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Quake / Re: Singleplayer Maps Vs Multiplayer Maps
« on: June 01, 2005, 01:52:37 AM »
I've said this in the past, but since this is a new thread, I'll say it again =) Single player maps are designed in a linear fashion. Where there is a starting point, and an ending point. For the purpose of making your way through the map one time, killing the monsters on your way to the exit, etc. There are many dead ends in SP maps which make travel time in MP games annoying IMO, takes forever to get to where the action is on some maps depending on where you respawn. So SP maps were not designed with MP in mind.
Quake 2 originally was a single player game with a storyline, etc., that also had MP, in case some of you have only played multi. Also, like I said "where the action is", typically there is only one, maybe 2 spots in single player maps that have a high amount of action. Usually near the more powerful weapons I'd presume, or more open areas. Whereas in MP maps, there are usually a number of areas that see high action. Take Q2DM1 for example, designed by ID for MP purposes, notice the circular theme, you're able to get to various areas on the map a number of ways. It has lots of action in the water near the railgun, outside of the water by rail, in the megahealth room, in the courtyard, etc.
It's pretty simple if you ask me, SP maps weren't designed for MP, that's why they have many negatives. MP maps were designed for MP, so that's why MP flows best on MP maps. Fortunately it seems that the tasty/xquake equipment can sustain a SP only server, and a few other servers as well, so I don't see a problem with there being one SP map server, I'll just chose to avoid it =)
Quake 2 originally was a single player game with a storyline, etc., that also had MP, in case some of you have only played multi. Also, like I said "where the action is", typically there is only one, maybe 2 spots in single player maps that have a high amount of action. Usually near the more powerful weapons I'd presume, or more open areas. Whereas in MP maps, there are usually a number of areas that see high action. Take Q2DM1 for example, designed by ID for MP purposes, notice the circular theme, you're able to get to various areas on the map a number of ways. It has lots of action in the water near the railgun, outside of the water by rail, in the megahealth room, in the courtyard, etc.
It's pretty simple if you ask me, SP maps weren't designed for MP, that's why they have many negatives. MP maps were designed for MP, so that's why MP flows best on MP maps. Fortunately it seems that the tasty/xquake equipment can sustain a SP only server, and a few other servers as well, so I don't see a problem with there being one SP map server, I'll just chose to avoid it =)