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Messages - Admin

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Quake / Re: Adding WallFly to a Q2 Server
« on: November 29, 2019, 08:45:08 AM »
Do you accept only messages here or could you provide your discord name if possible? please

(Sent discord name via direct message.)

Quake / Re: Adding WallFly to a Q2 Server
« on: November 28, 2019, 10:06:47 PM »
Hi, how to remove Wallfly from the server? For example we would like to get rid off wallfly on servers in europe as we dont use it at all.

Easy: The server owner should contact me with a removal request, supplying the same information they provided when they requested WallFly be added to the server.

That is, send me a private message with the server's IP/port/rcon so I can verify they are the owner. (This is the same information they would have provided when adding WallFly originally.)

(Of course, if they are in a hurry, they can also just ban WallFly's IP. But I would appreciate being contacted with the details above, so I can remove the node on this end as well.)

Quake / Adding WallFly to a Q2 Server
« on: February 14, 2019, 02:44:49 PM »
WallFly is our Q2 server bot (somewhat similar to an IRC bot.) It allows players to hop between participating servers (via the GOTO command) as well as to broadcast invites requesting other players join the server where they are playing.

If you'd like to add WallFly, your server will need to run the q2admin mod. (In particular, the "say_person" command must be enabled. This is done within the q2admin.txt config file: say_person_enable "Yes")

The q2admin version we use on our own servers is here:

WallFly will also need to know:
  • A short "GOTO" name for your server. (E.g. "RAD-RAILS")
  • A short description of your server. (E.g. "RAD Clan InstaGib - Canada")
  • Your server's IP address and port. (IP should be static.)
  • Your server's rcon password. (Kept strictly confidential, obviously.)

These details may be sent via private message to this forum Admin account.

Bot Drop / Re: Someone spoofing and being a general twat
« on: January 18, 2019, 05:56:15 PM »

Seems to be legit.

Ontario, Canada. For the past year, has used only that alias and nothing else.

Plays exclusively railgun servers (ra2-railz, mbrwz, irtdm, txrwz, railz, txrwz)

Bot Drop / Re: Someone spoofing and being a general twat
« on: January 17, 2019, 09:49:19 AM »
Some suck ass newb was using the name |iR|Joe again on DM earlier. When Fatknitty showed up, they started using [BTF] tags too.

Hm, it's that ThaB0$${KEA} guy again. (New subnet.)

(I see the |iR|joe usage, but am not finding any recent [BTF] spoofing in the database.)

Bot Drop / Re: Someone spoofing and being a general twat
« on: January 16, 2019, 01:30:26 PM »
Not sure if it's the real "skjol"

Indeed appears to be. (*

Trouble Shooting / Re: Server Lag and Lockups
« on: January 07, 2019, 10:19:18 AM »
Can we acknowledge something is going on with the server yet or what???

Only if you wish to promote a narrative that is disconnected from reality. :nana:

Which is to say: It's not the server.

The problem is with the route packets are taking to reach the server, which is why the connection can be fine for some players and bad for others.

It's usually been perfect for me, but I've experienced bad packetloss on a couple evenings so far.

As to what, in practical terms, might be done to address this issue: I'm not sure.

(I could envision a modded Q2 server that gathers statistics about which player IPs are experiencing packetloss, and dumping that data out so it could be plotted and graphed over time-of-day, and if a pattern emerged, present the data to the hosting company.)


8 / Re: tastyspleen TO-DO list
« on: December 23, 2018, 05:37:43 PM »
NOTHING highlighted for the 25th.

Hm. The software seems to have very few built-in holidays on the calendar.

It allowed adding more via the admin pages, though.


Bot Drop / Re: Someone spoofing and being a general twat
« on: December 11, 2018, 02:20:36 PM »
Anyway... yeah, some no life fuckin' loser was spoofing both me and [A2W]H3mr0yd on DM, December 11, 2018, at around 3:15pm Eastern.

Seems to be someone from Canada whose primary alias has been "Sex Offender". (They first used the alias in 2010, disappeared for awhile, then showed up again about 200 days ago.)

I've added a WallFly name-ban to force the "Sex Offender" alias on their subnet, since it seems to be their main alias. (They've also used "child molester" and "MentalHealthIss", which perhaps prompts one to wonder whether these selections may be autobiographical, and not merely edgy trolling.)


Trouble Shooting / Re: Server Lag and Lockups
« on: December 05, 2018, 09:14:09 AM »
I dunno about locking, but the lagging... yeah, I've noticed it too. Usually my netgraphs got at least 3 to 6 red spikes on the screen at one time, spread out and never constant enough to make red bars, but consistent enough to be VERY annoying, and usually gets worse as population on a server increases. If they claim you're paying for "better" service, I've yet to see evidence of it.

Hmm.  :miffed:

For better or worse, one thing I can be fairly sure of at this point: it's not the server itself.

I live about 1,000 miles from the server, and my netgraph has been a flat green line. I don't recall seeing a single dropped packet yet, and I'm not experiencing lag or jitter.

By a process of elimination, what remains is the "peering" arrangements: the pipe connections between the datacenter and Internet backbone networks.

If you can try a traceroute to, it might be interesting to see what route your packets are taking. (Not that we'll have any practical way to improve it.)

That said, my packets seem to be going through just like otg's above. So I'm puzzled why he's getting crazy lag and I'm not.

I've also noticed that the admin and quadz avatars don't show up on the forums anymore, haunteds too I believe. Maybe those were loaded into the forums memory and lost during the transitition?

Hmm, thanks for the heads up.  It's throwing a "404 - Attachment Not Found" response. I'll have to look into it (all the files *should* have been copied over, along with the database.)


Trouble Shooting / Re: Server Lag and Lockups
« on: December 05, 2018, 08:45:22 AM »
Here is todays update while i was playing. I always have this lag everytime i shoot there is a 2 second delay, it is very annoying.

That is really strange. Thanks for the trace. I don't know what to make of it. The trace looks fine.


When the lag happens does it show up on the in-game netgraph (or whatever it's called in q2pro these days?)

Trouble Shooting / Re: Server Lag and Lockups
« on: December 03, 2018, 09:25:27 AM »
Unfortunately (for our diagnostic purposes) the connection quality looks great in that trace. (The packetloss seen at the hop is a red herring, because it's not affecting subsequent hops.)

Only other thing I can think of is to leave the WinMTR trace running WHILE you play Q2, and hope you encounter the in-game lag during that time. Hopefully then we might also see it in the trace.

Regarding forum login:

Try clearing browser cookies for *, then use this login interface:

And check "Always stay logged in"

Trouble Shooting / Re: Server Lag and Lockups
« on: December 02, 2018, 04:39:18 PM »
HI, i keep getting random locking and persistent lag. i did a trace it appears a timeout happens at hop 10.

Hi, thanks for posting a traceroute.

A tool like WinMTR that (in effect) combines ping and traceroute may be more helpful:

This type of tool will gather statistics for awhile, and can illuminate intermittent problems that would escape a standard traceroute (which only pings each host 3 times.)

Note that the hop 10 timeout shown in your traceroute does not in itself indicate a problem, because hops 11 and 12 are unaffected. (Some routers won't 'participate' in pings and traceroutes (refusing to return TTL-expired packets to the sender) and so we have to look at subsequent hops to see whether it's affecting anything further down the line. If nothing further along is affected, then it's a false positive.)

Anyway, WinMTR will ping the whole route until you tell it to stop. I'd recommend collecting at least 1000 pings.

I've also run an mtr from the server to your IP. I am seeing strange behavior in hops 8 and 9. But I can't be sure it's a real problem because your local router isn't answering pings:

                               My traceroute  [v0.87]
ts-main (                                          Sun Dec  2 16:25:38 2018
Keys:  Help   Display mode   Restart statistics   Order of fields   quit
                                           Packets               Pings
 Host                                    Loss%   Snt   Last   Avg  Best  Wrst StDev
 1.                        0.0%  1008    0.7   0.8   0.5  10.0   0.6
 2. ???
 3.                          0.0%  1008    0.5   1.1   0.4  51.4   4.2
 4.            0.0%  1008    0.5   1.7   0.4  39.2   3.8
 5.         0.0%  1008   36.5  36.5  36.4  54.4   1.2
 6.                           0.0%  1008   36.6  37.3  36.5  91.6   4.0
 7.          0.0%  1008   36.8  37.0  36.4  57.6   2.2
 8.       5.6%  1008   37.5 891.3  36.5 12485 3132.
 9.      56.7%  1008  12403 2950.  37.0 12527 5245.
10. ???

The above was a trace using UDP packets (like Q2 uses.)

In a second run, the results are slightly more "sane" using ICMP packets, though still showing some 'apparent' loss in hop 8.

                               My traceroute  [v0.87]
ts-main (                                          Sun Dec  2 16:30:55 2018
Resolver: Received error response 2. (server failure)er of fields   quit
                                           Packets               Pings
 Host                                    Loss%   Snt   Last   Avg  Best  Wrst StDev
 1.                        0.0%  1011    0.8   0.8   0.5   7.6   0.6
 2. ???
 3.                          0.0%  1011    0.5   1.1   0.4  40.4   4.3
 4.            0.0%  1011    1.3   2.3   0.4  55.5   5.0
 5.         0.0%  1011   37.4  36.5  36.4  54.6   1.2
 6.                           0.0%  1011   36.5  36.8  36.4  70.2   2.5
 7.          0.0%  1011   36.5  36.5  36.4  57.9   1.9
 8.      4.9%  1011   37.4  37.0  36.9  38.7   0.1
 9. ???

In any case, it doesn't prove anything without the final hop. If you can edit the settings in your local router (or cable modem) to enable responding to pings, we can get better stats from the server side.

We can compare these to the WinMTR stats from your side.



weapons / Re: Not able to download maps?
« on: December 02, 2018, 02:26:58 PM »

Hey guys, I am on Mac and the client I am using does not auto download new maps, textures, etc... I usually go to;O=D

to get new maps, but I recently started getting a 403 error:

You don't have permission to access /quake2/weapons/maps/ on this server.

Should be fixed now.

Quake / Re: 210-220 ping name changing griefer
« on: December 01, 2018, 03:09:52 PM »
He goes by Stargazer, Warlord, Pepp, b2b, betadown (which was my name for a bit) and many other names. He'll impersonate other players and then piss people off while using their name.

It's indeed up to Maraakate whether he wants to ban this guy from his own servers.

However, this unknown player has also been impersonating these playernames on tastyspleen servers, too.

I've added a name-ban in wallfly to restrict them to the nickname they seem to use most ("newyork").

However: I suspect they are probably proxying via a VPN, and they will likely jump to a completely different IP subnet soon to evade the name-ban (and so I expect it will become a prolonged game of whack-a-mole.)


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