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Messages - SquiSHeR

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91 / Re: coop3
« on: April 09, 2009, 09:24:04 AM »
Ooops. I copied from the wrong project.
Here it is the way Rogue wants to see it:
   if (other->client->pers.weapon != ent->item &&
      (other->client->pers.inventory[index] == 1) &&
      ( !deathmatch->value && autoweaponswitch->value || other->client->pers.weapon == FindItem("blaster")))
      other->client->newweapon = ent->item;

Works perfectly. :) Compiles even without warnigns on my machine.

92 / Re: coop3
« on: April 08, 2009, 02:15:49 PM »
After some testing, it looks like re-writing the statement this way makes it behave more like the old way, with the weapon being auto-selected if they are holding the blaster or have run out of ammo for other weapons and they have fallen back to the blaster:

   if (other->client->pers.weapon != item &&
      (other->client->pers.inventory[index] == 1) &&
      (!deathmatch->value && autoweaponselect->value || other->client->pers.weapon == &gI_weapon_blaster))
      other->client->newweapon = item;

Your new code isn't working properly. It says That "item" and "gI_weapon_blaster" are undefined.

xatrix / Re: xatrix maps
« on: April 06, 2009, 02:47:13 PM »
Are the .override files offered for download somewhere? And a tutorial how to make your own overides would be nice.

94 / Re: coop3
« on: April 06, 2009, 05:58:20 AM »
peewee informed me that auto weapon switching in rogue can't be deactivated on the client side. I tried to look it up in the rogue source code, but since I do not know C without success yet. Would be really nice to deactivate this "feature". Its maybe nice if you play the first time, but after some time it gets irritating.

Which skill level is running on coop3? Hard?

95 / Re: coop3
« on: April 05, 2009, 04:44:03 AM »
Wasn't the disruptor weapon available anyway?

We just played through the first rogue levels with toxicmonkey and hasenpfeffer. It was so much fun, the level design is really superior and the game is really difficult, we were almos aalways dying instantly. Thank you very much for the rogue server. :-)

Does anybody know how to deactivate auto weapon switching in rogue? It really sucks...

96 / Re: coop2
« on: April 04, 2009, 06:04:18 PM »
Whats up now? The server is still playing zaero but with classic single player maps. The last we need is another baseq2 coop server.

97 / Re: coop2
« on: April 04, 2009, 04:00:29 AM »
Hello console,

in this thread we talked about a xatrix coop server. There seems to be plenty of interest in a xatrix coop2 server. Also, zearo is not so well known and spread among the community as xatrix or rogue. It would be really great to have a xatrix coop2 server.

Or just imagine a coop MOD rotation. This way we could have xatrix and rogue coop play on one server. Would be some work to code it though.

98 / Re: Xatrix/Rogue coop servers?
« on: March 30, 2009, 06:22:31 AM »
A coop2 server  :ubershock:
Would be awesome!!

xatrix / Re: New Tastyspleen Server of XATRIX : XRAZY
« on: March 30, 2009, 06:20:49 AM »
Thank you Spawn Girl for converting all those nice AQ2 / Gloom maps to Xatrix! This is an awesome idea. Since I don't play AQ2 I would have missed something! See you on the server!

Quake Expo 2008 / Re: Berserker@Quake2
« on: March 29, 2009, 01:26:19 PM »
I don't know, berserker, if you are a representative of the project, but maybe you could tell them to offer an english version of their site to open it up to the world (and not only russians). Its for sure interesting for everyone.
And some Mac OS X or Linux binaries would be nice (who uses Windows?) ;-)

101 / Xatrix/Rogue coop servers?
« on: March 29, 2009, 01:03:45 PM »
Hey, what do you think about a Q2 Mission Pack 1 (xatrix) or Mission Pack 2 (rogue) Coop server? Wouldn't it be nice?

I played Quake2 over and over again and would like maybe some change.

Skins, Models and Maps / Re: 256 Player Group Mapping Project
« on: March 29, 2009, 06:36:04 AM »
The biggest map i know so far is base100, check it out:

Why not make your 256 map "outdoor" like the massive CTF maps in Q3 Team Arena, just a few stand alone buildings or maybe caves.

103 / Coop Server stuck
« on: March 29, 2009, 04:15:35 AM »

we have just been playing coop on the Tastyspleen Coop Server, but suddenly it got stuck at BigGun: the Boss just won't appear and all doors are locked.

Please restart the server as soon as possible. :)


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