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Messages - QwazyWabbit

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/dev/random / Re: The Man Thread
« on: September 26, 2018, 05:43:05 PM »
It’s Stephen Hawking not Hawkins, proving “reporters” and meme creators are not necessarily Mensa members.

Railwarz / TMG Version 0.2.43 Release
« on: September 08, 2018, 09:17:09 PM »
This archive includes Windows and Linux DLLs for TMG Railwarz 0.2.43.

I recommend upgrading all servers to this version.

The Linux versions were built on Debian using GCC 4.3.2 for 32 and 64 bit platforms. If they don't work on your system they can be rebuilt from source obtained at

/dev/random / Re: The Strange and Interesting Thread
« on: July 31, 2018, 09:31:40 PM »
The veins in the anal sphincter (and especially if one has hemorrhoids) are easily perforated. Depending on the air nozzle and whether it was modified from the “approved” 30 psi to the full tank pressure it could inflate the colon and enter the blood stream. Vein walls are thin, arteries are much tougher. Veins carry blood directly to the heart via the inferior vena cava through the right atrium and right ventricle to the lungs. Once an air bubble enters the lungs it blocks in the capillaries and the person asphyxiates. If air bubbles get into the cardiac arteries you get a heart attack. If bubbles get to the brain, and bubbles being bubbles, they like to rise in the fluid column, you get a stroke.

These events occurred in foreign countries so there’s no reason to believe the nozzle was in any shape or form diffused or regulated in pressure or that the tank was ordinary shop air.

You can incur an air embolism very easily while scuba diving in 30 feet of water which involves only 2 ATA at 33 feet of salt water by holding your breath and ascending to the surface, a difference of only 15 psi. This is why you’re trained to blow bubbles while ascending and to keep your airway open. Scuba tank pressure is 3000 psi full but the mouthpiece is fed by the primary to about 150 psi and regulates to ambient or anywhere between 15 psia at the surface to 45-50 psia at 100 fsw. (3 ATA)

/dev/random / Re: The Strange and Interesting Thread
« on: July 29, 2018, 05:52:09 PM »
Air embolism. No joke.

Quake / Re: CTF Players - question for you
« on: June 27, 2018, 09:37:14 PM »
There are several different versions of "CTF server".
Traditional CTF
Insta-gib rail
TMG CTF, or FFA usually configured for rails

There generally isn't a need in CTF to add something to fight for, they're fighting for flags and for flag captures.

With default configurations on TMG for example, there are no items spawned at all. Everyone gets a railgun and that's all, no power ups or ammo is spawned at all.

LMCTF has runes and they spawn randomly throughout the maps during gameplay and they make armor and quad obsolete.

Typical CTF maps (as far as I remember) will have a quad as central object which seems to be the most coveted power up but the mods are free to replace or eliminate power ups. LOX, for example, replaces quad with jetpack because the weapons there are amped up and so numerous that quad is just super-overkill.

Politics / Re: The Official Trump Bashing Thread
« on: June 04, 2018, 10:00:05 PM »
I don’t know who paid half of what to who anymore and I really don’t care. Hammer was a big republican donor and he pleaded guilty to making illegal donations to Nixon’s campaign for which he received a feather-tap on his pinky finger and later, a pardon from Bush. I’m not going to try to go back through this thread to untangle petty rants.

Politics / Re: The Official Trump Bashing Thread
« on: June 03, 2018, 08:36:11 PM »
HAHAWUUUUT!?! He pays 110 thousand to the RNC to be pardoned for paying HALF that to a democrat. Timing of the contribution relative to the pardon being granted was merely a coincidence I'm sure.

Nixon was a Republican.

Q2 Training Camp / Re: Quake 2 Source Code Question
« on: May 28, 2018, 08:18:46 AM »
The game dll is the game, both single player and deathmatch. You will need to compile only the dll to mod the game but the dll and the executable must be compiled against the same runtime. The runtime is dynamically linked and if they are not the same for all components you can encounter strange bugs.

I would recommend using the R1q2 b8012 game source as a base because it fixes many issues but it lacks the cinematic support for the scene setups between segments of the single player game. The game module doesn’t actually perform them but the client does. AFAIK, r1ch didn’t change the functionality of the game dll in his version, it’s all about the client and server there.

Using VS2017 to convert the 3.21 code to a VS2017 project works without errors but it will want to build against the V140 libs vs v100 for VS2010 that the distributed client uses. You must tailor the project to use v100 runtimes in VS2017. You will get lots of errors and warnings to fix if you compile a converted 3.21 game in any current version of VS.

Q2 Training Camp / Re: Quake 2 Source Code Question
« on: May 27, 2018, 02:45:02 PM »
Are you trying to start with the ORIGINAL Q2 source code as released by idSoftware? If so, the VC++ 6.0 project it used wasn’t convertible by VS2008. It was convertible by VS2010, however. I think 2008 had some serious deficiencies.

Microsoft no longer supports VS2008.

What do you have and what is your goal?

/dev/random / Re: Police Encounters: 1st Amendment Audits
« on: April 21, 2018, 06:46:56 PM »
It’s called confirmation bias. If you go looking for cops acting bad videos you’re going to find cops acting bad videos.

I once thought as you do, but after a solid year of watching these guys do this, its more than bias. The best outcome they look for is basically to be left alone. That's kind of what it was like pre-9/11. Now a days every government employee or security officer is on a paranoid trip trying to figure out your intent, when our civil rights are ignored.

If i want to, I should be able to take out my camera and record anytime in public without harassment. The youtube channels i offered in my first post go out litterally every single day to a different public facility and the response is unacceptable. The department of homeland security released a document in 2010 saying it was ok to record federal buildings and public spaces within them, yet the personell continue to think everyone is a terrorist who busts out a phone. It's everyday, and everywhere, and thats a culture that we've self brewed that needs to be changed.

The lack of accountability and erosion of rights is contributing to these police shootings and abuses. We are closer to Nazi Germany than we think

The term confirmation bias refers to the bias in you, the observer, not the observed. I’m not surprised you are unfamiliar with the concept.

That being said, cops generally start out as idealistic young men who want to help and do good in the world but over time, after being soaked in the muck that is dysfunctional humanity, they become cynical about everything they encounter or see and everyone is a suspect or potential assailant. I even had a negative experience with a cop when I stopped at road side to give my contact info to the police officers as a witness. I also had a positive experience with a CHP officer as a witness to a car vs motorcycle accident many years prior. I remember the negative incident more vividly than the other.

/dev/random / Re: Police Encounters: 1st Amendment Audits
« on: April 21, 2018, 11:34:53 AM »
It’s called confirmation bias. If you go looking for cops acting bad videos you’re going to find cops acting bad videos.

The post office video above is an example of an instigated incident. They swooped in with obvious intent to attract attention to their video with the purpose of causing a confrontation. Secondarily, the post office workers don’t know what you intend to do with the video. Is it a pre-assault survey? One premise of the video was “taxpayer money”. The post office receives no taxpayer money. Those days are long gone. Faulty premise leads to faulty conclusion.

If you’re going to run around like an asshole, you’re going to be treated like an asshole.

/dev/random / Re: Mind bending test
« on: April 09, 2018, 01:44:16 AM »
So many trolls.

Vertex counts.
Number of bananas in each bunch.

Maybe I just don’t have a sense of humor.

Quake / Re: What is the name of this map?
« on: February 19, 2018, 01:35:59 PM »
I have grepped the server collection for skit, skt, immort, mnt, activ, activis, and come up empty. Total files searched on the TS collection available to me on the server is 3796 files.

I also entdumped and grepped my local collection for these words and found none of them are associated with any walls, banners or entities in any maps resembling the one shown. Total map files searched 4299.

If the map depicted was a real map either it has never been distributed or it's not an active map in the Tastyspleen collection accessible to me.

You might try Deacon's collection, where he took screen shots of all the maps and see if you can spot it in the list:

Good luck.

Quake / Re: What is the name of this map?
« on: February 16, 2018, 06:40:43 PM »
Are there any special triggers that display text? Do you remember any text from the map startup like the author name or some phrase? If we can search for a semi-unique text inside the map we can narrow the scope of the search and automate it.

Quake FAQs, HOWTOs, and Articles / Re: demos
« on: February 11, 2018, 11:56:52 PM »
Q2 demo files are played inside Q2 client apps and I know of no Q2 clients being built on any phones so I guess the answer is no.

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