Rates Given - Punk_FAS

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Quake / Re: Q2VKPT - Quake 2 real-time raytracing using RTX
Nice Job / Good Work Nice Job / Good Work
on June 09, 2019, 09:44:46 AM to M0us3

Bot Drop / Haunted and Punk
Nice Job / Good Work Nice Job / Good Work
on May 05, 2019, 05:00:02 PM to 0rbisson
I got a demo of readyup for punk_FAS playing on railz. His mouse movement looks a bit strange but he does have a low ping.
Quake / Re: Replacing the rocket/grenade splash damage animation/graphic
Nice Job / Good Work Nice Job / Good Work
on April 18, 2019, 10:45:32 PM to Costigan
I found this : Low poly model for rocket explosion...

There are various different updates in different replies in this topic, i haven't used it so i can't attest to its worth.

While i'm here i'd like to make this observation: if someone was minded to go through the forum looking for all of the topics and posts pertaining to any one subject then they could collate what they find to present it all in a topic containing information from said topics and posts and also links to said topics and posts, this could be done for the purpose of creating strong topics worthy of a sticky so that material on the forum pertaining to any one subject could be well represented and easily found.

Having searched through this forum at length quite a number of times over the years it has always seemed to me as i have done so that every important/relevant Quake 2 question has already been asked and answered at least once somewhere on this forum.
Q2 Training Camp / Re: Public Training Server
Informative Informative
on April 18, 2019, 08:23:52 PM to Focalor
It doesn't exist anymore. If you'll notice, this thread was started in 2007 by [BTF]DeathStalker (a swell dude, btw, I used to be part of an online Nascar Racing league with him years back, but unfortunately he doesn't come around much anymore). Both MK-801 and [BTF]Jehar (who replied) were members of clan BTF as well. As far as I know, the idea for this server never really gained too much attention. Then, unfortunately, this Th0m@s29 guy dug this thread out and decided to reply to it 8 years later with a completely fucking pointless and needless comment about being "too pro for that, bro."  ::) Thomas hung around for a few years, and he had a bad habit of finding really old and irrelevant threads and then replying to them with the dumbest and most pointless comments his little brain could conjure up. You'll notice he has a picture of a piece of marijuana bud shaped like a heart for his avatar. This guy obviously spent WAY too much time smoking that shit, and it might've had a lot to do with why he constantly posted such stupid comments. You'll also notice he has a "short bus" icon under his name. Well... he was posting SO MUCH stupid shit around here that the forum administrator decided to restrict his posting privileges by adding him to the "short bus" member group.

Anyway, if you really want to learn how to become better at playing Quake2 multiplayer, the best way is to just jump right in and DO IT. But I can also offer some tips that might help you along the way.

First of all, you gotta be able to SHOOT people to increase your score. The more you play, the more familiar you'll get with how to use the different weapons. Keep in mind that ping that effects your aim. If you're trying to gun someone down with a machinegun and they're strafing to the right, you can't just aim the crosshair right on top of their player and hope to hit them if you have a ping greater than 80 or something. You'll need to aim slightly AHEAD of their position in the direction they are moving to be able to connect the shots with them. When using a rocket launcher, don't try to make every rocket hit their player in the body, because the chances of connecting with a hit aren't very high. Try to aim at the floor by their feet or a wall beside them to inflict splash damage.

Secondly, to be more successful, you need map knowledge. Get familiar with the maps you play. Get to know where all the most important weapons and items are located.

Additionally, once you memorize where all the important items are located, try to make sure you always keep your health at 100 or above, or collect any armor that you ever see laying around. One railgun hit deals 100 damage. So if you spawn up with 100 health, try to make sure you collect at least one health stimpack or armor shard nearby if you can. With 102 health, or 100 health and 4 armor, you can survive one railgun hit and possibly outlast your attacker and frag them instead.

"Camping" is a losing battle. Players who camp one spot for easy frags NEVER win the map. It's always the guy who is roaming around looking for players to frag that ends up collecting more frags. Plus, it's just annoying to other players. Occasionally it can be funny to do it and watch other people get mad about it, but don't expect to win doing it.

Try to "item control" if you can. Items to control in FFA deathmatch include the megahealth, red and yellow armors, powershield armor, and quad damage. If YOU always collect these items when they pop up, then you have an advantage against your opponents. If THEY collect them, then they will have an advantage against YOU. This concept is basically the ENTIRE GAME where 1v1 and TDM is concerned. In a 1v1 duel, the guy controlling the armors and megahealth typically wins the duel, and both players tend to focus more on maintaining control over those items rather than actively hunting their opponent and looking for frags. "Item control" becomes a little less important in a crowded 8+ player FFA deathmatch, but it's still always better to HAVE those items in order to gain an advantage and deny all your opponents that same advantage.

Lastly, KEEP YOUR EARS OPEN! Sound can be HUGELY important, and indeed it is in 1v1 duels especially, but also in FFA deathmatch. Whenever someone runs, they make footstep sounds. Whenever someone picks up the megahealth, it makes a distinct sound. Whenever someone picks up the different health boxes, they make their own distinct sounds. Whenever someone picks up a weapon or some ammo, they make their own sounds. Sound awareness combined with map knowledge can allow you to know where a nearby opponent is and what they are doing so that you can locate them without seeing them and decide whether it would be best to attack them or flee to collect more health or find a more advantageous map position.
Quake / Re: Any setting to make spawning upon map rotation quicker?
Informative Informative
on April 16, 2019, 06:41:53 AM to QwazyWabbit
I'm not sure about the precise circumstances but the hops and lag probably affect the reconnect latency.

A server can be configured to force respawn. (dmflags has bit 10 set (value 1024))
This forces a player to be respawned upon death after a brief time even when he doesn't press the fire button.
If force respawn isn't set then it waits for the player to press the attack button to initiate respawn.

Intermission and map change is a bit different.
The client loads and parses the new map data and precaches the models, textures and sounds when the intermission expires. There is also a window of time during the intermission when you can press the attack button and terminate the intermission and reconnect. If you're waiting for the intermission to end then this might explain why you're "late to the game".
Politics / Re: Current Politics & History Only Thread
Funny Funny
on March 16, 2019, 09:58:45 PM to quadz

Jokes / Re: Funny Pictures
Funny Funny
on January 23, 2019, 07:11:28 PM to Focalor
/dev/random / Re: Christmas & New Years 2018 thread
Nice Job / Good Work Nice Job / Good Work
on December 26, 2018, 02:37:36 AM to Sgt. Dick

Thank you for providing another year of game play & forum discussions.

Many people benefit from your generosity.   :notworthy:

Jokes / Re: Funny videos
Funny Funny
on December 19, 2018, 07:28:57 AM to quadz

<span data-s9e-mediaembed="youtube" style="display:inline-block;width:100%;max-width:640px"><span style="display:block;overflow:hidden;position:relative;padding-bottom:56.25%"><iframe allowfullscreen="" scrolling="no" style="background:url(https://i.ytimg.com/vi/xoxhDk-hwuo/hqdefault.jpg) 50% 50% / cover;border:0;height:100%;left:0;position:absolute;width:100%" src="https://www.youtube.com/embed/xoxhDk-hwuo"></iframe></span></span><br /><a href="https://www.youtube.com/v/xoxhDk-hwuo" target="_blank" class="new_win">https://www.youtube.com/v/xoxhDk-hwuo</a>

pwnt  :evilgrin:
Jokes / Re: This might be kinda racist, but...
Funny Funny
on December 01, 2018, 09:30:45 AM to Focalor
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