I'm pretty sure I never actually purchased Quake 2 (I've been playing, off and on, since 1999). I decided to purchase Q2 on Steam to right that wrong a bit and to try out the remaster. I like that the railgun (and all hitscan weapons, I presume?) has updated code where you don't need to lead the shot based on ping. It's weird getting used to that though after you've been playing by leading a bit for so long. It was running really herky jerky for me though - not like really low fps, but just didn't look smooth. I presume it's some setting that I don't know how to fiddle with yet. I'm glad it's getting some attention again.
Are we anywhere near settling on names for Quake 2 in this old/new naming paradigm we're in now?
https://www.twitch.tv/q2mapcenter
Also, may as well post my "Discount" Rocket Arena 2 mod:https://github.com/KyperTrast/discount-arena/https://www.youtube.com/watch?v=vaEuL7z06kcIt has the core gameplay of RA2 - spawn with all weapons, round-based TDM, etc. Not much is customizable; you can set starting health/armor and round limits but you're stuck with default ammo counts, self-damage is always armor-only, etc. No support for the RA2 map format (no multi-arena, no idea if the original ra2mapx maps will load in remaster but if they do, I'm guessing the spawns will be all over the place).