Author Topic: 100 things you learned from quake 2  (Read 19316 times)

Offline Zeppelin

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Re: 100 things you learned from quake 2
« Reply #30 on: February 11, 2012, 03:52:26 PM »
62.) Stroggs are newbies!

EDIT: didnt see yours, Arm0r  :D
« Last Edit: February 11, 2012, 04:24:45 PM by Zeppelin »
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Offline Arm0r

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Re: 100 things you learned from quake 2
« Reply #31 on: February 11, 2012, 04:02:55 PM »
62.) you can not see your feet when looking down.

58.) No matter how hard a space marine may try, they just can't seem to find their feet.

 :exqueezeme:
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Re: 100 things you learned from quake 2
« Reply #32 on: February 11, 2012, 04:05:12 PM »
63.) A space marine is not allowed to blink or change his facial expression lest the enemy think you are a pussy.

64.) An enemy combatant may miss you all day everyday, but will usually hit you with every single last damned grenade fired from a grenade launcher, which oddly enough is the hardest weapon to make direct hits with. This is especially true if your name is Focalor.
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Offline fdrjk

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Re: 100 things you learned from quake 2
« Reply #33 on: February 11, 2012, 04:16:28 PM »
65.) The space navy salute consists of holding one's crotch in the direction of your enemy.
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Offline Sgt. Dick

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Re: 100 things you learned from quake 2
« Reply #34 on: February 11, 2012, 05:15:18 PM »
66.) Cows are often found in herds.
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Offline EXTERMINADER

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Re: 100 things you learned from quake 2
« Reply #35 on: February 11, 2012, 05:59:38 PM »
67. You can't fly without a jet pack, but you sometimes float indefinitely when you're dead.

68. Invulnerability is next to Godliness, unless you stumble into a trap.  IS TRAPS!

69. When a player says "Quake 2 is dying", the proper response is "Yeah, for 14+ years now".

EX
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Offline fdrjk

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Re: 100 things you learned from quake 2
« Reply #36 on: February 11, 2012, 06:04:17 PM »
70.) A space marine can have 5 or more other space marines on their head and still remain standing casually.
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Offline quadz

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Re: 100 things you learned from quake 2
« Reply #37 on: February 11, 2012, 06:05:51 PM »
71.) A Space Marine can maintain balance while running along even the most razor-thin of ledges.

72.) In the future, walls may occasionally hold you motionless for several seconds, before flinging your body violently to the ground.


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Offline fdrjk

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Re: 100 things you learned from quake 2
« Reply #38 on: February 11, 2012, 06:09:35 PM »
73.) Using ancient X-ray technology that makes you see the enemy through walls will get you dishonorably discharged.
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Offline Arm0r

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Re: 100 things you learned from quake 2
« Reply #39 on: February 11, 2012, 06:40:52 PM »
74.) The god known as R1ch keeps the space marines in order.  Only through his glory can we all be saved and deemed legit.
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Offline Acer

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Re: 100 things you learned from quake 2
« Reply #40 on: February 11, 2012, 06:55:42 PM »
75.) Time flies when you're kicking ass.
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Offline Zeppelin

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Re: 100 things you learned from quake 2
« Reply #41 on: February 11, 2012, 06:56:47 PM »
76.) When you die your body becomes like a sheet of paper.
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Offline EXTERMINADER

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Re: 100 things you learned from quake 2
« Reply #42 on: February 11, 2012, 07:08:40 PM »
77.) I'd rather go to bed with "Quake neck" than wake up with a stiff neck.
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Offline fdrjk

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Re: 100 things you learned from quake 2
« Reply #43 on: February 11, 2012, 07:14:47 PM »
78.) Battlefields can range from shopping malls to museums and classrooms. In the navy's eyes, they're all fit for shooting shit.

79.) Turning to the left or right a little propels you an extra 10 mph.
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Offline fdrjk

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Re: 100 things you learned from quake 2
« Reply #44 on: February 11, 2012, 07:19:24 PM »
80.) Space marines don't have to reload, they just have to step on some loose ammo they find lying around in random places and they're good to go.
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