I don't know if anyone has the answers yet, but I have a few questions about the re-release that I was hoping to get some info on:1) Is OpenGL supported with the re-release or only software mode?2) Can you use an autoexec.bat on the re-release?3) Is there a listing of the new console commands anywhere?Thanks for any information.
Can't condump. Not supported. cvarlist works but you can't even redirect it to a file for reference.I prefer q2pro's descriptions when you use a cvar without arguments.
Cannot deathmatch on single player levels they only wanted to include multiplayer specific maps which isnt true to original games.
Quote from: Bibi on August 11, 2023, 02:38:03 PMI don't know if anyone has the answers yet, but I have a few questions about the re-release that I was hoping to get some info on:1) Is OpenGL supported with the re-release or only software mode?2) Can you use an autoexec.bat on the re-release?3) Is there a listing of the new console commands anywhere?Thanks for any information.https://www.pcgamingwiki.com/wiki/Quake_II_EnhancedNo list of console commands there yet, but a little more info .There does seem to be support for dedicated servers for other enhance Q2 clients I'm guessing.You can type "cvarlist" in console and it will list all commands (you probably know this already) but no description of what they do, though you can usually figure it out. I believe it is D3D11 and Vulkan. No software mode It's an interesting remake. I like it.
The best thing to do is port over quake 2 n64 to the vanilla game to run on source ports like yamagi or q2pro and host server running the exclusive 10 multiplayer maps from n64 game.make this happen someone please
Update: n64 map (bsp's) and textures load just fine when moved over to a normal quake2 client.First 2 major hurdles are the fact that ducking ruins the game and all print_world style text goes through a translation file and support for looking up the messages would need to be added.After that, there are a handful of custom monsters that need logic. I'm sure it converts pretty easily, but that means we need a new gamex86.dll, which was more work than I could commit at the moment. Hopefully next week I can throw time at this. If so, I'll start a new thread.EDIT: Also, don't save things INTO your q2 remastered pak0.pak in pak explorer. Looks like it causes some issues.
i wouldnt care about porting over the single player, just the multiplayer maps and those would work fine with crouch im pissed they dont allow crouch in the mp that would be one of the reasons to port it over to q2pro/yamagi so you can crouch in those multiplayer maps.
Quote from: xboxownzuall on August 24, 2023, 07:25:57 AMi wouldnt care about porting over the single player, just the multiplayer maps and those would work fine with crouch im pissed they dont allow crouch in the mp that would be one of the reasons to port it over to q2pro/yamagi so you can crouch in those multiplayer maps.Oh... that's easy:goto mutantmymap q264_1They're all there.http://forum.tastyspleen.net/quake/index.php?topic=7405.msg78829#msg78829They should be in the list. Wallfly can load them.