Total Members Voted: 3
Voting closed: September 02, 2011, 03:18:55 AM
actually, i kinda found the choice to have cg with no ammo right next to it kinda interesting for tourney that makes the map more rail based rather than chain because if you grab chian you have to get bullets from either RL or the YA room, and even then you only have 150 ammo...
i probably have a 1% chance of ever winning in duel against you
I wouldn't mind seeing an upright portal teleporter ala aerowalk, but they are a pain to do seamlessly in q2, unless they are just the right size so that you can't miss the teleport field and end up in the box.on another note, I'm happy to see this much good feedback for a q2 map. it's tough to get useful tips and such these days and this thread makes me smile.
Quote from: VaeVictis on August 22, 2011, 02:23:11 PMactually, i kinda found the choice to have cg with no ammo right next to it kinda interesting for tourney that makes the map more rail based rather than chain because if you grab chian you have to get bullets from either RL or the YA room, and even then you only have 150 ammo... I assume the CG is where the LG would usually be? It's a weird dynamic to cross it into Q2 as when you pick up the LG you start with 100 ammo to Q2's 50 bullet stock limit to just picking up a gun. Map would have to be played a tad differently I assume as that map is usually a heavy LG map, at least from my experiences in QL it is.
[@Muerte:Well it's a good thing that I did not use ztndm3q2.bsp for a base then The file you linked to is corrupted, do you have another link I can try? Strafe jump to Quad - care to elaborate? Do you mean strafe jumping from the corridor that leads to RA? I'll have to try out OpenTDM, Vae told me about the no freeze out of tele exit.
Quote from: themuffinman on August 24, 2011, 01:06:50 PM[@Muerte:Well it's a good thing that I did not use ztndm3q2.bsp for a base then The file you linked to is corrupted, do you have another link I can try? Strafe jump to Quad - care to elaborate? Do you mean strafe jumping from the corridor that leads to RA? I'll have to try out OpenTDM, Vae told me about the no freeze out of tele exit.sry Russian portal links work for me just fine in attachment original archive q2ztn3dm1 map with rj demos from 2005strafe to quad demo (i guess u didnt play q3/ql much)
Anyway, I've worked on a design for a teleporter and I'm trying to figure out how aerowalk got rid of the tele-pad particle effect... does anyone know?
But that matter aside, I'm planning on adding more value to that platform for the Tourney item layout and give that platform more reason to exist in Tourney - bandolier/back pack/power armor spawn... what do people think?