Total Members Voted: 3
Voting closed: September 02, 2011, 03:18:55 AM
@themuffinmandidnt quote your message to save forum space let me explain smthplayed q3 ztn3dm1 since 2/2000 played q3 ztn3tourney1 since 3/2001played q2 q2ztn3dm1 since 2005played ql BloodRun since 2009and im not only one who know how to play (check few BloodRun demos in q3/ql)what is your target groups? q1 players or q3/ql players who would like to play same map in q2check how ztn3tourney1 look and fix your mistakes or continue to be stubborn and leave it like thisand plz start q3 and check map before u start writing statements what is possible or not
Coupled with the inability to make that jump in the original, Q1 version, it is safe to say that ztn intentionally wanted access to the Quad deck to be via the stair railing.
Salutations!Quote from: themuffinman on August 26, 2011, 12:05:23 AMCoupled with the inability to make that jump in the original, Q1 version, it is safe to say that ztn intentionally wanted access to the Quad deck to be via the stair railing.Just a quick comment about this in general (not specifically about the Blood Run conversion) -- I've tended to feel the discovery of jumps not intended by the map author has been one of Q2's enduring hallmark signature traits of awesomeness.q2dm1 being the textbook example of course: Most of the q2dm1 jumps weren't even possible when the map was created, as the physics tweaks allowing today's Q2 movement didn't appear until 3.15 (March 1998).But again, not commenting about Blood Run specifically. It's just that quirky jumps are one of my favorite characteristics of Q2...
You can make the jump.
i dont think being able to jump straight onto quad platform is that big of an issue...
Just a quick comment about this in general (not specifically about the Blood Run conversion) -- I've tended to feel the discovery of jumps not intended by the map author has been one of Q2's enduring hallmark signature traits of awesomeness.q2dm1 being the textbook example of course: Most of the q2dm1 jumps weren't even possible when the map was created, as the physics tweaks allowing today's Q2 movement didn't appear until 3.15 (March 1998).But again, not commenting about Blood Run specifically. It's just that quirky jumps are one of my favorite characteristics of Q2...
I thought you lowered gravity but you haven't LOL. I know it's definitely, 100% impossible to do that on my setup. That's with about 100 FPS... what's your FPS? And how about in Q1?
i probably have a 1% chance of ever winning in duel against you
i think you should just leave the ledge like it is....its not like it's very hard to dj off the rail..or jump off of it...ect
I was using 125 fps, which seems to be the standard fps for Q3. Anything lower and some jumps become just impossible. So I've heard. I have Q1 but I haven't tried it yet. Edit: I tried in qw. It's impossible. You don't jump high enough.
if the ledge is 64 units... why dont you just do something crazy like drop the ENTIRE map under (0,0) so you can do the higher fps bump up onto the ledge? seems appropriate for q2...
Quote from: VaeVictis on August 27, 2011, 04:20:53 AMif the ledge is 64 units... why dont you just do something crazy like drop the ENTIRE map under (0,0) so you can do the higher fps bump up onto the ledge? seems appropriate for q2... Doesn't seem to work. I'll keep the map lower though anyway.
I've tried again on my other PC with about 250 FPS - still can't do the jump :/
any updates on this?
I think the only way you'll make it is if you wallstrafe, like I did in the demo. If you try to strafe jump from the angle you did originally, it won't work even with 125 fps.