Notes while I did this:1. Rocks make me rage. The ones that have retarded angles.2. Invisible walls. Everywhere.3. There's this item called invisibility, which looks like a tag token from Ground Zero MP.4. Level 1 has the weapon I generally use for the entire Single Player mode, any campaign, the SSG.For anyone who has played the first level of Quake 2 for the N64, any suggestions for item placements and spawn pad positions for multiplayer use? Or any suggestions in general to make it better. I'm thinking of replacing the invisibility with a silencer.
Ya, I know. I tried to take a picture of it but when i convert it to the quake palette, it becomes all blackish, looks like someone spilled ink. I want to try to make it as close to the original as possible.
i would improve the res of that just a tad, THAT low of a resolution is kinda bad :/
Use Wally to fix Q2 texture's
Texture hunting again lol, otherwise, I think the outside area is coming along nicely.v2.
well, now looking at the maps from the psx. i'd have to say how incredibly confined they are. compared to the maps we have now. very small maps indeed. they are all basic generic maps with no real notible elements. just slapped together for some quick 1 on 1. the only ones that are playable are captured, and possibly badlands. it was fun back then but only noteworthy for nostalgia.. albeit very briefly.