Author Topic: Q2E Warz  (Read 41474 times)

Offline berserker

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Re: Q2E Warz
« Reply #15 on: August 19, 2008, 09:26:38 AM »
Quote
Was there a reason that everything is stuffed into main.cpp?  This makes it very difficult to navigate the code and located specific items.
Bers@Q2 creation history is unique:
At start of project I began to learn C/C++ language and created all my programs as main.cpp...  in one file (with *.h file separately).
( Before this I programed own engine on 100% asm  ;) )
It was so easy to understand to me. By such method Quake2 sources step to step copied to my project. So, I good learned Q2 algorithms and kicked some unused parts. At the same time I found many bugs and fix it. I am easily navigation in a source code now.  ;)
Quote
I was looking to compare some of the ppl things you are doing with what ppl we have in the latest revisions in SVN of Alien Arena.  Currently we have ppl, but it's not as accurate as I would like it in regards to light sources, and yours seems to work perfectly with them.  It's just very diffcult trying to navigate through your code as it stands. 
In my sources you will be able to see many tricks and optimizations   ;)
« Last Edit: August 19, 2008, 10:04:17 AM by berserker »
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Offline @tex

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Re: Q2E Warz
« Reply #16 on: August 19, 2008, 09:34:46 AM »
possibly there was sense to rename this topic - "odium is a shithead liar"? :evilgrin:
and what "Q2e Warz" we talk about?berserker vs evolved finally!
« Last Edit: August 19, 2008, 09:52:31 AM by @tex »
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Offline berserker

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Re: Q2E Warz
« Reply #17 on: August 19, 2008, 09:50:15 AM »
Irritant, ask me questions at new topic "Berserker@Quake2"
http://tastyspleen.net/quake/forums/index.php?topic=9170.0
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Offline odium

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Re: Q2E Warz
« Reply #18 on: August 19, 2008, 10:09:19 AM »
Woa, what the hells going on here? Was I just called a racist? lol!

BTW, honestly, the pics you are showing, they are using MY glow skins, for a start.

And are you telling me the light editor you have is NOT from Q2E?

Come off it. Honestly, why bring so many people into it? Your acting a little childish dont you think? Q2E is long dead anyway. So do what you want. Just dont rip off our media and call it your own, thanks.

Oh and BTW, you say it doesn't use Q2E and you dont have a clue what it is... And yet you use .pk2 files, something which we made up years ago (after Quake 3 .pk3 files, lol).

Heres a few things, which I've asked you more than once to remove or give credit to the original people for...

http://berserker.quakegate.net/qexpo08/shot0000.jpg
http://berserker.quakegate.net/qexpo08/shot0003.jpg
+more
These shots uses QuakeOut's textures from our forums, made for Q2E. You dont credit him anyway at all, and you edit his textures. Remove them.

http://berserker.quakegate.net/qexpo08/shot0008.jpg
This is our underwater effect with a badly edited texture for it, remove it, or credit us. Its also using my Q2E crosshair pack.

I mean seriously man, I'm not gonna get into it. I have bigger fish to fry these days. But just play fair, yeah? If your gonna use the stuff, credit the original people who made it.

As for the code, your very own light editor shots show oddly the EXACT same interface and light editor that ours is... Strange that... But the code being the same is something I know from a third party, not myself.

So yeah, I'm not gonna waste time on here. Call me a liar all you want. The original Q2E and the PPL test version of Q2E are available still on the forums. Download those people, check the dates/readme files etc, and tell me I'm wrong.

Thanks, and good luck.
« Last Edit: August 19, 2008, 10:11:46 AM by odium »
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kren.Z

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Re: Q2E Warz
« Reply #19 on: August 19, 2008, 10:15:41 AM »
What's with all the crappy Quake 2 Evolved rip-off engines :WTF:

First off, Fmsisstupid6. Don't come into these forums with shit like that. People work extremely hard on their projects, and that's even besides the point that it's very difficult to add these impressive enhancements to the original quake 2 engine. Either show some decency and respect or shut the fuck up and get the fuck out.

Second of all, it's ridiculous to see you guys act like children. Since the quake community is so small, this should be a time when developers come together to discuss ideas and the like, not to propose accusations towards each other over some pieces of code.


Before this I programed own engine on 100% asm

This is a very impressive feat. Do you mind releasing some of the source? I would be very interested in taking a look.
« Last Edit: January 28, 2014, 02:04:07 PM by krenZ »
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Offline Whirlingdervish

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Re: Q2E Warz
« Reply #20 on: August 19, 2008, 10:21:13 AM »
um.. yeah.

I heard from a little bird that Brazen is a better mod than any of yours.

that is all.

 :evilgrin:
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Offline barnes

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Re: Q2E Warz
« Reply #21 on: August 19, 2008, 11:04:02 AM »

Second of all, it's ridiculous to see you guys act like children. Since the quake community is so small, this should be a time when developers come together to discuss ideas and the like, not to propose accusations towards each other over some pieces of code.
you are right, but
are not we all started
This old war I got very concerned, you have the rights we really are very few ...
about lastest  odium's post I will write later.
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Offline Chocobo Joe

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Re: Q2E Warz
« Reply #22 on: August 19, 2008, 11:41:33 AM »
Who took my line from the QExpo thread and made some flaming thread with it??????? :grrrr:
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Offline berserker

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Re: Q2E Warz
« Reply #23 on: August 19, 2008, 12:03:03 PM »
Quote
Quote
I was looking to compare some of the ppl things you are doing with what ppl we have in the latest revisions in SVN of Alien Arena.  Currently we have ppl, but it's not as accurate as I would like it in regards to light sources, and yours seems to work perfectly with them.  It's just very diffcult trying to navigate through your code as it stands.
 
In my sources you will be able to see many tricks and optimizations

set concrete questions at http://tastyspleen.net/quake/forums/index.php?topic=9170.0
PS: about odium I'll write later also  :D
« Last Edit: August 19, 2008, 12:05:23 PM by berserker »
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Offline barnes

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Re: Q2E Warz
« Reply #24 on: August 19, 2008, 12:04:36 PM »
i compare odium's glow for shotgun and berserker
its absolutely separate works.  If some people use gl_one - gl_one blending they don't "turn left you work"!
i created like this for my engine more time ago..  (i don't love addative blending and use only alpha blending glow textures)
This very easy and  simple.
But this not your work!!1!
About ingame light editor - "light editor interface" in bers@q2 ??????
hahhahaaaaa  :lolsign: no comments!!!!!!

But the code being the same is something I know from a third party, not myself.
All Nicolas works have a unique stressed
You not Berserk yes? And this work not your
« Last Edit: August 19, 2008, 12:32:22 PM by barnes »
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Offline barnes

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Re: Q2E Warz
« Reply #25 on: August 19, 2008, 12:10:47 PM »
Who took my line from the QExpo thread and made some flaming thread with it??????? :grrrr:
sorry, I think about you accidentally told   ;)
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Offline Chocobo Joe

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Re: Q2E Warz
« Reply #26 on: August 19, 2008, 12:31:47 PM »
Errr...what :???:
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Offline barnes

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Re: Q2E Warz
« Reply #27 on: August 19, 2008, 12:34:07 PM »
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leileilol

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Re: Q2E Warz
« Reply #28 on: August 19, 2008, 10:02:42 PM »
http://berserker.quakegate.net/qexpo08/shot0008.jpg
This is our underwater effect with a badly edited texture for it, remove it, or credit us. Its also using my Q2E crosshair pack.

lmao crybaby, anyone can generate caustics with the free Caustics Generator
i'm sure id software and epic would be flattered for the assets you took from their games for Q2E as well. 
« Last Edit: August 19, 2008, 10:04:15 PM by leileilol »
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Offline [BTF]Sigma

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Re: Q2E Warz
« Reply #29 on: August 19, 2008, 10:39:45 PM »
DA!!!!
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