i probably have a 1% chance of ever winning in duel against you
@Vae:O rly? Do you have a link to that version? Looked around everywhere and couldn't find anything. I wonder why ztn never made Blood Run for Q2. My version is made from scratch, completely new geometry (like ztn would have done), and traced off of (a slightly resized version of) the Q3 version since I feel that its better than the original Q/QW version.As for Coliseum, I'll move around items for a remix version, but for this I want it to very close to the original. I could make a quick Q2 PSX mod, but I can't use MingGW to compile code either atm (although that compile includes a client build), again thanks to my shitty laptop.@Rota:Quad or Mega, in this case it's the same thing essentially.
I'd like to see a tourney7 (Furious Heights) made for q2..
http://leray.proboards.com/index.cgi?board=newq2maps&action=print&thread=1687I couldn't find any Q3 remake though. Yeah that is pretty bad. Hit your head on doorways, on the RL ledge above the tele, RA jump is far too easy, etc.. Q2 and Q3 both have much less restrictive movement than Q1/QW, resulting in longer, higher jumps etc., so a direct remake is understandably shit. There's a reason why ztn made the Q3 version roughly 80% bigger than the Q1 version.One thing I want to know... is it possible to double jump out of tele exits in Q2? I haven't been able to in any map, which is a pity if it isn't possible.
Q2 and Q3 both have much less restrictive movement than Q1/QW, resulting in longer, higher jumps etc.
there is no such thing as a pro qw player..
That's a bummer. It helps quite a bit when going from RG tele to RA ledge. Then again, plasma climbing is also great for that map.As for Furious Heights - I thought of doing that and Hektik I just don't feel up for the insta-ban and lawsuit that Id might give me afterwardsÂ
I`m not sure why it would be illegal to convert QL maps over to other games. As long as they`re not direct rips with the same assets and all, it s/b fine. If someone can convert the Q1 maps legally without using any of the original assets, seems okay.