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What does your quake II look like?
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Topic: What does your quake II look like? (Read 60989 times)
[BTF]adam
Brobdingnagian Member
Posts: 4047
Rated:
What does your quake II look like?
«
on:
December 14, 2005, 01:08:50 PM »
Erm.. here's mine, requested by Lemonzest
hehe.. I use:
Gl_modulate 99 and gl_coloredlightmaps 0 to get the look I have.. I also made the pak file myself.. but its based on Naymlis's one off q2database
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Lemonzest
Full Member
Posts: 141
Rawr /me humps
Rated:
Re: What does your quake II look like?
«
Reply #1 on:
December 14, 2005, 01:32:23 PM »
mine
Nocheat 2.40beta2
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Intel Pentium Dual Core E2180, MSI 7519 P43 Neo-F, 2x2048MB Corsair DDR800,
ATI Radeon 3870HD, SyncMaster 2343NW LCD, Corsair 450VX PSU, Seagate SATA 320GB, Debian GNU/Linux Lenny amd64
Art
Carpal Tunnel Member
Posts: 1095
Rated:
Re: What does your quake II look like?
«
Reply #2 on:
December 14, 2005, 04:02:34 PM »
I like a little light in the room.
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Lemonzest
Full Member
Posts: 141
Rawr /me humps
Rated:
Re: What does your quake II look like?
«
Reply #3 on:
December 14, 2005, 05:09:19 PM »
my first love
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Intel Pentium Dual Core E2180, MSI 7519 P43 Neo-F, 2x2048MB Corsair DDR800,
ATI Radeon 3870HD, SyncMaster 2343NW LCD, Corsair 450VX PSU, Seagate SATA 320GB, Debian GNU/Linux Lenny amd64
Svet[SIR]
Jr. Member
Posts: 94
Rated:
Re: What does your quake II look like?
«
Reply #4 on:
December 14, 2005, 08:13:23 PM »
Here's my perspective:
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Art
Carpal Tunnel Member
Posts: 1095
Rated:
Re: What does your quake II look like?
«
Reply #5 on:
December 14, 2005, 10:29:45 PM »
Svet, I notice your aim is a little low. I got mine set just a hair low.
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Svet[SIR]
Jr. Member
Posts: 94
Rated:
Re: What does your quake II look like?
«
Reply #6 on:
December 14, 2005, 10:38:27 PM »
Hey Art, I don't have it set to anything in particular that I am aware of. I think that is just caused by the recoil of the railgun. I may be wrong though.
Svet
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Art
Carpal Tunnel Member
Posts: 1095
Rated:
Re: What does your quake II look like?
«
Reply #7 on:
December 14, 2005, 10:46:20 PM »
Quote from: Svet[SIR] on December 14, 2005, 10:38:27 PM
I think that is just caused by the recoil of the railgun.
«
Last Edit: December 14, 2005, 10:48:32 PM by Art
»
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KobraKlaws
Guest
Re: What does your quake II look like?
«
Reply #8 on:
December 14, 2005, 11:45:36 PM »
FOV 90, gl_modulate 2 (upgraded from gl_modulate 1 a few months ago), no custom paks, no clients, as simple as it gets.
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GurtBFrobe
Jr. Member
Posts: 68
Rated:
Re: What does your quake II look like?
«
Reply #9 on:
December 15, 2005, 12:01:44 AM »
heres mine =
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bind g "give all"
bind h "take all"
Lemonzest
Full Member
Posts: 141
Rawr /me humps
Rated:
Re: What does your quake II look like?
«
Reply #10 on:
December 15, 2005, 06:05:54 AM »
you lott will go blind i tell you, BLIND!!!
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Intel Pentium Dual Core E2180, MSI 7519 P43 Neo-F, 2x2048MB Corsair DDR800,
ATI Radeon 3870HD, SyncMaster 2343NW LCD, Corsair 450VX PSU, Seagate SATA 320GB, Debian GNU/Linux Lenny amd64
deft
Sr. Member
Posts: 418
Rated:
Re: What does your quake II look like?
«
Reply #11 on:
December 15, 2005, 07:12:01 AM »
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Reaper
"Praise Jesus!!!"
BigwigKEA
Guest
Re: What does your quake II look like?
«
Reply #12 on:
December 15, 2005, 08:24:30 AM »
mine look exactly like svet....so I don't have to post a screenshot.
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[BTF]adam
Brobdingnagian Member
Posts: 4047
Rated:
Re: What does your quake II look like?
«
Reply #13 on:
December 15, 2005, 08:58:25 AM »
How do you all get it brighter? I used to have it bright, then decided to have it dark... after using gl_modulate 99 for a while.. it looked a bit shit altogther, im trying to brighten it up.. i got gl_modulate 4.. and Have turned gl_coloredlightmaps on again, it still looks a tad dull.. any ideas?
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daelmun
Swanky Member
Posts: 840
Rated:
Re: What does your quake II look like?
«
Reply #14 on:
December 15, 2005, 09:35:08 AM »
vid_gamma
gl_modulate
intensity
either of those three probably. Remember doing a vid_restart and you're all set.
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<spiderpwnt> sax changed isp's
<spiderpwnt> and they deleted hsi old webspace
<|D|daelmun>
!
<|D|daelmun> it's ok <|D|daelmun> i still got the one part of the site that is worth having <spid
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