Was there a reason that everything is stuffed into main.cpp? This makes it very difficult to navigate the code and located specific items.
I was looking to compare some of the ppl things you are doing with what ppl we have in the latest revisions in SVN of Alien Arena. Currently we have ppl, but it's not as accurate as I would like it in regards to light sources, and yours seems to work perfectly with them. It's just very diffcult trying to navigate through your code as it stands.
What's with all the crappy Quake 2 Evolved rip-off engines
Before this I programed own engine on 100% asm
Second of all, it's ridiculous to see you guys act like children. Since the quake community is so small, this should be a time when developers come together to discuss ideas and the like, not to propose accusations towards each other over some pieces of code.
QuoteI was looking to compare some of the ppl things you are doing with what ppl we have in the latest revisions in SVN of Alien Arena. Currently we have ppl, but it's not as accurate as I would like it in regards to light sources, and yours seems to work perfectly with them. It's just very diffcult trying to navigate through your code as it stands. In my sources you will be able to see many tricks and optimizations
But the code being the same is something I know from a third party, not myself.
Who took my line from the QExpo thread and made some flaming thread with it???????
Errr...what
http://berserker.quakegate.net/qexpo08/shot0008.jpgThis is our underwater effect with a badly edited texture for it, remove it, or credit us. Its also using my Q2E crosshair pack.