Poll

Lower the Quad deck by 8 units, making the direct jump possible?

Yes
0 (0%)
No
2 (66.7%)
I'm an indecisive son of a gun so I don't know
1 (33.3%)

Total Members Voted: 3

Voting closed: September 02, 2011, 03:18:55 AM

Author Topic: Blood Run [Release Candidate 1]  (Read 31598 times)

Offline Whirlingdervish

  • Super ShortBus Extravaganza
  • Illimitable Sesquipedalian Member
  • *
  • Posts: 6384
    • View Profile
    • The Dervish Depository
  • Rated:
Re: Blood Run [BETA A]
« Reply #30 on: August 24, 2011, 03:24:03 PM »
Anyway, I've worked on a design for a teleporter and I'm trying to figure out how aerowalk got rid of the tele-pad particle effect... does anyone know?

Dunno if there's a better way, but, if you place the tele just far enough under the floor, the particles will cease but the teleport will still function.


:idea:



It takes about 10 or 11 units (fully below floor level) in the editor to accomplish this, and afaik it is the best way.

For the destination, I recommend using a "path_corner" entity to avoid having a teleporter destination pad showing.

Vae is also correct that you can put multiple teleporters overlapping each other to increase the size of the teleport field, as long as you target the same destination  (or path_corner)

In the attached map wddm05.bsp, you can see this type of teleporter setup in action.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Zeppelin

  • Carpal Tunnel Member
  • ******
  • Posts: 1129
  • aka Cajmere
    • View Profile
  • Rated:
Re: Blood Run [BETA A]
« Reply #31 on: August 24, 2011, 05:11:44 PM »
Anyway, I've worked on a design for a teleporter and I'm trying to figure out how aerowalk got rid of the tele-pad particle effect... does anyone know?

Dunno if there's a better way, but, if you place the tele just far enough under the floor, the particles will cease but the teleport will still function.


:idea:


in overrides i do something like this. dunno if this is what you want

ex:
}
{
"target" "tele1"
"targetname" "killtele"
"angle" "0"
"origin" "1200 -1065 -1078"
"classname" "misc_teleporter"
}
{
"classname" "trigger_always"
"origin" "1200 -1065 -1078"
"killtarget" "killtele"

that will make the teleporter invisible.
_____________________________



if you want to add some kind of effect just add something like this:

}
{
"classname" "func_timer"
"origin" "1200 -1065 -1078"
"spawnflags" "1"
"target" "teleffect"
"wait" ".5"
}
{
"classname" "target_temp_entity"
"origin" "1200 -1065 -1078"
"style" "21"
"targetname" "teleffect"

where "style", in this case 21, is a big BFG explosion.

but you can add target_temp_entities like:
17) Rocket Exp Water
18) Grenade Exp Water
20) BFG Explosion
21) BFG Big Explosion
22) Boss Teleport



in case you want to hide the spawn pad of destination add:

}
{
"targetname" "tele1"
"angle" "0"
"origin" "2148 705 -1078"
"classname" "info_notnull"

i think its everything correct, didnt test it but seems ok  ;D


Thanks to X7 (the Q2pedia)  :lolsign:
« Last Edit: August 24, 2011, 05:26:38 PM by Zeppelin »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Whirlingdervish

  • Super ShortBus Extravaganza
  • Illimitable Sesquipedalian Member
  • *
  • Posts: 6384
    • View Profile
    • The Dervish Depository
  • Rated:
Re: Blood Run [BETA A]
« Reply #32 on: August 24, 2011, 05:20:58 PM »
the killtarget method above works too, and it's very effective if you want a teleport field "floating" in midair without a teleporter visible.

it would work for any teleporter where you don't have enough ground in which to hide the entire teleporter model.

  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline X7

  • Sr. Member
  • ****
  • Posts: 447
  • Quake II
    • View Profile
  • Rated:
Re: Blood Run [BETA A]
« Reply #33 on: August 24, 2011, 05:36:25 PM »
See attached









X7
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Quake II

Offline themuffinman

  • Carpal Tunnel Member
  • ******
  • Posts: 1935
    • View Profile
  • Rated:
Re: Blood Run [BETA A]
« Reply #34 on: August 25, 2011, 10:55:00 AM »
Hey Muerte! Watch this demo in OpenTDM...
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline themuffinman

  • Carpal Tunnel Member
  • ******
  • Posts: 1935
    • View Profile
  • Rated:
Re: Blood Run [BETA A]
« Reply #35 on: August 25, 2011, 10:57:37 AM »
Thanks people, I've got the tele pads, tele destinations, and the spawn pad over the glass floor all invisible now :) Next thing is to add a whole bunch of tele triggers for each portal so you can jump at the portal and not miss the trigger.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline adz1La

  • Carpal Tunnel Member
  • ******
  • Posts: 1947
  • Just...AIM...Down!
    • View Profile
  • Rated:
Re: Blood Run [BETA A]
« Reply #36 on: August 25, 2011, 02:55:07 PM »
map needs a couple more rocket ammo$$
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Quote from: Golgo13 link=faggotdeletedpost
i probably have a 1% chance of ever winning in duel against you

Offline VaeVictis

  • i was -1 because you fucking suck
  • Brobdingnagian Member
  • *
  • Posts: 4498
    • View Profile
  • Rated:
Re: Blood Run [BETA A]
« Reply #37 on: August 25, 2011, 03:19:28 PM »
map needs a couple more rocket ammo$$

hmm.... that sounds like it might be cool :)
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Muerte

  • Sr. Member
  • ****
  • Posts: 320
    • View Profile
  • Rated:
Re: Blood Run [BETA A]
« Reply #38 on: August 25, 2011, 04:34:17 PM »
Hey Muerte! Watch this demo in OpenTDM...

oke
u still need to lower quad "platform" (dont forget q2 player is smaller then q3 player and he cant jump that high) because its game changing point
u  must jump from ya or double from floor to quad

« Last Edit: August 25, 2011, 04:38:16 PM by Muerte »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Muerte

  • Sr. Member
  • ****
  • Posts: 320
    • View Profile
  • Rated:
Re: Blood Run [BETA A]
« Reply #39 on: August 25, 2011, 04:36:45 PM »
map needs a couple more rocket ammo$$

nah

played q2ztn3dm1 over 50 times in duel  during years and u dont need more rocket for sure

  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline VaeVictis

  • i was -1 because you fucking suck
  • Brobdingnagian Member
  • *
  • Posts: 4498
    • View Profile
  • Rated:
Re: Blood Run [BETA A]
« Reply #40 on: August 25, 2011, 08:22:34 PM »
Hey Muerte! Watch this demo in OpenTDM...

oke
u still need to lower quad "platform" (dont forget q2 player is smaller then q3 player and he cant jump that high) because its game changing point
u  must jump from ya or double from floor to quad



why is that exactly important? i think having to be more creative with your jumps is a good thing :) ive played bloodrun hundreds and hundreds of times, and i never really saw it being an issue... even watching more top tier play on it, its not really an issue at all
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline themuffinman

  • Carpal Tunnel Member
  • ******
  • Posts: 1935
    • View Profile
  • Rated:
Re: Blood Run [BETA A]
« Reply #41 on: August 26, 2011, 12:05:23 AM »
@Muerta:
I've already told you it is not possible to directly jump to the Quad deck in vanilla Q3, and you could easily go and see that for yourself but instead it seems I need to be a bit more specific with you, so here goes:

Firstly, the Quad deck is 64 units above the PG or HB floor, both in ztn3dm1/ztn3tourney1 and this version. So in that respect, it is identical.

Secondly: Q3 calculates its maxiumum barrier size jumpable like this:

Variables:
Gravity = 800;
Jump velocity = 270;
Max step height = 18;

Formula:
[0.5 * gravity * (jumpvelocity/gravity)^2] + max. step height
= [0.5 * 800 * (270/800)^2] + 18
= 45.56 + 18
= 63.56 units
--------------------->

Since that is less than 64 units, and a direct jump to Quad would be 64 units, it is not possible to achieve that jump in vanilla Q3. CPMA and QL increased step height from 18 to 22, which means that under normal circumstances you can jump a barrier of 67.56 units, which makes that jump possible. Even though Blood Run for Q3 was coincidentally originally released on the same day as CPMA's first Beta version came out, CPMA was not mentioned anywhere in the readme file (infact, it implies it was made for normal Q3):
http://www.lvlworld.com/#c=m1&i=203&d=19%20Aug%202011&m=All&t=ztn3dm1&p=readme

Coupled with the inability to make that jump in the original, Q1 version, it is safe to say that ztn intentionally wanted access to the Quad deck to be via the stair railing.

It makes perfect sense that the direct jump isn't possible in the classic version. Tourney may be a different situation since that window deck only offers a little bit of ammo, but I want each version to have the same geometry since ztn didn't alter the geometry in the Tourney version released a few months after ztn3dm1.

Also, Q2's maximum barrier jumpable is very similar to that of Q3 (minus a few physics glitches in Q2).

And not that it matters, but Q2 and Q3 bounding boxes are almost the same size when standing (Q2's is 32x32x56 and Q3's is 30x30x56). If Q2 players seem smaller, it's probably because the view height is 4 units lower and/or there's not much air acceleration compared to Q3 and thus horizontal jumping distance is smaller, making maps seem bigger in relation to the player.
« Last Edit: August 26, 2011, 12:08:25 AM by themuffinman »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline adz1La

  • Carpal Tunnel Member
  • ******
  • Posts: 1947
  • Just...AIM...Down!
    • View Profile
  • Rated:
Re: Blood Run [BETA A]
« Reply #42 on: August 26, 2011, 12:22:03 AM »
map needs a couple more rocket ammo$$

nah

played q2ztn3dm1 over 50 times in duel  during years and u dont need more rocket for sure



there needs to be atleast one by the rl spawn.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Quote from: Golgo13 link=faggotdeletedpost
i probably have a 1% chance of ever winning in duel against you

Offline Muerte

  • Sr. Member
  • ****
  • Posts: 320
    • View Profile
  • Rated:
Re: Blood Run [BETA A]
« Reply #43 on: August 26, 2011, 04:42:24 AM »
map needs a couple more rocket ammo$$

nah

played q2ztn3dm1 over 50 times in duel  during years and u dont need more rocket for sure



there needs to be atleast one by the rl spawn.

sry ur right i was talking about q2ztn3dm1

didn't bother about item placing because huge quad platform mistake


  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Muerte

  • Sr. Member
  • ****
  • Posts: 320
    • View Profile
  • Rated:
Re: Blood Run [BETA A]
« Reply #44 on: August 26, 2011, 05:03:43 AM »
@themuffinman

didnt quote your message to save forum space ;)

let me explain smth

played q3 ztn3dm1 since 2/2000
played q3 ztn3tourney1 since 3/2001
played q2 q2ztn3dm1 since 2005
played ql BloodRun since 2009

and im not only one who know how to play (check few BloodRun demos in q3/ql)
what is your target groups? q1 players or q3/ql players who would like to play same map in q2

check how ztn3tourney1 look and fix your mistakes
or continue to be stubborn  and leave it like this

and plz start q3 and check map before u start writing statements what is possible or not
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

 

El Box de Shoutamente

Last 10 Shouts:

Costigan_Q2

November 11, 2024, 06:41:06 AM
"Stay cozy folks.

Everything is gonna be fine."

There'll be no excuses for having TDS after January 20th, there'll be no excuses AT ALL!!!
 

|iR|Focalor

November 06, 2024, 03:28:50 AM
 

RailWolf

November 05, 2024, 03:13:44 PM
Nice :)

Tom Servo

November 04, 2024, 05:05:24 PM
The Joe Rogan Experience episode 223 that dropped a couple hours ago with Musk, they're talking about Quake lol.

Costigan_Q2

November 04, 2024, 03:37:55 PM
Stay cozy folks.

Everything is gonna be fine.
 

|iR|Focalor

October 31, 2024, 08:56:37 PM

Costigan_Q2

October 17, 2024, 06:31:53 PM
Not activated your account yet?

Activate it now! join in the fun!

Tom Servo

October 11, 2024, 03:35:36 PM
HAHAHAHAHAHA
 

|iR|Focalor

October 10, 2024, 12:19:41 PM
I don't worship the devil. Jesus is Lord, friend. He died for your sins. He will forgive you if you just ask.
 

rikwad

October 09, 2024, 07:57:21 PM
Sorry, I couldn't resist my inner asshole.

Show 50 latest
Welcome, Guest. Please login or register.
November 22, 2024, 03:16:35 AM

Login with username, password and session length