Total Members Voted: 3
Voting closed: September 02, 2011, 03:18:55 AM
Quote from: themuffinman on August 24, 2011, 01:06:50 PMAnyway, I've worked on a design for a teleporter and I'm trying to figure out how aerowalk got rid of the tele-pad particle effect... does anyone know?Dunno if there's a better way, but, if you place the tele just far enough under the floor, the particles will cease but the teleport will still function.
Anyway, I've worked on a design for a teleporter and I'm trying to figure out how aerowalk got rid of the tele-pad particle effect... does anyone know?
i probably have a 1% chance of ever winning in duel against you
map needs a couple more rocket ammo$$
Hey Muerte! Watch this demo in OpenTDM...
Quote from: themuffinman on August 25, 2011, 10:55:00 AMHey Muerte! Watch this demo in OpenTDM...oke u still need to lower quad "platform" (dont forget q2 player is smaller then q3 player and he cant jump that high) because its game changing point u must jump from ya or double from floor to quad
Quote from: adz1La on August 25, 2011, 02:55:07 PMmap needs a couple more rocket ammo$$nah played q2ztn3dm1 over 50 times in duel during years and u dont need more rocket for sure
Quote from: Muerte on August 25, 2011, 04:36:45 PMQuote from: adz1La on August 25, 2011, 02:55:07 PMmap needs a couple more rocket ammo$$nah played q2ztn3dm1 over 50 times in duel during years and u dont need more rocket for surethere needs to be atleast one by the rl spawn.