Author Topic: Nade Tournament: 1st Edition : Settings & Rules  (Read 19370 times)

Offline R1CH

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Re: Nade Tournament: 1st Edition : Settings & Rules
« Reply #30 on: January 16, 2009, 03:33:39 PM »
If you're having trouble getting AC to work (DaHang, haunted), PM me on IRC or something.
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Offline Laurelin

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Re: Nade Tournament: 1st Edition : Settings & Rules
« Reply #31 on: January 16, 2009, 03:56:54 PM »
haunted you can replace Kyper, sure.

--Correction--

If, leviathan accepts.

I feel it is unfair to replace someone's opponent, after signups deadline. I trust that leviathan cares more about playing games than going far. So I'll ask him. Otherwise - he will get a BYE.

Regards,
« Last Edit: January 16, 2009, 04:10:25 PM by Laurelin »
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Offline Laurelin

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Re: Nade Tournament: 1st Edition : Settings & Rules
« Reply #32 on: January 16, 2009, 04:14:18 PM »
Sorry haunted - it was refused.

Next time maybe just signup anyways and retract it if you can't.

--
So kyper - if you find strength to play - you're welcome.

Regards,
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Offline Laurelin

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Re: Nade Tournament: 1st Edition : Settings & Rules
« Reply #33 on: January 16, 2009, 07:48:37 PM »
Adrenal1ne won. Thanks for playing everyone, was really fun to watch.

Brackets:http://tastyspleen.net/quake/nade-tourney1/nade1/bracket_view.php
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Offline Laurelin

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Re: Nade Tournament: 1st Edition : Settings & Rules
« Reply #34 on: January 16, 2009, 08:00:36 PM »
For the Race to 120, this Saturday 17th, at 8pm EST.

Players will spawn with 5 nades in inventory. There will be more nades around the map that in the 1on1s.

Map will be voted from the 6maps of the Mappool:

http://tastyspleen.net/quake/forums/index.php?topic=10292.0
« Last Edit: January 16, 2009, 08:03:01 PM by Laurelin »
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Offline marijane

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Re: Nade Tournament: 1st Edition : Settings & Rules
« Reply #35 on: January 16, 2009, 08:03:16 PM »
Congrats Adren, even though i was done in 10 min :) had fun. gg's real !!
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Offline peewee_RotA

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Re: Nade Tournament: 1st Edition : Settings & Rules
« Reply #36 on: January 17, 2009, 04:28:56 AM »
Son of a... Sorry I was a no show last night. I'm probably going to be a no show tonight as well. Got a funeral to attend.
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Offline [BTF]5antana

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Re: Nade Tournament: 1st Edition : Settings & Rules
« Reply #37 on: January 17, 2009, 11:46:11 AM »
Wow this sucks. Spent the day with my grandmother who is getting surgery today, forgot all about the 1v1 :(

I should be able to make the 120 though. Let's have another one sometime, so that I can actually play lol :afro:
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Offline ReCycled

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Re: Nade Tournament: 1st Edition : Settings & Rules
« Reply #38 on: January 17, 2009, 12:14:32 PM »
Adrenal1ne won. Thanks for playing everyone, was really fun to watch.

Brackets:http://tastyspleen.net/quake/nade-tourney1/nade1/bracket_view.php

As I found out,  AdZila = Adrenaline

sneaky...
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Offline ReCycled

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Re: Nade Tournament: 1st Edition : Settings & Rules
« Reply #39 on: January 17, 2009, 12:21:14 PM »
Just a thought - I really think the server should be set to infinite grenades. I found that I spawned a few times yesterday (with no nades) and went to more than 3 locations until I got some (5). And since I couldn't use the blaster, I was basically defenceless. This may be a problem in the FFA match. Compare it to a rail server. Do you spawn with nothing, then go look for slugs? Its a one-weapon tourney. Why look for ammo?
 :bigshades:
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Offline console

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Re: Nade Tournament: 1st Edition : Settings & Rules
« Reply #40 on: January 17, 2009, 12:33:30 PM »
Just a thought - I really think the server should be set to infinite grenades. I found that I spawned a few times yesterday (with no nades) and went to more than 3 locations until I got some (5). And since I couldn't use the blaster, I was basically defenceless. This may be a problem in the FFA match. Compare it to a rail server. Do you spawn with nothing, then go look for slugs? Its a one-weapon tourney. Why look for ammo?

I changed it last night so you spawn with 5 grenades.

There's quite a bit of ammo on the map. 

It's true we could set +ia ... or we could increase the number of grenades you spawn with.

I figured +ia might be less interesting... dunno?

:exqueezeme:
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Offline ReCycled

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Re: Nade Tournament: 1st Edition : Settings & Rules
« Reply #41 on: January 17, 2009, 12:44:01 PM »
If you spawn with 10 that should be cool. Part of the 1 vs 1 strategy I found, much to my chagrin, was for the opponent to go collecting nades while on the run, and keep as much away from the opponent as possible. But 10 should last. You'll be blowed up before you can use them all.
 :blowup:
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Offline Laurelin

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Re: Nade Tournament: 1st Edition : Settings & Rules
« Reply #42 on: January 17, 2009, 02:35:36 PM »
Hi Recycled,

This is the FFa vs tdm theme again. The weapon-stay vs the items-collecting. I thought it was just great how you had to collect your nades. It is less spammy and allows someone to try and control the map (although I don't think it really is possible in 1on1 nade 'no health') It leans more into the tdm definitely. I had the impression that people enjoyed it. Thanks for your input though, if we run a second one, I will run a vote for these settings!

Regards,
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Offline adz1La

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Re: Nade Tournament: 1st Edition : Settings & Rules
« Reply #43 on: January 17, 2009, 03:41:08 PM »
only map that you can control from the looks of last night was dm7...see kyper-levi.
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Re: Nade Tournament: 1st Edition : Settings & Rules
« Reply #44 on: January 17, 2009, 05:37:58 PM »

Race to 120 tourney results posted top of this thread.

GG
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