 30, 2012, 09:06:55 PM »
The anticheat DLL won't load on Windows 98 clients. The Windows 98 file system lacks the security protocols needed to support it.

Trouble Shooting / Re: Default OpenGL and Windows 7 64 bit
« on: January 23, 2012, 07:14:59 PM »
The config file will always show the last video mode used. If he tries to set r1gl and it fails r1q2 will fall back to soft, setting it in the config when he shuts it down. Your recommendations are otherwise good ones.

Trouble Shooting / Re: known issue with prev/next weapon??
« on: January 21, 2012, 07:33:20 PM »
I said it before, I'll say it again. The config.cfg file is written by the game at exit, don't edit it by hand. It's used to preserve your changes after changing binds in-game.
Make all your changes to autoexec.cfg or other config files and exec them from within autoexec.cfg.

Trouble Shooting / Re: Techie deletes Quake II off Comp
« on: January 05, 2012, 09:23:52 PM »
If that tech was competent to do his job he would have only let the virus scanner the anticheat.dll which is the only file that would have showed up as a false-positive on the scan. This is incompetent and inexcusable. 

/dev/random / Re: Happy Holidays
« on: December 26, 2011, 03:37:36 PM »
I thought the 44 magnum would fire shot shells, I had a 4 inch model 29 that would shoot snake loads but they were brass casings.

0x1337c0de / Re: Ramp Jumping
« on: December 26, 2011, 11:57:20 AM »
Take a look at PM_CatagorizePosition [sic], you'll find some velocity checking there. A comment by Zoid about ramp accel and an interesting debug output line commented out. Search for "Zoink!

It looks to me like ramping just reduces friction and gravity adds to velocity and the resultant velocity vector is greater as a result.

Uncomment that Zoink line and see how velocity changes over time on the level and on the ramp.

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