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Messages - SquiSHeR

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16
Quake / Re: chat command for autorespond Engine/Version
« on: February 09, 2014, 01:09:42 PM »
thank you, its working

17
Quake / chat command for autorespond Engine/Version
« on: February 09, 2014, 07:30:43 AM »
There used to be a chat command you could type inside Quake 2, and everyone on the same server would automatically respond with their Client/Version of their Q2 Client. What's this command so I can see what version everyone is using?

18
Quake / Re: Custom team/enemy models in Q2
« on: February 09, 2014, 07:10:37 AM »
What about old Mods like Rocket Arena 2? Is there a solution for them aswell?

19
Quake / Custom team/enemy models in Q2
« on: February 09, 2014, 01:48:43 AM »
I am looking for a way to have custom team- and enemy models in multiplayer Q2 games. For example, I want my own team to always have the female models, and enemy team mebers always the male model. Quake Live and some Q2 mods already support it, but especially older ones, like Rocket Arena 2 for example, don't.

Some years ago there were client side Q2 proxies, such as Nitro 2 and Xania. I used to play with Xania, which provided exactly this possibility. Xania is long gone, but I still was able to locate an older version of it using google. But still I doubt that it would pass current anti cheat detections.

There should be a way to configure R1Q2 to accomplish something similar? Can someone help?

20
I managed to solve the issue just by ommitting the "set ip" parameter as described. Obviously its not needed with my configuration.

Question: what do I have to do in order to join the tastyspleen network with my server? eg. getting wallfly to connect etc?

21
hi,

trying to set up my own quake2 server, but there is a problem. When starting r1q2ded-old build 7864 (linux) the following error message appears:
Code: [Select]
UDP_OpenSocket: Couldn't bind to UDP port 27910: Cannot assign requested address
Couldn't allocate dedicated server IP port on 87.73.79.21:27910. Another application is probably using it.
Error: Couldn't allocate dedicated server IP port on 87.73.79.21:27910. Another application is probably using it.

How can this be fixed?

[edit]
I'm launching the server with this command:
Code: [Select]
./r1q2ded-old +set dedicated 1 +set ip 87.73.79.21
When ommitting the "set ip" part, the server boots up fine (haven't tested connection yet though)

22
rogue / Re: can't connect
« on: February 11, 2011, 04:48:50 PM »
Yes, must be my client then. Thanks for replying.

23
rogue / can't connect
« on: February 07, 2011, 12:31:39 PM »
I can't connect to TS rogue dm server anymore. Can anyone confirm?

My Q2 seems to load the map but then stucks at the console instead of spawning the player.

24
coop / Re: Cheats
« on: February 06, 2011, 03:01:31 PM »
A good idea would be a vote option for resetting the game to map base1. Just start from the beginning - awesome. No weapon problems then.

25
Quake / Xatrix + CTF + Bots possible
« on: January 06, 2011, 12:31:46 PM »
I just found out the coolest thing ever :D Its possible to play Quake 2 with Xatrix Mod in CTF Mode, even with Bots. The trick is using good old Gladiator Bot, which includes Xatrix, Rogue, CTF and even RA2 code, which can all be activated selectively using server cvars.
So what I did is first generating an override file for q2ctf6 with xatrix weapons (just for testing purposes). Then I extracted latest gladiator bot linux files into my server's Quake2/xatrix directory, made symlinks for both the pak0 and pak1.pak files from ctf. The problem is, the client also needs to symlink (or copy) the ctf-pak files to the xatrix directory to make this work. It would probably also be possible by copying the xatrix-pak file to the ctf directory and running gladiator from there.
Yes, and then loading up my override in r1q2-ded (+setting some minimum server cvars, most important +set xatrix "1" and +set ctf "1") I was able to play q2ctf6 against Bots with xatrix weapon. The combination of dual fire with the accel-rune really rules. I never saw such a short firing interval before. :) But also traps can be very funny if you throw them into the enemy base.

I can only recommend trying it out. I included my override in this post for anyone who wishes to try. Here is a link to the gladiator bot readme file:
ftp://falcon.ukrcom.kherson.ua/games/q2/QUAKE2/tourney/Gladiator/readme.htm

And here Gladiator bot files for linux, compatible with r1q2-ded old
http://qudos.quakedev.com/linux/quake2/mods/old/Gladiator-Bot-v2096-Linux.tar.bz2
http://qudos.quakedev.com/linux/quake2/mods/misc/Quake2-GladiatorBot.AprQ2.Q2Icculus-gcc272.gamei386.so.tar.bz2

What do you think about it? Does the combination make sense? Would it even be desirable to have a Tastyspleen server running gladiator bot? What I didn't try so far if RA2 mode works with xatrix or rogue code enabled. Can't imagine even RA2 with rogue/xatrix weapons. :D

26
Quake / Re: Source code of Tastyspleen xatrix mod
« on: January 06, 2011, 04:19:13 AM »
Oh I wasn't aware the BFG weapon is completely removed on TS xatrix servers? Do you really think its necessary? ;( BFG is always fun...

27
Quake / Re: Source code of Tastyspleen xatrix mod
« on: January 06, 2011, 02:25:13 AM »
Thank you quadz :)

28
Quake / Source code of Tastyspleen xatrix mod
« on: January 06, 2011, 12:53:11 AM »
Hello,

tastyspleen is running t least three xatrix servers with some custome modifications (for example to traps). I like these and would like to obtain the source code. Is it available somewhere?

29
tastyspleen.net / Re: new datacenter ping test
« on: December 11, 2010, 01:50:05 PM »
my ping got worse 2 ms :(

Quote
PING 74.54.186.226 (74.54.186.226): 56 data bytes
64 bytes from 74.54.186.226: icmp_seq=0 ttl=46 time=132.299 ms
64 bytes from 74.54.186.226: icmp_seq=1 ttl=46 time=132.324 ms
64 bytes from 74.54.186.226: icmp_seq=2 ttl=46 time=132.204 ms
64 bytes from 74.54.186.226: icmp_seq=3 ttl=46 time=132.124 ms
64 bytes from 74.54.186.226: icmp_seq=4 ttl=46 time=132.255 ms
64 bytes from 74.54.186.226: icmp_seq=5 ttl=46 time=132.369 ms
^C
--- 74.54.186.226 ping statistics ---
6 packets transmitted, 6 packets received, 0.0% packet loss
round-trip min/avg/max/stddev = 132.124/132.263/132.369/0.081 ms

Quote
PING 67.228.53.218 (67.228.53.218): 56 data bytes
64 bytes from 67.228.53.218: icmp_seq=0 ttl=49 time=134.240 ms
64 bytes from 67.228.53.218: icmp_seq=1 ttl=49 time=134.337 ms
64 bytes from 67.228.53.218: icmp_seq=2 ttl=49 time=134.464 ms
64 bytes from 67.228.53.218: icmp_seq=3 ttl=49 time=134.598 ms
64 bytes from 67.228.53.218: icmp_seq=4 ttl=50 time=135.948 ms
64 bytes from 67.228.53.218: icmp_seq=5 ttl=49 time=134.157 ms
^C
--- 67.228.53.218 ping statistics ---
6 packets transmitted, 6 packets received, 0.0% packet loss
round-trip min/avg/max/stddev = 134.157/134.624/135.948/0.609 ms

30
Quake / Re: Looking for a Q2 engine...
« on: December 07, 2010, 01:27:17 AM »
But, from what Paril told me about CleanCode, as long as the dll is compatible with the engine it should work.  Both CleanCode & Berserker are C++ vs C.

I heared about CleanCode. But why do you mention it? Did you try Berserker with CleanCode game.dll? Is CleanCode released at all?

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