Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - SquiSHeR

Pages: [1] 2 3 4 5 6 7
Quake / Re: R1Q2 Mac Os X and Linux
« on: November 12, 2019, 09:44:03 AM »
No, you can still run OpenGL apps just fine on macOS. But it looks like (to me) that build is not correctly setup to support macOS. It's looking for, which it will not find anywhere on Mac. It should be looking for

Why not run a Quake2 build that is actually maintained for macOS, like Q2Pro or Yamagi?

When I was running Quake 2 on a Mac years ago this would help me to specify the location of the opengl driver (just add to autoexec.cfg and adapt file path)
Code: [Select]
set gl_driver "/System/Library/Frameworks/OpenGL.framework/Versions/Current/Libraries/libGL.dylib"

0x1337c0de / Re: Need help with debugging new xatrix mod
« on: April 05, 2017, 07:00:49 AM »
I figured it out after hours of googling and watching debugging turorials  ;D

I installed gdb on my dev machine and started the game with
Code: [Select]
gdb --args r1q2ded +set dedicated 1 +set game xatrix +set ip localhost +set port 27910 +exec server.cfg

then I told gdb where to look for the openffa source files and started the game
Code: [Select]
dir /home/devuser/openffa

Then after the crash happened I could clearly see some really helpful information
Code: [Select]
Program received signal SIGSEGV, Segmentation fault.
0x00007ffff66be73e in ClientObituary (inflictor=<optimized out>,
    attacker=<optimized out>, self=<optimized out>) at p_client.c:347
347             self->client->resp.frags[frag].suicides++;

the crash is fixed now  ;D

I could use some help with testing though...

0x1337c0de / Need help with debugging new xatrix mod
« on: April 03, 2017, 09:30:02 AM »
Hello friends,

currently I am working on adding xatrix multiplayer code to the openffa mod by skuller in order to get a nice new xatrix game library for ffa. I doubt there are any xatrix players out there at the moment, but hopefully this way I can motivate ffa-server admins to add this gametype to their ffa games.

Unfortunately I have no c programming language knowledge (I write PHP code most of the time).

Nevertheless I managed to sucessfully merge the 3.20 xatrix gamelib code to the openffa code so that it even compiles without errors - yay :). It was quite hard for me since skuller modified a lot code which deals with items and especially weapons - I had to readapt this changes onto the xatrix code aswell.
Xatrix items are displayed, can be picked up and the weapons seem to fire correctly. The only issue is with traps. Once I throw a trap and jump right into it, the server crashes with a memoryaccess error (no more details given).

Could someone of the more experienced Q2 mod developers help me with debugging? I have absolutely no idea how to debug a c library crashing issue. How can I get more informatin about the source of the error?

My current working state is available on github:

Once I managed to fix this bug I plan to merge in more changes, first the 3.24 xatrix gamelibrary changes by knightmare and later even the q2plus/tastyspleen additions especially for ionripper and traps. This would make openffa a fully qualified alternative to the quake2plus implementation.

My motivation is to bring more attention to the mission packs. I think there is no reason to not have them in the baseq2 main gamelibrary code, since everybody has them, they add nice new variety to items, gameplay-style and weapons and they contain no new playing-modes which would justify excluding them to mod-subdirectories.

Trouble Shooting / Re: lag to
« on: March 31, 2017, 09:00:05 AM »
packetduplicate is disabled on ffa server

Quake / Re: Source code of Tastyspleen xatrix mod
« on: March 29, 2017, 02:36:58 AM »
jut for the records, i imported the quake2plus-tsmod gamesrc to github and made a small addition for overrides:

Q2 Training Camp / Re: Hello. Searching for R1Q2?
« on: March 27, 2017, 03:22:45 AM »
You can find R1Q2 Version b8012 on this site:
But I think R1Q2 is kinda outdated these days and most people use Q2Pro client.

What clients do others recommend?

xatrix / New Xatrix custom maps server in europe
« on: March 24, 2017, 03:59:32 PM »
today I set up a new Quake 2 server located in germany. I noticed its the only xatrix server in europe right now.
Its set up to run the map overrides for custom maps provided here on tastyspleen by different players.

The server's IP is

Map voting is enabled. The map rotiation is quite big right now and contains several boring maps. Config improvement suggestions welcome.

See you in game.

Trouble Shooting / Re: map voting on RA2 possible?
« on: March 10, 2017, 12:28:34 AM »
I finally figured it out. It was the windows line endings of the q2admin config files. I converted them with "dos2unix" command, restarted the server and it worked fine!

Thank you dgauss for your help! :)

Trouble Shooting / Re: map voting on RA2 possible?
« on: February 24, 2017, 03:21:36 AM »
Also, since you're running R1Q2, check you have set sv_allow_map "1" in your server config.

Actually it was set to 2. I think 2 converts the "map" command "to "gamemap" command to avoid reloading gamedll.

I tried setting it to 1 but it didn't fix the problem. I also adapted the regular expressions to begin with the caret sign but still no success. Still says "invalid vote command specified" on the client.

Code: [Select]
set sv_allow_map "2"

Trouble Shooting / Re: map voting on RA2 possible?
« on: February 23, 2017, 03:19:42 AM »
Hello dgauss,

thank you very much for the help. I installed q2admin as you suggested and it seems to load correctly on my ra2 server. however voting does not work for some reason. When I type "vote map ra2map1" (for example) as a client, the console says "invalid vote command specified".

Here is the config I set:

Code: [Select]
; Enable q2admin vote features (q2adminvote.txt).
vote_enable "Yes"

Code: [Select]
;Vote commands list.
;This lists all the spawning entities that will be disabled.
;The file q2adminvote.txt is read from the quake2 directory and the mod
;directory.  This allows server admin's to setup lrcon's as global and
;mod specific as well.
;The format for q2adminvote.txt is as follows:
;Lines beginning with a ';' are comments.
;vote command format:
;<matchtype><vote command>
; <matchtype> can be one of three values:
; 'EX:'  Exact match.
; 'SW:'  Starts with match.
; 'RE:'  Regular Expression match.
;EX:map q2dm1
;RE:^map q2dm[123456]$
;There is a limit of 1024 disbaled entity types can be setup.
; ------- Map votes -------
RE:map ra2map[123456789]$
RE:map ra2map1[0123456789]$
RE:map ra2map2[012345678]$
RE:map ra2map4[0123456789]$
RE:map ra2map5[01234567]$
RE:map ra2av[1234]$
RE:map ra2cd[123]$
EX:map madcow
EX:map fatalarena
EX:map catodm1
EX:map joltarena
EX:map dust
EX:map ra2gz1

; ------- General votes -------

Trouble Shooting / map voting on RA2 possible?
« on: February 19, 2017, 09:42:40 AM »

I am admin of one of the last RA2 servers in europe. Upon recent request, I would like to allow voting for a map change. Is this possible in RA2? Which server serttings would be necessary? How can clients initiate a map change vote?

Quake / Re: server move
« on: December 03, 2016, 02:37:56 AM »
Hi R1CH,

I think I found a bug. The filters for "Mod" and "Game Type" have no effect. If you for example want only to show Rocket Arena 2 Servers and choose "arena" for either of those filters, you get plenty of other servers running different mods.

The Filters generate these links: Game Type, Mod

Another idea for a feature I had are push notifications. There could be a button saying something like "notify me when Player XY joins the server" or "notify me when anyone joins this server". Notifications could be sent by Email or any other messenger. This could maybe help to "revive" the q2 community a bit.

Trouble Shooting / Re: r1q2 crashing when loading anticheat
« on: May 20, 2015, 11:11:33 AM »
Hey R1CH, any news on this? I guess it could be very well related to the opengl subsystem

Trouble Shooting / Re: r1q2 crashing when loading anticheat
« on: February 09, 2015, 09:49:25 PM »
Hello R1CH, nice to see you still care about Q2! :)
as you predicted - I get this error on Windows 8.1

Trouble Shooting / Re: r1q2 crashing when loading anticheat
« on: November 13, 2014, 01:21:16 PM »
well, I've got the same problem. Its happening in about 90% of the cases when I join a server, within 1-2 seconds after anticheat is loaded.

Anticheat seems to be no longer under active development.- maybe we should just get rid of it.

Pages: [1] 2 3 4 5 6 7