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Messages - Punk_FAS

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871
Quake / Re: Singleplayer Maps Vs Multiplayer Maps
« on: June 01, 2005, 01:52:37 AM »
I've said this in the past, but since this is a new thread, I'll say it again =)  Single player maps are designed in a linear fashion.  Where there is a starting point, and an ending point.  For the purpose of making your way through the map one time, killing the monsters on your way to the exit, etc.  There are many dead ends in SP maps which make travel time in MP games annoying IMO, takes forever to get to where the action is on some maps depending on where you respawn.  So SP maps were not designed with MP in mind. 

Quake 2 originally was a single player game with a storyline, etc., that also had MP, in case some of you have only played multi.  Also, like I said "where the action is", typically there is only one, maybe 2 spots in single player maps that have a high amount of action.  Usually near the more powerful weapons I'd presume, or more open areas.  Whereas in MP maps, there are usually a number of areas that see high action.  Take Q2DM1 for example, designed by ID for MP purposes, notice the circular theme, you're able to get to various areas on the map a number of ways.  It has lots of action in the water near the railgun, outside of the water by rail, in the megahealth room, in the courtyard, etc.

It's pretty simple if you ask me, SP maps weren't designed for MP, that's why they have many negatives.  MP maps were designed for MP, so that's why MP flows best on MP maps.  Fortunately it seems that the tasty/xquake equipment can sustain a SP only server, and a few other servers as well, so I don't see a problem with there being one SP map server, I'll just chose to avoid it =)

872
Quake / Re: -- q2dm7 the slimy place --
« on: May 30, 2005, 07:46:02 PM »
I agree with the above post =)  The main admins have been very helpful and understanding in all my interactions with them.  I'm not in love with the map rotation, but everything else about the server(s) and the people that run it are A+ in my book.

873
Quake / Re: i am the best
« on: May 30, 2005, 07:35:19 PM »
that is garbage, i hate people like that, so i put his ass in his place, during the god damn match, the bitch comes back and talks shit to me and says all this shit about how i suck and blah blah he'll beat my ass, so im like do it lets 1v1, the bitch chickens out, after the 3v3 match he leaves, SUPPOSEDLY he had already said it was his last match...even though i saw him on the server later on that night when another match was in progress, but he left before the match ended, but i guess ill give him the benefit of the doubt, you all know im usually on that tourney server, if not im on the dm server goading some players into a 1v1, well he hasnt come back in all the time ive been there, so...

this is a challenge to nautica to put his money where his mouth is, you think q2 is just about rail, come 1v1 me then, you think i fuckin suck and got no skill, come 1v1 me then, you wanna talk shit and not ever back it up, youre a little bitch and you got no balls

You come here apparently distressed over his comments, so I'm going to make a suggestion.  If you can learn to ignore, or brush aside comments like the ones he directed to you during the match, you'll be much better off.  There's no need to challenge him to a 1v1 to try to prove anything.  Assuming you didn't instigate it (though reading your other posts, it wouldn't surprise me if you did =P), then he was a dufus for resorting to name calling or making excuses for not doing well.  He was disappointed with his performance, and to save face, was trying to make excuses (not having a rail) to explain it.  And sounds like he was defensive due to you challenging him to a 1v1 I guess.  Though in fairness, why didn't you 1v1 rail him?  You're calling him chicken for not 1v1'ng you, yet you refused his offer as well I presume?

Main thing to remember, you don't personally gain anything by beating someone in a 1v1 match.  If you're not playing this game just to have fun, then you're going about it the wrong way.

874
Quake / Re: Top five players
« on: May 26, 2005, 10:29:27 PM »
Me too, I'm gonna have to lie and call in sick on Sunday to do it.  I thought about being honest and up front, and just explaing to my boss the situation (maybe not in too much detail), but just say I need to go somewhere on either Sat or Sun, and let him chose the day.  But with that there's a chance I won't get to go =P  And after asking for the day off, if he says no, and I go anyway, that could potentially put me in more trouble.

So if all goes according to plan, and my truck makes it out there, I'll be there Sunday morning sometime if I'm able to get myself up and out of the house early enough =)  Should be a 3 hour drive at least.  Man I need a cell phone....

875
Quake / Re: The Art Of Aiming - Help Needed
« on: May 26, 2005, 10:23:09 PM »
Do your best to stay relaxed when you play, and do your best not to get frustrated when things don't go your way, or you're not improving as fast as you'd like.  Keeping a clear head will put you in the ideal frame of mind to learn the quickest.  And being frustrated/nervous is the last thing that'll help you get there.  I think frame of mind is the #1 factor in playing well with this game, and lots of other things, whether it be a real fist fight, or any typically stressful situation.  And for me, and I figure for most everybody else, when you're playing well, you have more fun.  And when you stay calm, and relaxed, you play better, and thus have more fun.

Another thing you can do, is go into no_clip mode, or free flight in spectator mode.  And chase people around, and just practice keeping your crosshair on them as they move about, this works great when they're in fights with other people, so you can sorta fight them at the same time, but without chance of getting killed.  Watch where they're going.  If they're about to round a corner, visualize them going around the corner, and be ready to change direction as they do.

Get a Logitech MX510 mouse, or the MX518 is out too now, if you don't already have one.  A good mouse can make a huge difference as well.  Also, I use 110 FOV I believe, and center handedness.  I think center handedness has more advantages over the other options.  Might take some getting used to coming from the other choices, but in the end you'll be a better player IMO. 

Like Matster, I think you'd have gotten used to it, and improved had you just stuck with it.  I used to use no crosshair at all, and going back to a crosshair was a PITA, but in the end it made me a better player, as going no crosshair for years helped my rail at first, but it sorely hurt my long range shot, as would be expected, and my rockets sucked (not that they're good now =P).

Also, don't age, don't get any older, getting older will slow down your reflexes, and hinder your ability to aim.  It'll also make your skin wrinkly and do lots of other unpleasant things.  So above all else stay young if you are now, and if you're not, then I'm afraid you're doomed.

876
Quake / Re: Top five players
« on: May 26, 2005, 08:18:03 PM »
Wow, Banes has gone from Foe to Fan! =)

Banes <3's Element

877
Quake / Re: Are Frags important?
« on: May 24, 2005, 06:16:28 PM »
If a 40 pinger rails a 200 pinger... no one ever yells out "cheap" or my fave example is a 40 pinger chaning a 200 pinger... but that seems to be more acceptable than the 200 pinger using BFG or quad.

You can't really be angry/disappointed with someone for conditions beyond their control.  A 40 pinger doesn't ping exactly 40ms because he wants to, that's a physical thing (distance from server, connection type, etc.) totally unrelated to any specific game.  Just the same as the 200ms pinger doesn't chose to ping that high, otherwise we'd all have zero pings and it'd be a non-issue.

To be honest, I really don't care all that much what happens.  Like Foo said, you can always leave and play elsewhere.  But for me, I prefer playing without the BFG, quad, etc.  Some things I just don't enjoy, it's just a preference.

878
Quake / Re: LAN party
« on: May 23, 2005, 09:48:52 PM »
Hey man, I'd really like to come.  I'm living in Orlando now, so shouldn't be too much of a hassle to get over to your neck of the woods for a day.  I e-mailed you, so respond via e-mail if you'd like.  I need to know the specifics, what day is the best to come (when are you expecting the most visitors) etc.  Also I'd need to ask off work, since I usually work weekends, etc.

879
Quake / Re: Lucas...for me to poop on!
« on: May 18, 2005, 10:50:20 PM »
If this is the clip from Conan O'Brien when Triumph visits a Star Wars convention?  It's hilarious, definitely worth checking out =)  I love his comments to Darth Vader about the buttons on his belt.

880
Quake / Re: Body changes while playing Q2.
« on: May 17, 2005, 11:46:10 AM »
My hands never get sweaty, just my pits I guess.  And I don't get too emotional playing, though occasionally I can get a wee bit frustrated.  I'll say "wtf" to myself here and there.  I used to get a lot madder, and try to force things to happen, and get mad when they didn't.  As if I was the only factor in what was going on.  I have a lot more fun, and play MUCH more relaxed than when I was first getting into Q2, or first starting to get decent.  I just think it's the nature of the game is why I'm so wired after I play.  You sorta have to alter your regular state of alertness and focus when you play.  Have to be able to block out everything else, and not think about stuff, just react I guess.  Well maybe a little bit of thinking, but no debating on what to do next, just quick decisions, etc.  Something I noticed after playing a bit last night, and didn't recall seeing it talked about before, the calm-down period after playing for a while, not the sweatiness.

881
Quake / Body changes while playing Q2.
« on: May 16, 2005, 07:43:21 PM »
I think it's common knowledge that merely playing a game like Quake 2, which involves relatively little body movement, can make some people sweat profusely, or at least get pretty damp under the arms.  I don't sweat profusely, really just under my arms, but I do get a bit sweaty when I'm playing and really into the game.  Also I notice, I'm like super-wired, hyper, like nervous almost after I stop playing for a little bit.  Takes me some time to wind down, like my senses are temporarily heightened hehe.

Anybody else experience weird things like this during/after playing?

882
Quake / Re: Are Frags important?
« on: May 16, 2005, 02:29:54 PM »
Yeah, 9 times out of 10 I'm oblivious to the chatting going on if I'm into the game and trying to focus/concentrate.  I have no chat binds either, no thanks, nice shot, etc.  So I have to type it out if someone says ns, etc.  I enjoy chatting occasionally, but mainly I play to play =)

883
Quake / Re: Are Frags important?
« on: May 16, 2005, 01:35:27 AM »
Actually, FFA I think generally just means "every man for himself", not everything goes, cheap shots, pad kills, etc. to win.  Let's compare it to the (albeit very fake) Royal Rumble style fights of the old WWF.  It was tons of guys in one ring, duking it out (just go with the idea, not the realism), now, when someone brought a chair in, or their championship belt, and smacked it over someone else's head, that was cheap/cheating.  In my opinion, and I'm certainly not the only one that feels this way, there are certain tactics that "cheapen" the game.  Maybe I take the skills that I've worked for in the game more seriously than you do yours.  I don't think of camping as cheating, or the other tactics as cheating, I just consider them cheap and my personal preference is to not use those tactics, as like I said, I feel they trivialize the game, and take away part of the challenge.  A challenge is a large factor in something having longevity.  When something is trivial, you're not gaining a reward from accomplishing this trivial challenge, such as aiming your crosshair at a spawn pad, and reacting with Mouse 1 when something fills it.  That takes very minimal skill, and I dont' feel a player should be rewarded with a victory if other players on the same server/map are actually duking it out, and out-maneuvring, out re-acting, and out-skilling other players.

And as far as the Mage Warehouse server, and the people you coin "elites" (probably because they earned their skill, and it's hard not to recognize, imply all these "skilled" players have some sorta "greater than thou" attitude by calling them "elites" if you wish).  These "skilled" players chose to play the game a certain way, and make it a challenge for them and others.  Just like tastyspleen can have their own relaxed rule set, other servers may impose a more strict one.  Mage banned init because he wasn't adhering to the ruleset of the server.  People come there to play other skilled players, get in duels, gain some skills, and have a good time.  His presence changed the dynamic of that map, and it was consistantly annoying to all the regulars, and the admin, so duh, after giving a warning and not complying, he was kicked/banned.  Which I'm sure he didn't lose any sleep over.

And Warkilla, c'mon..... you're way exaggerating his ping, he pings around 150 last I checked, yes, 50 ping is a lot better than 150, but 150 is quite manageable, you talk like he pings 350 or something.  And I stated that I feel his skills were inflated (which I still do) because of his disregard for what I consider to be "play nice" rules, etc.  I think I said he didn't suck either, he's not a bad player, but again, he uses the BFG way too much, like on dm4, his strat is to gather all the cells he can, hop into a room with people duking it out, and clean house.  I don't know about you, but I find it rather annoying to be in an intense duel with someone, and have someone come in, and declare the duel over with an over-powered weapon like the BFG.

Anyways, I'm merely expressing my opinion in a thread asking whether frags are important or not (which obvioiusly the answers will be opinion based).  I like to approach the game like you would a real life game, where you respect your opponents, and don't kick sand in their eyes because it makes winning easier.  And some of the tactics used that I described I find disrespectful to others enjoyment.

884
Quake / Re: Are Frags important?
« on: May 13, 2005, 12:27:29 AM »
Well, being in "Fragz Ain't Skillz" myself now for 6 years I think, I guess I can chime in here.  I think frags are more important/rewarding on an individual basis.  Doing anything/everything to have the highest frag count at the end of a map to me is not rewarding.  I like to challenge myself at least a little bit.  I don't like quad/invuln, BFG, camping, grenade spamming, and other super easy ways of wracking up mass frags without much effort.  I manage to not trivialize the game by resorting to the above powerups/tactics, but I also still manage to have quite a lot of fun. 

I think because I do my best not to resort to the above "crutches" that I've developed into a pretty darned good player.  Because without the above, what else can you do to get an edge over your opponent?  You have to practice and develop skills, etc.  There's countless #'s of other variables in the game though, like hardware, connection, scripts/paks (which I use none of tyvm), etc., that will give you an edge too.

So anyway, to me, the most rewarding thing in game is having challenging opponents, playing well against them, and yeah, sometimes, perhaps often, you will as a result have done the most FPH in the allotted time for a map, and "win" that map.  It's also cool to watch your skills/game rise when more challenging opponents are playing, you surprise yourself even sometimes.

Oh, and just as I'm scanning the servers, I notice a "crutch" player, or someone that comes to mind that does anything/everything to win.  That's Warkilla.  I'm not saying he's not entitled to play however he likes, it just seems, and I think I've talked to him briefly about this before, that to him winning is > all, no matter how it's done.  Not to say he sucks, but his skills, IMO, are inflated due to his abundance of "crutch" tactics.

885
Quake / Re: Top five players
« on: March 12, 2005, 10:23:41 PM »
Xain/Elysium is #1 in my book.  He's the only one that still gets the better of me the majority of the time even when I'm playing well.  And most of the other good players outping (lower) him there too, myself included.  There's a lot of other players that would fall into the top 10-15 or so.

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