Author Topic: Sticky: Current Railz Map Rotation  (Read 75038 times)

Offline peewee_RotA

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Re: Sticky: Current Railz Map Rotation
« Reply #45 on: November 17, 2009, 03:26:39 PM »
The map is made for the Action Quake2 MoD.

The spawn pads are up off the ground & the pad model is not used in Action Q2

...

Also the layout of this map is influenced by the map Teamjungle, and is more teamplay orientated


AQ2 uses regular spawns as the spawn for team games as well as the spawn location for all of the power ups in FFA mode. I'm sure that raising the pads is related to these 2 things.



On an unrelated note, imma let you finish but Lucas Arts' Outlaws is one of the greatest games of all time. ALL TIME!

But seriously it is one of my favorite games that I've ever played. I even played it on the msn zone game lobby :D. Extremely underrated and by far was the best multiplayer for any "Realism" based game. Believe it or not, one of the first cartoon shooters of all time went for "realistic" damage
:dohdohdoh:
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Offline |iR|Focalor

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Re: Sticky: Current Railz Map Rotation
« Reply #46 on: November 17, 2009, 06:22:06 PM »
i aggree, koth6 is fun, but it sucks in railz, also border, marics35 and koth are now lined up to be next maps, makes it very annoying, id like for marics35 to be stay in there as it is, and border and koth6 only possible to request thru mymap..  :afro:

  :yessign: :bravo:
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Offline CodeBlack

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Re: Sticky: Current Railz Map Rotation
« Reply #47 on: November 18, 2009, 02:42:25 AM »
Also how about we get the map SYN of the list,
players always complain there about spawnkilling,
all people do is aim at the spawnpads..  :lolsign:
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Offline ZeTHeR

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Re: Sticky: Current Railz Map Rotation
« Reply #48 on: December 11, 2009, 04:02:31 PM »
I absolutly agree. Come to mention it. I have been working on a couple of much better maps than my old ones and have been meaning to ask if you guys would removed the zthrail series and the edge like map. I don't like to be eating space on the railz server that could be allocated to better maps. I do think raingod is ok though. Although, it is going to see a revisit. My next map is soon to be released, spent alot more time and have better set up so i feel it is much better made than those early trial runs.
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Offline Ace

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Re: Sticky: Current Railz Map Rotation
« Reply #49 on: January 01, 2010, 07:29:59 PM »
why was my maps removed from list?  I know its votable, but I no longer see it on railz in rotation?  Is this a retaliation of my maps? :(
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Offline console

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Re: Sticky: Current Railz Map Rotation
« Reply #50 on: January 01, 2010, 08:01:16 PM »
why was my maps removed from list?  I know its votable, but I no longer see it on railz in rotation?  Is this a retaliation of my maps?

I'm not sure what "a retaliation of your maps" would actually mean.  But we do change the rotation occasionally.  I'm sure it was nothing personal.


Regards,

:exqueezeme:
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Offline Ace

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Re: Sticky: Current Railz Map Rotation
« Reply #51 on: January 02, 2010, 01:21:14 PM »
You know you love me Quadz! :(  :rocketleft: :rocketright: :biggungrin: :headbang: :lolsign:
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Offline console

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Re: Sticky: Current Railz Map Rotation
« Reply #52 on: July 18, 2010, 12:35:43 PM »
Can you add arena01 to mymap? 

Added.


:afro:

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Offline CodeBlack

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Re: Sticky: Current Railz Map Rotation
« Reply #53 on: July 19, 2010, 03:22:21 AM »
We have another one, dont know the name right now, VERY annoying map, its square, 4 spawnpoints, all in the corners, 2 floors, 4 lifts, totally red, should ring a bell for someone.. GET IT THE FUCK OFF  :please:
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Offline Whirlingdervish

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Re: Sticky: Current Railz Map Rotation
« Reply #54 on: July 19, 2010, 12:03:23 PM »
We have another one, dont know the name right now, VERY annoying map, its square, 4 spawnpoints, all in the corners, 2 floors, 4 lifts, totally red, should ring a bell for someone.. GET IT THE FUCK OFF  :please:



That'd be "railomatic"

It can be fun, but with more than 4-5 players it ends up being a game of who can shoot at the corners of the box fastest to spawnrape the fresh meat.

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Offline travolta

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Re: Sticky: Current Railz Map Rotation
« Reply #55 on: July 23, 2010, 11:07:42 AM »
Railomatic...a Burritomaster map. A classic. Any Burrito map is a good map and should be seen and played once in awhile.

Ya some loud color and texture schemes, but fun to mix it up on server with maps that don't all play or look the same.


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if i was able to play here on even ping i would probably be in the top 5 insta players easily.

Offline console

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Re: Sticky: Current Railz Map Rotation
« Reply #56 on: July 26, 2010, 06:28:05 PM »
OK, thanks.  We have some maps suggested for addition above.

Did anyone ever agree on maps to remove?


:exqueezeme:
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Offline console

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Re: Sticky: Current Railz Map Rotation
« Reply #57 on: July 27, 2010, 03:37:46 PM »
Added to mymap: aksramp clrail13 clflp clkea1 deadsimp ehdeathpit ehdoomroom ehoutpost ehwidowmaker gibem


:afro:

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l0ckp1ck

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Re: Sticky: Current Railz Map Rotation
« Reply #58 on: July 27, 2010, 03:53:16 PM »
i agree for this map to be removed but it is not the worse map there. I think the rails server needs a whole new rotation. I posted earlier in this topic http://tastyspleen.net/quake/forums/index.php?topic=13814.0 4 or 5 of the moste complained about maps by other players, and they should be removed and replaced with better new maps. some of those maps livefornow posted look pretty sweet especially the skate one., but yeah we should sit down, go through maps and pick some cool ones to replace the shitty maps
« Last Edit: July 27, 2010, 03:56:32 PM by |iR|Alpha »
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Offline Slayer :D

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Re: Sticky: Current Railz Map Rotation
« Reply #59 on: July 28, 2010, 11:51:55 AM »
I would suggest removing the following maps:

ven_dm4
tltf
jabs
syn              <--- All that happens with these two is telefragging and spawnraping.
railomatic
   <---
railwar1
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