Yep, some of them feel like they've been made by retards. I never played the N64 Q2 but looking at Rota's remakes, the quality of N64's maps seems far superior (unless his remakes aren't 'pure' remakes).
cant wait for a final to try this out looks like it will be fun... wasnt aware that the campaign was different for the psx version is the campaign the same for the n64 version as well? would love to have that full thing AND! on a side note... if you or some one else feels like making a quick little mod... you can create an altered game dll with the items for psx that normal quake2 doesnt have and then just package the whole thing including maps and textures into its own game directory "like ~/.quake2/psx/" and that way you can just kick up quake, game psx, and you are set up to play the psx way just an idea, i dont mess with quake2 modding so idk how hard it would be to have invisibility... but there is the no target cheat so i assume you could do it with some ninja function calling on a timer or something
some of the sounds are modded too a total recreate as a mod would be sweet... however dont touch the movement if you do id miss ramp jumps and double jumps too much and so would most people...
while in PC they are so you can potentially reach crazy-high health values up to 999. (hud max.) Not really a bad thing though, and I also think it could be interesting to have maps with more than 1 RA / MH, like dm2 from Quake 1.
and... why not just swap half those megahealths for quads xD multiple quad mayhem in an ffa maybe? idk....
Quote from: VaeVictis on July 09, 2011, 02:41:23 AMand... why not just swap half those megahealths for quads xD multiple quad mayhem in an ffa maybe? idk.... This experiment has been done in CTF maps. More often than not, one side gets both or the same person gets both.