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Messages - QwazyWabbit

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Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: November 09, 2016, 02:31:26 PM »
This is TMG version 0.2.30 for Linux and Windows.
Source code is here:
Latest commit was 00cdd81 when these were built.

Changes in this version:
Added cvar: doors_stay_open to allow doors to remain open after they've been tripped. Default: 0
Stats logging now posts hooks launched and hooks planted as part of end of map statistics output.
For developers, added debug_spawn, debug_botspawn, debug_ops cvars for showing state of process output in console for these spawn events, if your bots are spawning inside walls this might help find the cause.
Extensive fixes for CTF and DM scoreboard messages where there was duplicated output causing exceedingly large scoreboard messages to be sent causing client overflows.
Changed OP_RED, OP_BLUE, OP_SPEC to plain RED, BLUE, SPEC tags in CTF and DM modes. The OP_ designation was causing commands to WallFly to be ignored.
Added cvars "flag_bonus" and "flag_auto_return". This allows admin to configure bonus points for picking up flag and for configuration of lost flag auto-return time. Default values 0 points, return time: 30 seconds.
Removed last vestiges of isop, ismop and op variables. Now assignment of oplevel handles all op qualifications. Only one variable to maintain.
OPS who have OP_PLAYERCONTROL access of any kind can now turn the 3ZB bots on and off from Operator's menu.
Turning bots on or off causes restart of current level.
Added controls in Bot Control menu for controlling bot_chat, bot_insult.
Fixed bug where highscores weren't showing up in intermission.
Added "location" command. This enables display of player X, Y, Z position and azimuth angle in center of HUD. This is an aid for admins to create custom entity files or r1q2 .override files to allow fixing of maps without needing to recompile them.
Extended range of railgun tracing. Rails can now score hits across entire map.
Operator-level players can now command changeover from CTF to DM via Op Menu.
Default names for DM and CTF config files are: ffa.cfg and railwarz.cfg.
File names for changeover can be changed by admin by modifying cvars: ffa_cfgfile and ctf_cfgfile.
Faster HUD update rates. HUD now updates every 0.2 seconds instead of every 0.8 seconds.
Improved calculation of FPH and removed the calculations from within the HUD function.
Added UTC mode to server time display in HUD.
Deleted show_time cvar.
Server time control is now controlled by "server_time". Use 0 for no time display, 1 for server local time, 2 for UTC time.
Cvar "tmgclock" still controls 12/24 hour time modes for local time but UTC is always 24 hour time.
Fixed configstrings overlap that caused bad output from "skins" server command.
Game doesn't display "Caps" in HUD for DM mode.


Error/Glitch Demos / Re: Quake2 Unlagged Netcode (by Razor's Server)!
« on: October 31, 2016, 02:32:46 PM »
I see a demo only.
Where's the source code?

I wouldn't put anything on my computer from such a source as this without thoroughly reviewing and compiling the code myself.

Politics / Re: Current Politics & History Only Thread
« on: October 31, 2016, 02:27:04 PM »
More of the Grandmaster,out of the confines of Comedy...

I was going to vote for Bernie I'm not going to bother. Not even for local stuff or Congress. No point. Whoever gets in has no reason to honor whatever pledges they made,and my flimsey contribution to the process will be forgotten,subverted or capitalized into meaninglessness the moment its cast.

Hillary is so crooked she should be declared an honourary Republican. And Trump is a walking meme. Two sad punchlines to this joke of an election.

How did we come to this?

This is how you subvert a representative republic. Destroy confidence that voter choice matters so they simply don't vote rather than believe their choice will be unrecognized. Once you have a significant population of non-voters, it's easier to control the ones that remain. This is how the GOP subverted the process that gave us Trump as the "Leader" and how the Sanders campaign was subverted by the DNC and the convention delegate process. Both parties have deliberately structured their processes to favor the incumbents or to favor the choice of the machine vs the choice of the electorate.

Rather than sit home in disgust, I'll be voting for a third-party candidate and I would urge anyone else who's disgusted by the manipulations by both major parties that together those votes against the major parties will send the message that the voters see the corruption of the system by the parties and by the elites in Washington and perhaps give hope to a stronger third party.

Jokes / Re: Funny videos
« on: October 15, 2016, 06:00:36 PM »
The kid's name is Alfred E. Neuman.

Science / Re: The Ye Science Thread
« on: September 29, 2016, 05:55:07 PM »
<s>The four laws will save us!</s>

If humanity can go berserk over the fear of an advancement of an AI by one industrial power over another then ultimately nothing can save us. No AI non-proliferation treaty could prevent the secret development of an AI, how would you even monitor for it?

See also: "Colossus, the Forbin Project", a TV movie about the development of an nuclear offense/defense systemic AI by the US that upon activation, announced that it has discovered another system in the USSR and when they were connected became sentient and decided to enslave humanity under the threat of nuclear annihilation. For our own good, of course.

Does the Frankenstein monster exist? Only in the mind of man.

Gene Roddenberry imagined humanity progressing to the point of not needing money or acquisition of wealth nor the existence of poverty but a world where "everyone is free to develop himself to his or her fullest potential". Perhaps an AI would be tasked with obtaining this goal. Perhaps that same AI might decide that the safety of the universe required the extinction of the polluting, dirty, filthy primate called man.

Then again, if Life is the Universe's way to understand itself then it is right that humanity would develop the AI that completes that task.


Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: September 24, 2016, 11:20:01 PM »
This is 0.2.24 version of TMG.
This fixes the bot wall-spawn and crush fragging the bots would get into when cycling through more than one or two maps.
This also fixes the lerping of the bots across the map at respawn.

Quake / Re: Any pre made server packages out there?
« on: September 17, 2016, 07:42:51 PM »
Well, if you have the original game (3.20 or 3.21) and not a demo copy installed you pretty much have a "server" installed. Putting r1q2 into it as r1q2.exe or dedicated.exe (on Windows) is fairly painless. The r1q2 "client" can be run in dedicated mode by using +set dedicated 1 in the command line and that's easily done from a shortcut for launching from the GUI.

The problem with a packaged server is that there are so many different mods you pretty much have to have a preference for a mod and then ask the enthusiasts of that mod for a package. (beaver is working on one as you see)

Different mods also have differing setups and configurations and some of them can be a bit tricky for a novice server admin. I can remember those days... it takes a lot of time and energy to be a server admin.

If you want to choose your mod, Tastyspleen is the starting point with the most extensive archive of the mods and supporting files to be found on the net and many of them have installers or packaged zips that can get you started as a client and as a server of the mod.

Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: September 17, 2016, 07:20:18 PM »
Here is updated Windows DLL for TMG 2.22 based on the current repository.
The .dll is Windows and the .so is Linux built on kernel.

The .real. in the name makes the game DLL compatible with q2admin. Rename the files appropriately for your configuration.

Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: August 29, 2016, 08:04:41 PM »
To disable logging, including the chat log:

set logfile 0
set log_chat 0

Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: August 28, 2016, 07:08:36 PM »
Added automatic log renaming to TMG, this makes it version 0.2.20.
The server log will be renamed on the schedule specified by new cvar logfile_rename, 1 = daily, 2 = weekly, 3 = monthly. The default value is 2.

Logging has been re-enabled and renaming is daily but server log is pretty useless and the continuous recycling of maps by the tournament timer keeps filling the log with countdowns even when no players are on the server. This is probably something that needs fixing.

/dev/random / Re: The Official 2016-2017 Football Thread
« on: August 22, 2016, 05:58:49 PM »
Did you mean non-contact "injuries"? Or were they hurt by their jerseys? I don't get it. :D

Spell-check strikes again! They were in Jersey when the injuries occurred and the non-contact gurneys were adjusted.

/dev/random / Re: The Strange and Interesting Thread
« on: August 22, 2016, 05:54:19 PM »
The caption at the bottom of the screen on the 2nd pic reads...

A "deadly" fight between roommates leads to "death".

Wow. No shit?

Let's inject more drama into the news by using adjectives to describe identical nouns. It won't be excrementatiously shitty at all.

I'm increasingly convinced the "participatory" grading system has impaired the education today's graduates are receiving. I'm not sure about the reporting in this case but I see a lot of bad grammar and spelling in news items posted on the news web sites and the authors and editors are largely under 40. I have concluded this is not merely the rush to publish but represents inexperience and carelessness. I was told once that newspapers are written at a 6th grade level. Evidently sixth grade isn't what it used to be.

Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: August 21, 2016, 10:46:02 PM »
LOX renames the server log each day/week/month depending on configuration. I have it doing a rename daily. This keeps the log files smaller and it archives each log for inspection later. I don't know if this helps performance or not but the "old school" Quake2 logs just get enormous if you don't attend to them manually and I didn't want to do a lot of server maintenance. I have not added this functionality to TMG yet. It might be time to add it soon and attend to some of the latent bugs later just to see if it makes a difference in the performance of the game on your virtual server. In the mean time I advise deleting or renaming your server log every week, don't let it get huge, it's useless as a log once it gets big anyway. Either that, or don't log, the chat logs are not a factor and they renew daily. For the time being, on txrwz I have disabled logging.

Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: August 21, 2016, 12:06:50 AM »
Map rotation is (mostly) fixed.
Server will select each map in maplist file in sequence without skipping unnecessarily.
Maplist file now works correctly with min/max player load sensitivity and the server will select the next map based on player count if the min/max values are used in the maplist in the format:

q2dm1 "Edge" 2 10

If no min/max values are given, the server assumes 0 to maxclients.

Server now recognizes when a listed map file can't be found and it handles it by reporting it in messages and server log and reverting to the previous map. Once the map is re-played it moves to the next valid map in the list. This can be improved by skipping to the next map right away but I felt this incremental change needed posting for now. The map selection code is kind of a mess with timers, voting, randomization and selection all involved and I didn't have a lot of time on hand to scrap and re-write it.

Trouble Shooting / Re: Help setting up Railwarz CTF Linux Server
« on: August 12, 2016, 02:22:09 PM »
Add server option to display scoreboard on death. Default to off.
Cvar was added ctf_deathscores, default value 0.
Inhibits display of scoreboard in fragged player console on death.

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