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Quake / Re: List of all Q2 models frames+animation in/outs?
« on: October 04, 2012, 08:59:50 PM »
From what I know from some of the documentation out there when the game was still being developed, the monsters were modeled and the headers were created by the ModelGen tool. You'd have to go back into that source code to figure out how to extract it yourself or else just do as you proposed and derive the information from the header file for each monster.