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Messages - QwazyWabbit

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Quake / Re: CTF Players - question for you
« on: June 27, 2018, 09:37:14 PM »
There are several different versions of "CTF server".
Traditional CTF
Insta-gib rail
TMG CTF, or FFA usually configured for rails

There generally isn't a need in CTF to add something to fight for, they're fighting for flags and for flag captures.

With default configurations on TMG for example, there are no items spawned at all. Everyone gets a railgun and that's all, no power ups or ammo is spawned at all.

LMCTF has runes and they spawn randomly throughout the maps during gameplay and they make armor and quad obsolete.

Typical CTF maps (as far as I remember) will have a quad as central object which seems to be the most coveted power up but the mods are free to replace or eliminate power ups. LOX, for example, replaces quad with jetpack because the weapons there are amped up and so numerous that quad is just super-overkill.

Politics / Re: The Official Trump Bashing Thread
« on: June 04, 2018, 10:00:05 PM »
I don’t know who paid half of what to who anymore and I really don’t care. Hammer was a big republican donor and he pleaded guilty to making illegal donations to Nixon’s campaign for which he received a feather-tap on his pinky finger and later, a pardon from Bush. I’m not going to try to go back through this thread to untangle petty rants.

Politics / Re: The Official Trump Bashing Thread
« on: June 03, 2018, 08:36:11 PM »
HAHAWUUUUT!?! He pays 110 thousand to the RNC to be pardoned for paying HALF that to a democrat. Timing of the contribution relative to the pardon being granted was merely a coincidence I'm sure.

Nixon was a Republican.

Q2 Training Camp / Re: Quake 2 Source Code Question
« on: May 28, 2018, 08:18:46 AM »
The game dll is the game, both single player and deathmatch. You will need to compile only the dll to mod the game but the dll and the executable must be compiled against the same runtime. The runtime is dynamically linked and if they are not the same for all components you can encounter strange bugs.

I would recommend using the R1q2 b8012 game source as a base because it fixes many issues but it lacks the cinematic support for the scene setups between segments of the single player game. The game module doesn’t actually perform them but the client does. AFAIK, r1ch didn’t change the functionality of the game dll in his version, it’s all about the client and server there.

Using VS2017 to convert the 3.21 code to a VS2017 project works without errors but it will want to build against the V140 libs vs v100 for VS2010 that the distributed client uses. You must tailor the project to use v100 runtimes in VS2017. You will get lots of errors and warnings to fix if you compile a converted 3.21 game in any current version of VS.

Q2 Training Camp / Re: Quake 2 Source Code Question
« on: May 27, 2018, 02:45:02 PM »
Are you trying to start with the ORIGINAL Q2 source code as released by idSoftware? If so, the VC++ 6.0 project it used wasn’t convertible by VS2008. It was convertible by VS2010, however. I think 2008 had some serious deficiencies.

Microsoft no longer supports VS2008.

What do you have and what is your goal?

/dev/random / Re: Police Encounters: 1st Amendment Audits
« on: April 21, 2018, 06:46:56 PM »
It’s called confirmation bias. If you go looking for cops acting bad videos you’re going to find cops acting bad videos.

I once thought as you do, but after a solid year of watching these guys do this, its more than bias. The best outcome they look for is basically to be left alone. That's kind of what it was like pre-9/11. Now a days every government employee or security officer is on a paranoid trip trying to figure out your intent, when our civil rights are ignored.

If i want to, I should be able to take out my camera and record anytime in public without harassment. The youtube channels i offered in my first post go out litterally every single day to a different public facility and the response is unacceptable. The department of homeland security released a document in 2010 saying it was ok to record federal buildings and public spaces within them, yet the personell continue to think everyone is a terrorist who busts out a phone. It's everyday, and everywhere, and thats a culture that we've self brewed that needs to be changed.

The lack of accountability and erosion of rights is contributing to these police shootings and abuses. We are closer to Nazi Germany than we think

The term confirmation bias refers to the bias in you, the observer, not the observed. I’m not surprised you are unfamiliar with the concept.

That being said, cops generally start out as idealistic young men who want to help and do good in the world but over time, after being soaked in the muck that is dysfunctional humanity, they become cynical about everything they encounter or see and everyone is a suspect or potential assailant. I even had a negative experience with a cop when I stopped at road side to give my contact info to the police officers as a witness. I also had a positive experience with a CHP officer as a witness to a car vs motorcycle accident many years prior. I remember the negative incident more vividly than the other.

/dev/random / Re: Police Encounters: 1st Amendment Audits
« on: April 21, 2018, 11:34:53 AM »
It’s called confirmation bias. If you go looking for cops acting bad videos you’re going to find cops acting bad videos.

The post office video above is an example of an instigated incident. They swooped in with obvious intent to attract attention to their video with the purpose of causing a confrontation. Secondarily, the post office workers don’t know what you intend to do with the video. Is it a pre-assault survey? One premise of the video was “taxpayer money”. The post office receives no taxpayer money. Those days are long gone. Faulty premise leads to faulty conclusion.

If you’re going to run around like an asshole, you’re going to be treated like an asshole.

/dev/random / Re: Mind bending test
« on: April 09, 2018, 01:44:16 AM »
So many trolls.

Vertex counts.
Number of bananas in each bunch.

Maybe I just don’t have a sense of humor.

Quake / Re: What is the name of this map?
« on: February 19, 2018, 01:35:59 PM »
I have grepped the server collection for skit, skt, immort, mnt, activ, activis, and come up empty. Total files searched on the TS collection available to me on the server is 3796 files.

I also entdumped and grepped my local collection for these words and found none of them are associated with any walls, banners or entities in any maps resembling the one shown. Total map files searched 4299.

If the map depicted was a real map either it has never been distributed or it's not an active map in the Tastyspleen collection accessible to me.

You might try Deacon's collection, where he took screen shots of all the maps and see if you can spot it in the list:

Good luck.

Quake / Re: What is the name of this map?
« on: February 16, 2018, 06:40:43 PM »
Are there any special triggers that display text? Do you remember any text from the map startup like the author name or some phrase? If we can search for a semi-unique text inside the map we can narrow the scope of the search and automate it.

Quake FAQs, HOWTOs, and Articles / Re: demos
« on: February 11, 2018, 11:56:52 PM »
Q2 demo files are played inside Q2 client apps and I know of no Q2 clients being built on any phones so I guess the answer is no.

Railwarz / Re: Railwarz TMG 0.2.40 Release
« on: January 24, 2018, 12:04:08 PM »
Here's another update to the TMG code (Version 0.2.42). This fixes a bug in the map voting where a vote wouldn't pass... ever... or when WallFly was connected and a single player wanted to vote up a new map. It also fixes some cases where stats logs would drop data due to admin commands.

The binaries are attached here and it includes 32/64 bit versions of q2admin and tmg_mod for Windows and Linux. Read the changelog.txt for the changes made since your current version.

Linux users who already have a clone of the source repository should do git pull, make all to update their server.

As always, the code repo is:

/dev/random / Re: North Korea
« on: January 03, 2018, 08:39:49 PM »
At first glance it's funny that he thinks he can stoop to Kim's level. Then you think about it some more and you wonder if there really is any adult supervision. But I suspect he's only parroting what his generals actually say in private to him. Then you think deeper and you wonder about the credibility of the US in the world. Of course, as the biggest military in the world and the fact that "American interests abroad" is code for "We'll take what we want from you if you don't take our bribes first" and "by the way we have these fine weapons systems to sell you so you can intimidate your neighbors". We lost any credibility long ago.

I'm hoping the officer carrying the football has a gun and orders to shoot to kill anyone who tries to use it as a first strike weapon.

/dev/random / Re: North Korea
« on: January 03, 2018, 06:12:28 PM »
The US has foresworn a first-strike since 1945. It was the fundamental principle of mutual assured destruction in the cold war. Only if attacked, would the US launch a nuclear strike with the intent of maintaining overwhelming superiority in that retaliatory capability. If NK were to launch on a trajectory against Washington or NYC or even the west coast there would be an immediate response. 10 ICBMs would would answer a single one from NK. There is a difference between launching with and without a payload and there is a BIG difference in getting a nuclear payload to survive reentry and detonate successfully but NK has been proven to be surprising and it is very clear they are getting technical help from China even as Trump says China is our partner. He's being played. Bigly.

Transit time from launch to reentry on a true targeted launch is 35 minutes. That's how long it would take for a nuke to make it from North Dakota to North Korea. Same thing goes for NK to Los Angeles or Seattle. So far, NK has been very careful to demonstrate lofted trajectories, very much not to be misconstrued to be targeted flights. Saber rattling.

The only reason Trump's nuclear button looks big is on account of his tiny hands operated by his tiny brain. The problem with "I can kick your ass!" bravado like Trump is fond of displaying is that sooner or later you have to put up or shut up and this draft-dodging twinkle toes with bone spurs is mostly a shut up and go home personality that will back down and declare "victory" even as he cowers in his bunker. This boastful and full of bullshit but when it comes time to put up a true fight he "settles" or declares bankruptcy.

The real problem is that the fundies in Trump's camp think we're living in the end times and they are crazy enough to go along with anything that will help bring it about.

Politics / Re: FCC Approves Net Neutrality Rules
« on: December 16, 2017, 01:41:10 PM »
The internet protocols were all developed at taxpayer expense under DARPA funding with the goal of the system being a robust communications system. Since we, the taxpayers and ratepayers paid for the creation of the systems we should have full and unfettered access to them.
NN is about control of content and the price of admission. FCC was originally  supposed to be the guardian of the radio spectrum and had no jurisdiction over cable TV unless it leaked and caused interference. Only later were they required by congress to exercise authority over CATV and fiber. Radio broadcasters have a generally accepted responsibility to the public and are regulated. Telephone companies, under Title II, have the responsibility as common carriers to accept all communications equally, that was the requirement for their use of the spectrum. Now that they finally got one of their own into the FCC they have wrenched control of the spectrum away from the people and control of content will soon follow.

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