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Quake / Re: LowLander Hacking MyMap que.......
« on: January 20, 2021, 01:42:09 PM »
Is it possible to only have issues sending packets versus receiving them?

Yes. This can happen, especially if you have an asymmetric route to the server (that is, if packets you send to the server travel by a different route than packets sent by the server to you.)

In the case of tethering through a cell phone network though, crappy performance in both directions would be my default expectation.

Quake / Re: LowLander Hacking MyMap que.......
« on: January 20, 2021, 01:29:40 PM »
GTA Online on console doesn't have a central multiplayer server, it's all cloud based (which is why multiplayer is so horrible with the frequent disconnects, ... long story short, GTA multiplayer is very buggy and frustrating), and people use lagbot apps, either on their mobile phones, or on their PC's. It's basically a packet flooder program that uploads a shitload of bogus packets to lag your connection. What happens is it lags the OTHER PERSONS view of them. They see them freeze in place, they shoot at them and hit them, but they don't die... because in reality, they aren't THERE in that position anymore. Meanwhile, on the laggers side, they have moved, and shot the person, then they turn off the lagbot, both connections sync again, and the other person dies.

Thankfully the Q2 netcode doesn't quite work that way.

Someone could certainly modify a Q2 client to introduce jitter in their movement, but since all damage is modeled on the server side in real-time, when your client wants to take a shot (say railgun) your client has to send enough movement information to the server such that from the server's POV your player is in the correct position to take the shot accurately in the moment.

There's no syncing in Q2 where the server would simply accept a client saying "yeah I actually shot that guy a moment ago when I was standing over there".

But yes, your player could jitter and then suddenly zoom to where it needs to be in order to take the shot.

Think of it like pausing and unpausing a "speed hack".

This 'effect' could be done deliberately, but also occurs under bad network conditions.

.B100D's ISP shows as Verizon Wireless, which is consistent with someone tethering their computer through their cell phone network. There's probably a ton of packetloss and jitter. (It would show up on his end too, in terms of opponents moving unevenly.)

Quake / Re: LowLander Hacking MyMap que.......
« on: January 18, 2021, 06:32:58 PM »
Maybe this is a little irrelevant, but people mymapping maps and leaving or staying in spec is easily one of the worst parts of the DM server. It's been happening so much it's almost like no one actually cares enough to try and remedy it.

There are a small selection of custom maps on that server, and they can only be played in between an uninterrupted block of dm1-dm8.

So by definition it is not possible to schedule a custom map more frequently than any one of the dm1-dm8 maps.

Further, the custom maps available on the dm server are all reasonably compatible with the max player count on that server. (A couple are probably too small for a full server, but they go by fast. Like q2dm7.)

So it's not like the old days where someone would mymap sewer64 on vanilla and disconnect.


Quake / Re: LowLander Hacking MyMap que.......
« on: January 18, 2021, 06:20:43 PM »
His name was 'Funny AF'.
so mr Funnyman, if I got you mixed up with the other one that likes to keep harassing high pingers, then this one is mea culpa.

The playername database indicates you spoofed the "Funny AF" playername (38 hours ago, now.)

By what logic do you expect your own playername to be protected from spoofing, if you're going to do the same to others.


Quake / Re: LowLander Hacking MyMap que.......
« on: January 17, 2021, 03:28:04 PM »
This has happend to me 3 times, (including the time he failed)
I wait unitl DM8 and then I do a "mymap" request. Well, if this dude, named LowLander don't like your map choice he some hows munipulates the que.
Not sure how, but I did see that he changed his name to mine, and then right before DM8 ends he disconnects (with my alias) and then my "mymap" is no longer in que.

Strange. Sounds like a bug. It's supposed to use IP address when cleaning up the queue on disconnect, not the player name.

What playername were you using at the time, so I can troubleshoot?

6 / Re: Clemency for the banned?
« on: January 09, 2021, 09:49:39 AM »
he has modified his original post

Note, the alteration of the title of the original post was an administrative action.

I think we should not have a post claiming "playername (Real Name) is dead" if it's false information.

Not interested in generating new drama, though.

(Now that it's been confirmed he's OK, perhaps we can let the subject rest, if there's nothing new to add.)

/dev/random / Re: Haunted
« on: December 31, 2020, 10:17:41 AM »
My son is VERY smart, far ahead of his piers.

Well that's natural, given his dad's expertise in the area.


If anyone has similar experiences or knowledge feel free to share.

Not sure if relevant, but this young woman who has severe Tourettes starts a stopwatch timer in this video and describes what it feels like to suppress her tics for as long as she can.

She can't suppress the motor tics, and one "fuck" slips out after about 2 minutes. But otherwise she manages to keep the verbal tics suppressed for about 16 minutes (or until about 11:20 in this edited video.)

She describes an uncomfortable nervous 'pressure' building up while she was actively suppressing, and indicates it requires considerable focus and attention to do so.

Trouble Shooting / Re: Who runs tastyspleen?
« on: November 21, 2020, 02:10:32 PM »
It's still not loading the map for some reason.

coop2 runs +set game zaero, and coop3 runs +set game rogue.

Are those folders (rogue, zaero) and corresponding expansion pak files still present in your Q2 installation?

Trouble Shooting / Re: Who runs tastyspleen?
« on: November 19, 2020, 02:27:19 PM »
It's been a fairly long time since I've seen anyone using the coop2 and coop3 servers. I tried going there just a minute ago, and neither one would load whatever the current map was.

Servers restarted.

DOWNLOAD MAPS HERE !! / Re: grieve01, grieve03, grievegoth
« on: November 18, 2020, 07:28:34 PM »
Feel free to upload them to our server, per the instructions here:

Quake / Re: Why Q2Pro over R1Q2
« on: October 14, 2020, 08:55:42 PM »
just have checked: swimming is better with q2pro  on ts dm (

That server (ts::dm) runs r1q2ded. Could you record demos and post them here? (I hope q2pro isn't being obnoxious in the manner of a speed cheat.)

Bot Drop / Re: Spamming private messages
« on: September 23, 2020, 09:46:28 AM »
a snippet of this guy keeps spamming pm's  while keep changing name perhaps thinking to avoid being detected..

It's the same VPN-using individual who's been spamming for months (just recently changed to private messages.)

Quake / Re: need pwd access to tasty match ra2 server
« on: August 28, 2020, 10:50:39 AM »
(replying via private message)

dm / Re: Repeat offender name spoofer
« on: August 12, 2020, 03:27:00 PM »
Player IP is from Brazil (* and has indeed spoofed several playernames.

Added some name-specific bans for that ISP.

dm / Re: mymap on dm server
« on: July 31, 2020, 01:35:04 PM »
how 'bout fixed1 and the broken series.

These are indeed maps I've wanted to add. The concern is that WallFly is not smart enough to skip them if there are more than, say, 8 players on the server. These maps seem way too small for the 16 player count that is often on DM.

(Maybe it's time to add that missing smarts to WallFly.)

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