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Quake / Re: Looking for a Q2 engine...
« on: December 06, 2010, 12:19:37 PM »I tested & berserker isn't compatible with local old Q2 mods but it can connect to r1q2 dedicated servers running old mods (IE the Q2 SDK).So it can't act as a server for non-berserker clients, but can be a client for old servers instead. I wonder if any of the better quakers from TS community use berserker. But probably it doesn't even support Anti-Cheat? But the big plus is, its under active development (other than other engine mods).
Now this data could be collected, for each server and compiled into some sort of neat format or in game server browsing tool. Like I said, it's messy, but it's something to start from. I'm currently thinking of ways to implement it.If you change something, maybe it would be a good idea not to built on a clean Quake2 3.21 code base, but rather try to add it to some of the more common clients like r1q2, egl or q2pro? This way many could benefit from it. I don't know if its possible to contribute to those projects, though.