Author Topic: TS500 3  (Read 53288 times)

Offline [BTF]DeathStalker

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Re: TS500 3
« Reply #30 on: October 22, 2006, 09:49:07 AM »
PREDM1

I must say, I AGREE !!!!
Let's play the map that lost the last TS500 map vote
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Re: TS500 3
« Reply #31 on: October 22, 2006, 11:40:42 AM »
id rather play a shitty edge remake than that shitty ass map  :humm:
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Offline quadz

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Re: TS500 3
« Reply #32 on: October 22, 2006, 12:17:11 PM »
I must say, I AGREE !!!!
Let's play the map that lost the last TS500 map vote

I would like to add hub.bsp to the list of maps that might be fun for a TS500.



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Offline [BTF] Reflex

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Re: TS500 3
« Reply #33 on: October 22, 2006, 12:36:27 PM »
How bout 2box4?  jk,  Just looked at hub.. could work..  and predm1,
 predm1 seems better structure wise...
more organised pathways
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Offline Bleach

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Re: TS500 3
« Reply #34 on: October 22, 2006, 06:11:46 PM »
unlike most maps, predm1 almost seems like a PLACE, rather than another dm map


preacher makes great maps, in Q1 as well as Q2 (aerowalk is a q1 map) i dunno if he made doom stuff, but it wouldnt surprise me
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Offline [BTF]Jehar

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Re: TS500 3
« Reply #35 on: October 22, 2006, 07:12:02 PM »
A quick search of /idgames tells me that he hasn't, though of course it's not definite.

I wouldn't mind going on predm1 this time around, things will be a little more hectic though, no? It lacks larger open areas, though that could mean good things when avoiding bfgwhores. :P

Also, props to bleach for H.P.L. One of the greatest authors of the past century, and my personal favorite.
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Offline [BTF]Defiant!

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Re: TS500 3
« Reply #36 on: October 22, 2006, 08:06:50 PM »

I'd prefer city64 or hub

predm1 is a bit cramped and could use more weapons.  I like city64 and hub for the wide-open rail battles and faster movement.

Any other map suggestions? 

Def
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Offline [BTF]DeathStalker

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Re: TS500 3
« Reply #37 on: October 22, 2006, 09:27:23 PM »
I've got to retract what i said on my last post. Still have to go with City64. I only pray it's not hub. No disrespect to you quads, i've just always had a huge dislike for that one
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Offline quadz

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Re: TS500 3
« Reply #38 on: October 22, 2006, 09:37:29 PM »
I've got to retract what i said on my last post. Still have to go with City64. I only pray it's not hub. No disrespect to you quads, i've just always had a huge dislike for that one

Dude, it's totally OK.

I mentioned hub.bsp, 'cause I think it's an interesting map w/ regard to ''verticality''.
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Re: TS500 3
« Reply #39 on: October 22, 2006, 09:58:25 PM »
I've always liked spogsp1 and fusion.  base64 is great just because I am a fan of the single player maps. 

I have to agree with my good friend quadz on this one!  Nice selection!
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Offline jägermonsta

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Re: TS500 3
« Reply #40 on: October 23, 2006, 06:11:45 AM »
Haven't played in any of the TS500s since they were always scheduled on bad days for me. So I don't really care what map is played.

Oh play city1.   :eyecrazy:   :lolsign:
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Offline Jay Dolan

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Re: TS500 3
« Reply #41 on: October 23, 2006, 06:46:17 AM »
I'm glad someone else mentioned fusion.  This map was released in 1998 and is, imo, one of the very best 3rd party levels ever produced.









http://jdolan.dyndns.org/jaydolan/files/fusion.zip

And, of course, there's always http://jdolan.dyndns.org/jaydolan/files/qmass2dm6.zip  ;D

Offline jägermonsta

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Re: TS500 3
« Reply #42 on: October 23, 2006, 07:36:04 AM »
Would be nice to play a map people don't know to to well. Maybe prove they have a little more talent then map knowledge.
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Offline PANTONE 7717C

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Re: TS500 3
« Reply #43 on: October 23, 2006, 10:24:31 AM »
... regarding powerups;
For bigger FFA's like this it might be nice to have the quad spawn in random locations. I say this because I just found a way to make that possible, using some settings from Dm8 with its 'teamed' powerups that succeed each other. The idea is to spawn multiple quads (maybe up to 10) across the map. Of course only one quad will be available at any given time but they will be succeeding each other, just like a chain reaction.
So the initial quad-pickup will be in its original location, then 60 seconds after it's been taken the second quad will spawn in a different and (for the players) unknown location. After that the third quad again spawns somewhere else, et cetera.
Players who use a timer still know when the quad is back, however no one will know beforehand where it will spawn. This way it more or less becomes a matter of luck to stumble upon a quad. Just saying it's possible and might be something to consider. :?:
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Offline ReCycled

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Re: TS500 3
« Reply #44 on: October 23, 2006, 01:03:41 PM »
... regarding powerups;
For bigger FFA's like this it might be nice to have the quad spawn in random locations. I say this because I just found a way to make that possible, using some settings from Dm8 with its 'teamed' powerups that succeed each other. The idea is to spawn multiple quads (maybe up to 10) across the map. Of course only one quad will be available at any given time but they will be succeeding each other, just like a chain reaction.
So the initial quad-pickup will be in its original location, then 60 seconds after it's been taken the second quad will spawn in a different and (for the players) unknown location. After that the third quad again spawns somewhere else, et cetera.
Players who use a timer still know when the quad is back, however no one will know beforehand where it will spawn. This way it more or less becomes a matter of luck to stumble upon a quad. Just saying it's possible and might be something to consider. :?:

The "Launch Command" map spawns the quad in at least 3 different locations, Pan. Maybe just copy those rules (making sure it doesn't spawn inside a wall or something) and that could work.

 
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