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Messages - Admin

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1
Bot Drop / Re: Someone spoofing and being a general twat
« on: Today at 02:20:36 PM »
Anyway... yeah, some no life fuckin' loser was spoofing both me and [A2W]H3mr0yd on DM, December 11, 2018, at around 3:15pm Eastern.

Seems to be someone from Canada whose primary alias has been "Sex Offender". (They first used the alias in 2010, disappeared for awhile, then showed up again about 200 days ago.)

I've added a WallFly name-ban to force the "Sex Offender" alias on their subnet, since it seems to be their main alias. (They've also used "child molester" and "MentalHealthIss", which perhaps prompts one to wonder whether these selections may be autobiographical, and not merely edgy trolling.)


:eyecrazy:

2
Trouble Shooting / Re: Server Lag and Lockups
« on: December 05, 2018, 09:14:09 AM »
I dunno about locking, but the lagging... yeah, I've noticed it too. Usually my netgraphs got at least 3 to 6 red spikes on the screen at one time, spread out and never constant enough to make red bars, but consistent enough to be VERY annoying, and usually gets worse as population on a server increases. If they claim you're paying for "better" service, I've yet to see evidence of it.

Hmm.  :miffed:

For better or worse, one thing I can be fairly sure of at this point: it's not the server itself.

I live about 1,000 miles from the server, and my netgraph has been a flat green line. I don't recall seeing a single dropped packet yet, and I'm not experiencing lag or jitter.

By a process of elimination, what remains is the "peering" arrangements: the pipe connections between the datacenter and Internet backbone networks.

If you can try a traceroute to tastyspleen.net, it might be interesting to see what route your packets are taking. (Not that we'll have any practical way to improve it.)

That said, my packets seem to be going through gtt.net just like otg's above. So I'm puzzled why he's getting crazy lag and I'm not.


I've also noticed that the admin and quadz avatars don't show up on the forums anymore, haunteds too I believe. Maybe those were loaded into the forums memory and lost during the transitition?

Hmm, thanks for the heads up.  It's throwing a "404 - Attachment Not Found" response. I'll have to look into it (all the files *should* have been copied over, along with the database.)


:ugly_08:

3
Trouble Shooting / Re: Server Lag and Lockups
« on: December 05, 2018, 08:45:22 AM »
Here is todays update while i was playing. I always have this lag everytime i shoot there is a 2 second delay, it is very annoying.

That is really strange. Thanks for the trace. I don't know what to make of it. The trace looks fine.

 :exqueezeme:

When the lag happens does it show up on the in-game netgraph (or whatever it's called in q2pro these days?)



4
Trouble Shooting / Re: Server Lag and Lockups
« on: December 03, 2018, 09:25:27 AM »
Unfortunately (for our diagnostic purposes) the connection quality looks great in that trace. (The packetloss seen at the 104-195-128-134.cpe.teksavvy.com hop is a red herring, because it's not affecting subsequent hops.)

Only other thing I can think of is to leave the WinMTR trace running WHILE you play Q2, and hope you encounter the in-game lag during that time. Hopefully then we might also see it in the trace.



Regarding forum login:

Try clearing browser cookies for *.tastyspleen.net, then use this login interface:

http://forum.tastyspleen.net/quake/index.php?action=login

And check "Always stay logged in"

5
Trouble Shooting / Re: Server Lag and Lockups
« on: December 02, 2018, 04:39:18 PM »
HI, i keep getting random locking and persistent lag. i did a trace it appears a timeout happens at hop 10.

Hi, thanks for posting a traceroute.

A tool like WinMTR that (in effect) combines ping and traceroute may be more helpful:

http://winmtr.net/download-winmtr/

This type of tool will gather statistics for awhile, and can illuminate intermittent problems that would escape a standard traceroute (which only pings each host 3 times.)

Note that the hop 10 timeout shown in your traceroute does not in itself indicate a problem, because hops 11 and 12 are unaffected. (Some routers won't 'participate' in pings and traceroutes (refusing to return TTL-expired packets to the sender) and so we have to look at subsequent hops to see whether it's affecting anything further down the line. If nothing further along is affected, then it's a false positive.)

Anyway, WinMTR will ping the whole route until you tell it to stop. I'd recommend collecting at least 1000 pings.

I've also run an mtr from the server to your IP. I am seeing strange behavior in hops 8 and 9. But I can't be sure it's a real problem because your local router isn't answering pings:

                               My traceroute  [v0.87]
ts-main (0.0.0.0)                                          Sun Dec  2 16:25:38 2018
Keys:  Help   Display mode   Restart statistics   Order of fields   quit
                                           Packets               Pings
 Host                                    Loss%   Snt   Last   Avg  Best  Wrst StDev
 1. 23.227.170.209                        0.0%  1008    0.7   0.8   0.5  10.0   0.6
 2. ???
 3. 144.168.32.1                          0.0%  1008    0.5   1.1   0.4  51.4   4.2
 4. ae32.cr11-dal3.ip4.gtt.net            0.0%  1008    0.5   1.7   0.4  39.2   3.8
 5. et-8-3-0.cr1-tor1.ip4.gtt.net         0.0%  1008   36.5  36.5  36.4  54.4   1.2
 6. ip4.gtt.net                           0.0%  1008   36.6  37.3  36.5  91.6   4.0
 7. ae4-0-agg01-tor.teksavvy.com          0.0%  1008   36.8  37.0  36.4  57.6   2.2
    ae1-0-agg01-tor2.teksavvy.com
    ae8-0-bdr01-tor2.teksavvy.com
 8. 104-195-129-22.cpe.teksavvy.com       5.6%  1008   37.5 891.3  36.5 12485 3132.
    ae1-0-agg01-tor.teksavvy.com
    ae3-0-agg01-tor2.teksavvy.com
    104-195-128-134.cpe.teksavvy.com
 9. 104-195-129-22.cpe.teksavvy.com      56.7%  1008  12403 2950.  37.0 12527 5245.
    104-195-128-134.cpe.teksavvy.com
10. ???


The above was a trace using UDP packets (like Q2 uses.)

In a second run, the results are slightly more "sane" using ICMP packets, though still showing some 'apparent' loss in hop 8.


                               My traceroute  [v0.87]
ts-main (0.0.0.0)                                          Sun Dec  2 16:30:55 2018
Resolver: Received error response 2. (server failure)er of fields   quit
                                           Packets               Pings
 Host                                    Loss%   Snt   Last   Avg  Best  Wrst StDev
 1. 23.227.170.209                        0.0%  1011    0.8   0.8   0.5   7.6   0.6
 2. ???
 3. 144.168.32.1                          0.0%  1011    0.5   1.1   0.4  40.4   4.3
 4. ae32.cr11-dal3.ip4.gtt.net            0.0%  1011    1.3   2.3   0.4  55.5   5.0
 5. et-8-3-0.cr1-tor1.ip4.gtt.net         0.0%  1011   37.4  36.5  36.4  54.6   1.2
 6. ip4.gtt.net                           0.0%  1011   36.5  36.8  36.4  70.2   2.5
 7. ae4-0-agg01-tor.teksavvy.com          0.0%  1011   36.5  36.5  36.4  57.9   1.9
 8. 104-195-128-134.cpe.teksavvy.com      4.9%  1011   37.4  37.0  36.9  38.7   0.1
 9. ???


In any case, it doesn't prove anything without the final hop. If you can edit the settings in your local router (or cable modem) to enable responding to pings, we can get better stats from the server side.

We can compare these to the WinMTR stats from your side.


Regards,

quadz


6
weapons / Re: Not able to download maps?
« on: December 02, 2018, 02:26:58 PM »
Hi,

Hey guys, I am on Mac and the client I am using does not auto download new maps, textures, etc... I usually go to http://whaleseye.tastyspleen.net/quake2/weapons/maps/?C=M;O=D

to get new maps, but I recently started getting a 403 error:

Forbidden
You don't have permission to access /quake2/weapons/maps/ on this server.

Should be fixed now.





7
Quake / Re: 210-220 ping name changing griefer
« on: December 01, 2018, 03:09:52 PM »
He goes by Stargazer, Warlord, Pepp, b2b, betadown (which was my name for a bit) and many other names. He'll impersonate other players and then piss people off while using their name.

It's indeed up to Maraakate whether he wants to ban this guy from his own servers.

However, this unknown player has also been impersonating these playernames on tastyspleen servers, too.

I've added a name-ban in wallfly to restrict them to the nickname they seem to use most ("newyork").

However: I suspect they are probably proxying via a VPN, and they will likely jump to a completely different IP subnet soon to evade the name-ban (and so I expect it will become a prolonged game of whack-a-mole.)

:sarcastic:

8
(verified same IP, merged accounts)

9
Quake / MOVED: Why I dont...
« on: July 25, 2018, 10:34:42 AM »

11
Bot Drop / Re: Suspicious behavior
« on: March 03, 2018, 05:54:14 PM »
edit: Also... heads up... might be some dude who went by the name "Kill Dave" showing up soon to say I was wallhacking. Some numbskull on vanilla asked if I was cheating, and I kinda trolled him by saying "probably". Might be Slobb using an alias though. Whoever it is, it's probably the same dickbag that changes his name 20 times a day and trolls everyone.

Appears to be the latter. (Not Slobb.)

It's the random alias Florida *.res.bhn.net player.

Many of their most frequently-appearing aliases involve some form of 'camp':

Campy, CampTown, The Camp, Jed Campit, etc.

Or: PIG, pwr:pig, etc.

Or political stuff: Dumb Lib Tard, Team Trump, Kill A LIB, TRUMP is USA!, etc.


:spam:



12
Bot Drop / Re: Suspicious behavior
« on: March 03, 2018, 01:48:47 PM »
Hmm. The IP geolocation data suggests: "Hanover County Public Schools, Ashland, Pennsylvania"


13
Quake FAQs, HOWTOs, and Articles / Re: What mouse are you using?
« on: February 28, 2018, 08:07:56 PM »
Side topic moved here: Re: What binds are you spamming?


14
Quake / Re: Which client for Windows 10 & anticheat?
« on: January 07, 2018, 12:52:01 AM »
5) Tried the "Quake 2 Starter" and was kicked for not having anti-cheat.

We don't have many forced-AC subnets.


15
Bot Drop / Re: exec wallhack.cfg
« on: January 01, 2018, 04:57:33 PM »
I asked him if it was a joke and got no response, so perhaps it was NOT a joke. I stayed on for several minutes after making the condump, watching his play but not recording it, and perhaps I should've. Just before he quit, he had been prefiring a BFG and turning to point at a player on the other side of a wall, and despite his apparent medium skill level at aiming and movement, he didn't display any sound awareness I could notice. I seem to remember this players name (skjol) because I've seen them several times before and noticed odd or fishy behavior from them on one or two occasions.

He's had a stable IP for the past year or so, and there are a fair number of one-time-use aliases on there, but "skjol" is indeed the main alias, followed by "[QN]DD_Raven".

It could well be a joke. Though I suppose we could force AC on the IP.


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