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Messages - QwazyWabbit

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76
Science / Re: The Ye Science Thread
« on: September 29, 2016, 05:55:07 PM »
<s>The four laws will save us!</s>

If humanity can go berserk over the fear of an advancement of an AI by one industrial power over another then ultimately nothing can save us. No AI non-proliferation treaty could prevent the secret development of an AI, how would you even monitor for it?

See also: "Colossus, the Forbin Project", a TV movie about the development of an nuclear offense/defense systemic AI by the US that upon activation, announced that it has discovered another system in the USSR and when they were connected became sentient and decided to enslave humanity under the threat of nuclear annihilation. For our own good, of course.

Does the Frankenstein monster exist? Only in the mind of man.

Gene Roddenberry imagined humanity progressing to the point of not needing money or acquisition of wealth nor the existence of poverty but a world where "everyone is free to develop himself to his or her fullest potential". Perhaps an AI would be tasked with obtaining this goal. Perhaps that same AI might decide that the safety of the universe required the extinction of the polluting, dirty, filthy primate called man.

Then again, if Life is the Universe's way to understand itself then it is right that humanity would develop the AI that completes that task.

Forty-two.

77
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: September 24, 2016, 11:20:01 PM »
This is 0.2.24 version of TMG.
This fixes the bot wall-spawn and crush fragging the bots would get into when cycling through more than one or two maps.
This also fixes the lerping of the bots across the map at respawn.

78
Quake / Re: Any pre made server packages out there?
« on: September 17, 2016, 07:42:51 PM »
Well, if you have the original game (3.20 or 3.21) and not a demo copy installed you pretty much have a "server" installed. Putting r1q2 into it as r1q2.exe or dedicated.exe (on Windows) is fairly painless. The r1q2 "client" can be run in dedicated mode by using +set dedicated 1 in the command line and that's easily done from a shortcut for launching from the GUI.

The problem with a packaged server is that there are so many different mods you pretty much have to have a preference for a mod and then ask the enthusiasts of that mod for a package. (beaver is working on one as you see)

Different mods also have differing setups and configurations and some of them can be a bit tricky for a novice server admin. I can remember those days... it takes a lot of time and energy to be a server admin.

If you want to choose your mod, Tastyspleen is the starting point with the most extensive archive of the mods and supporting files to be found on the net and many of them have installers or packaged zips that can get you started as a client and as a server of the mod.

http://tastyspleen.net/quake/downloads/


79
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: September 17, 2016, 07:20:18 PM »
Here is updated Windows DLL for TMG 2.22 based on the current repository.
The .dll is Windows and the .so is Linux built on 2.6.32.15 kernel.

The .real. in the name makes the game DLL compatible with q2admin. Rename the files appropriately for your configuration.

80
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: August 29, 2016, 08:04:41 PM »
To disable logging, including the chat log:

set logfile 0
set log_chat 0

81
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: August 28, 2016, 07:08:36 PM »
Added automatic log renaming to TMG, this makes it version 0.2.20.
The server log will be renamed on the schedule specified by new cvar logfile_rename, 1 = daily, 2 = weekly, 3 = monthly. The default value is 2.

Logging has been re-enabled and renaming is daily but server log is pretty useless and the continuous recycling of maps by the tournament timer keeps filling the log with countdowns even when no players are on the server. This is probably something that needs fixing.


82
/dev/random / Re: The Official 2016-2017 Football Thread
« on: August 22, 2016, 05:58:49 PM »
Did you mean non-contact "injuries"? Or were they hurt by their jerseys? I don't get it. :D

Spell-check strikes again! They were in Jersey when the injuries occurred and the non-contact gurneys were adjusted.

83
/dev/random / Re: The Strange and Interesting Thread
« on: August 22, 2016, 05:54:19 PM »
The caption at the bottom of the screen on the 2nd pic reads...

A "deadly" fight between roommates leads to "death".

Wow. No shit?

Let's inject more drama into the news by using adjectives to describe identical nouns. It won't be excrementatiously shitty at all.

I'm increasingly convinced the "participatory" grading system has impaired the education today's graduates are receiving. I'm not sure about the reporting in this case but I see a lot of bad grammar and spelling in news items posted on the news web sites and the authors and editors are largely under 40. I have concluded this is not merely the rush to publish but represents inexperience and carelessness. I was told once that newspapers are written at a 6th grade level. Evidently sixth grade isn't what it used to be.

84
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: August 21, 2016, 10:46:02 PM »
LOX renames the server log each day/week/month depending on configuration. I have it doing a rename daily. This keeps the log files smaller and it archives each log for inspection later. I don't know if this helps performance or not but the "old school" Quake2 logs just get enormous if you don't attend to them manually and I didn't want to do a lot of server maintenance. I have not added this functionality to TMG yet. It might be time to add it soon and attend to some of the latent bugs later just to see if it makes a difference in the performance of the game on your virtual server. In the mean time I advise deleting or renaming your server log every week, don't let it get huge, it's useless as a log once it gets big anyway. Either that, or don't log, the chat logs are not a factor and they renew daily. For the time being, on txrwz I have disabled logging.

85
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: August 21, 2016, 12:06:50 AM »
Map rotation is (mostly) fixed.
Server will select each map in maplist file in sequence without skipping unnecessarily.
Maplist file now works correctly with min/max player load sensitivity and the server will select the next map based on player count if the min/max values are used in the maplist in the format:

q2dm1 "Edge" 2 10

If no min/max values are given, the server assumes 0 to maxclients.

Server now recognizes when a listed map file can't be found and it handles it by reporting it in messages and server log and reverting to the previous map. Once the map is re-played it moves to the next valid map in the list. This can be improved by skipping to the next map right away but I felt this incremental change needed posting for now. The map selection code is kind of a mess with timers, voting, randomization and selection all involved and I didn't have a lot of time on hand to scrap and re-write it.

86
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: August 12, 2016, 02:22:09 PM »
Add server option to display scoreboard on death. Default to off.
Cvar was added ctf_deathscores, default value 0.
Inhibits display of scoreboard in fragged player console on death.

87
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: August 12, 2016, 01:17:34 AM »
OK, I've been doing some testing here.

Didn't it always pop up on fragged player's screen on death? I know that's the default on most mods and I have not (intentionally) changed that in TMG.

I've never seen a scoreboard pop up on respawn.

Are these both an issue or only the pop on respawn?

88
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: August 12, 2016, 12:45:27 AM »
Interesting. I'll look into it. I didn't think I changed anything to make it do that. If you set newscore 0 does it still pop up?

89
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: August 08, 2016, 03:49:36 PM »
Added Capture counts to the scoreboard per your request. It's not like LMCTF but it's more like an enhanced version of the existing TMG CTF scoreboard.

Added the console variable "newscore" to allow you to select the new version or the old one if you don't like it or if it has bugs. Default is 1, the new version, set it to 0 with rcon or in your configuration as you see fit. You can toggle it "live" on the server with rcon to compare layouts.

Pull the new code to your local repo and recompile.

https://bitbucket.org/jwaggoner/tmg/

90
Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: August 04, 2016, 10:41:19 PM »
I added capture tracking to the player HUD tonight. Scoreboard modification to follow. The TMG scoreboards are one-line entries for players, not multiline like LMCTF so adding another element needs some work but the statistic is tracked in the player data, now it's just a matter of laying out the scoreboard format.

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