Author Topic: Any good Q2 PSX map references?  (Read 32887 times)

Offline Acer

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Re: Any good Q2 PSX map references?
« Reply #105 on: September 08, 2011, 08:19:05 AM »
Although it can never hurt to try I wouldn't bother compiling with different -bounce and -chop values. Unless your map is outdoors and has large open areas these parameters will only increase compile times.  Still a few things you can try:

-Make sure that the vertexes of your brushes are properly "snapped" to the grid. (Ctrl+G in Radiant, Ctrl+leftmousedrag in Quark)
-Delete and redo the brushes that give you trouble with the lighting.
-Try a lighting compile with the textures reset to their original scale and angle (just to rule out that it's caused by the skewing).

(For small bugfixes like this there's another trick or time saver you can use. Instead of having to wait for a compile of the entire map you can also just create a couple of temporary BIG blocks that cover the rest of your map. During bsp compile those covered parts will be cut off and ignored and only the area you're working on will be compiled. Once that area is to your liking you remove the big blocks.)
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Offline EmeraldTiger

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Re: Any good Q2 PSX map references?
« Reply #106 on: September 25, 2011, 09:33:56 AM »
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