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Quake / Re: R1Q2 Mac Os X and Linux
« on: November 12, 2019, 09:44:03 AM »No, you can still run OpenGL apps just fine on macOS. But it looks like (to me) that build is not correctly setup to support macOS. It's looking for opengl32.so, which it will not find anywhere on Mac. It should be looking for libOpenGL.so.
Why not run a Quake2 build that is actually maintained for macOS, like Q2Pro or Yamagi?
When I was running Quake 2 on a Mac years ago this would help me to specify the location of the opengl driver (just add to autoexec.cfg and adapt file path)
Code: [Select]
set gl_driver "/System/Library/Frameworks/OpenGL.framework/Versions/Current/Libraries/libGL.dylib"