Author Topic: XATRIX & XRAZY 2  (Read 38188 times)

Offline quadz

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Re: XATRIX & XRAZY 2
« Reply #75 on: July 13, 2010, 09:08:22 PM »
In that case - why not move them all?? Seems easyer to me!

I'm curious which maps people consider their favorites.

And I'm thinking a little about "mymap random".  Currently on mutant, which has a HUGE maplist, some very good maps, some rather mediocre maps, "mymap random" is not very useful.  Too much chance to end up on a map nobody likes.

By attempting to populate the server with peoples' favorite maps, hopefully that situation can be improved.


Regards,

quadz





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Offline Zeppelin

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Re: XATRIX & XRAZY 2
« Reply #76 on: July 13, 2010, 09:30:02 PM »
Quote
By attempting to populate the server with peoples' favorite maps, hopefully that situation can be improved.

Regards,

quadz


xfacility3
xmidarena
xrota_nn
xarena1

and xboss1

please?  :D

what you ppl think about fraglimit for Xtra?
fraglimit 30
or fraglimit "0" and just 10 minutes each map?

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Offline hitme

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Re: XATRIX & XRAZY 2
« Reply #77 on: July 14, 2010, 04:23:02 AM »
I think xtra frag limit should be 50 and time should be 12 min this gives you time to explore new maps we tryed 10 on xrazy and it was to short By having a frag limit and a time limit make the game move at a  nice pace
« Last Edit: July 14, 2010, 05:19:06 AM by hitme »
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Offline EXTERMINADER

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Re: XATRIX & XRAZY 2
« Reply #78 on: July 14, 2010, 04:43:04 AM »
I believe that the maps in the rotation should be maps where action can be had with as few as 2 players.  I'd rather have a crowd of players at XCARENA than 2 players on xlongfall.

I'll post a few maps for consideration in the mymap tonight, if that helps keep action maps in the rotation.

Good idea with the frag limits and time limits.

I like 50 frag and 12 time.

EX
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Offline pantaloons

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Re: XATRIX & XRAZY 2
« Reply #79 on: July 14, 2010, 05:52:18 AM »
I'd rather have a crowd of players at XCARENA than 2 players on xlongfall.

oh man

i'm good with defaulting to small maps as long as they have some structure

xdml3 would be an example of a small map that works for me (multi-level with stairs, walls, corridors, angles, lifts)

most of the time when flat, open maps like carena and bitchweiser come on i just change servers

i guess some people like these maps so i'm not asking to remove them........ but hopefully not in the standard rotation?

:bigcry:

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Offline Zeppelin

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Re: XATRIX & XRAZY 2
« Reply #80 on: July 14, 2010, 08:15:20 AM »
I prefer no fraglimit/ 10 minutes  ;D

but yes, fraglimit 50/12 minutes is better than the actual 30 frags.
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Offline hitme

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Re: XATRIX & XRAZY 2
« Reply #81 on: July 14, 2010, 09:15:27 AM »
Small maps are ok as long  as you also have some large flate ones mix in I don't use free look so map that have  a lot of uneven ground dosen't work good for me
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Offline fdrjk

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Re: XATRIX & XRAZY 2
« Reply #82 on: July 14, 2010, 10:13:40 AM »
I also vote for no fraglimit  ;D Gives people more freedom  :rocketright: :frag:
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Offline EXTERMINADER

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Re: XATRIX & XRAZY 2
« Reply #83 on: July 14, 2010, 03:26:55 PM »
i'm good with defaulting to small maps as long as they have some structure

I'm perfectly ok with the size of the map, as long as I can find players to shoot at sooner, rather than later.

X7 maintains a very nice web site which lists (with screen captures) most, if not all overrides made for XATRIX.  It's broken down by the override author.  Choosing a couple maps from each author, I will offer my suggestions for a nice list.

http://q2c.tastyspleen.net/xatrix_override/index.html

JQuest: xrene51, xrqmdm2

Quadz: xdmp4, semper06x

Her: xborder, xspasmo6

EXTERMINADER: xjoyride, xblevel

X7: xq2cafe2, xleray34

Zeppelin: xrota_nn, xmidarena

MCS-FaderJok0: xdemondm6, xcinema

Not necessarily my favorites list, but I think these would work well in a rotation.

EX
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Offline fdrjk

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Re: XATRIX & XRAZY 2
« Reply #84 on: July 14, 2010, 03:43:58 PM »
Her


 :lolsign: :lolsign: :lolsign:


Anyway I agree. Those maps would be good for a rotation  ;D But its seems we may just need a little more maps :lolup:

And as for the override list, X7 hasn't updated my page since May  :dohdohdoh:




(And BTW, THIS IS OFFICIALLY THE HOTTEST TOPIC IN XATRIX!!!1 :mrgreen: )
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Offline fdrjk

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Re: XATRIX & XRAZY 2
« Reply #85 on: July 23, 2010, 05:39:00 PM »
 :bump:

waiting for the rotation  :zzz: :ohreally:
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Offline Zeppelin

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Re: XATRIX & XRAZY 2
« Reply #86 on: July 24, 2010, 12:44:12 PM »
xactcity3
xahotel
xassassin4
xbath
xbitchweiser
xbloodspa
xborder
xboss1
xbroken2
xcarena
xcastle
xcold
xcowmarket
xdakyneq2
xdmd1
xdmd4
xdmp3
xdmp4
xfacility3
xgrind
xground3
xhw1
xmidarena
xpandm8
xpax7
xq2dm1, dm2, dm3, dm5, dm7, dm8
xrota_nn
xspasmo6
xtastydm2
xwaste3
xstrike
xsummerplace
xwfall2

more suggestions?
 :violin:

and fraglimit "0", timelimit 10.

just an opinion!
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Offline fdrjk

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Re: XATRIX & XRAZY 2
« Reply #87 on: July 24, 2010, 01:43:54 PM »
xactcity3 xbwcity2
xahotel   xleray34
xassassin4 
xbath
xbitchweiser
xbloodspa
xborder
xboss1
xbroken2
xcarena
xcastle
xcold
xcowmarket xdemodm6
xdakyneq2
xdmd1
xdmd4
xdmp3
xdmp4
xfacility3
xgrind     xm94a
xground3
xhw1      xdose
xmidarena
xpandm8
xpax7
xq2dm1, dm2, dm3, dm5, dm7, dm8
xrota_nn
xspasmo6
xtastydm2
xwaste3 semper06x
xstrike    xrene51
xsummerplace
xwfall2

Any moar suggestions?  :alien:
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Offline Zeppelin

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Re: XATRIX & XRAZY 2
« Reply #88 on: July 24, 2010, 02:53:46 PM »
noo
keep xwaste3, xahotel and xhw1!!
 :dohdohdoh:

and no more xdm (xdmd, xdmt, xdmp) maps on rotation, besides the ones i listed!

 :please:
« Last Edit: July 24, 2010, 02:56:25 PM by Zeppelin »
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Offline fdrjk

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Re: XATRIX & XRAZY 2
« Reply #89 on: July 24, 2010, 04:09:25 PM »
 :oksign:
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