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Quake / Re: Quake 2 netcode and tick rate Demonstrates Exceptional Knowlege of the Game
on December 08, 2017, 12:37:46 PM to Jay Dolan
Yea, I mean, it sounds like the connection you had to that server became saturated with the higher packet rate. A lousy connection would probably do better with fewer, fatter packets than with 4 times as many packets that are, individually, a little smaller. Might be interesting to fire up a Quake3 server (30Hz, I believe) to see how that performs over the same connection.