Author Topic: 2vs2 - DaHanG OWNS [TC]Granny in teams, HILARIOUS - q2dm1  (Read 29089 times)

Offline paradisel0st

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #15 on: April 25, 2006, 08:17:29 AM »
Um Granny ( :raincloud:) that other demo that DaHanG posted was his demo that HE recorded (not me chasing him).  He also recorded his own pov of this match as far as I know as well. He would have no problem posting it. I can't believe you think he was botting.  :lolsign:  :lolsign:


You know you got destroyed in that demo.  :sorry:
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Offline console

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #16 on: April 25, 2006, 09:14:32 AM »
well thats when someone who should be admin like me will explain it for u..

Now that's comedy. :smiley_abnh:

anytime someone is using a bot and records it themself u will see when they use mg,cg and rg
that the cursor will twitch back and forth on an opponent instead of smooth aim.

Here's how demo recording works.  Relevant code is hilighted in yellow.

1. Every frame, the client reads packets from the server, and parses them:
/*
=================
CL_ReadPackets
=================
*/
void CL_ReadPackets (void)
{
    while (NET_GetPacket (NS_CLIENT, &net_from, &net_message))
    {
//  Com_Printf ("packet\n");
        //
        // remote command packet
        //
        if (*(int *)net_message.data == -1)
        {
            CL_ConnectionlessPacket ();
            continue;
        }

        if (cls.state == ca_disconnected || cls.state == ca_connecting)
            continue;       // dump it if not connected

        if (net_message.cursize < 8 )
        {
            Com_Printf ("%s: Runt packet\n",NET_AdrToString(net_from));
            continue;
        }

        //
        // packet from server
        //
        if (!NET_CompareAdr (net_from, cls.netchan.remote_address))
        {
            Com_DPrintf ("%s:sequenced packet without connection\n"
                ,NET_AdrToString(net_from));
            continue;
        }
        if (!Netchan_Process(&cls.netchan, &net_message))
            continue;       // wasn't accepted for some reason
        CL_ParseServerMessage ();
    }

    //
    // check timeout
    //
    if (cls.state >= ca_connected
     && cls.realtime - cls.netchan.last_received > cl_timeout->value*1000)
    {
        if (++cl.timeoutcount > 5)  // timeoutcount saves debugger
        {
            Com_Printf ("\nServer connection timed out.\n");
            CL_Disconnect ();
            return;
        }
    }
    else
        cl.timeoutcount = 0;
   
}


2. The client parses each packet from the server. If recording a demo, the client writes the data it received from the server to the demo file.
void CL_ParseServerMessage (void)
{
    int         cmd;
    char        *s;
    int         i;

    if (cl_shownet->value == 1)
        Com_Printf ("%i ",net_message.cursize);
    else if (cl_shownet->value >= 2)
        Com_Printf ("------------------\n");

//
// parse the message
//
    while (1)
    {
        if (net_message.readcount > net_message.cursize)
        {
            Com_Error (ERR_DROP,"CL_ParseServerMessage: Bad server message");
            break;
        }

        cmd = MSG_ReadByte (&net_message);

        if (cmd == -1)
        {
            SHOWNET("END OF MESSAGE");
            break;
        }

        if (cl_shownet->value>=2)
        {
            if (!svc_strings[cmd])
                Com_Printf ("%3i:BAD CMD %i\n", net_message.readcount-1,cmd);
            else
                SHOWNET(svc_strings[cmd]);
        }
   
    // other commands
        switch (cmd)
        {
        default:
            Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message\n");
            break;
           
        case svc_nop:
//          Com_Printf ("svc_nop\n");
            break;
           
        case svc_disconnect:
            Com_Error (ERR_DISCONNECT,"Server disconnected\n");
            break;

        case svc_reconnect:
            Com_Printf ("Server disconnected, reconnecting\n");
            if (cls.download) {
                //ZOID, close download
                fclose (cls.download);
                cls.download = NULL;
            }
            cls.state = ca_connecting;
            cls.connect_time = -99999;  // CL_CheckForResend() will fire immediately
            break;

        case svc_print:
            i = MSG_ReadByte (&net_message);
            if (i == PRINT_CHAT)
            {
                S_StartLocalSound ("misc/talk.wav");
                con.ormask = 128;
            }
            Com_Printf ("%s", MSG_ReadString (&net_message));
            con.ormask = 0;
            break;
           
        case svc_centerprint:
            SCR_CenterPrint (MSG_ReadString (&net_message));
            break;
           
        case svc_stufftext:
            s = MSG_ReadString (&net_message);
            Com_DPrintf ("stufftext: %s\n", s);
            Cbuf_AddText (s);
            break;
           
        case svc_serverdata:
            Cbuf_Execute ();        // make sure any stuffed commands are done
            CL_ParseServerData ();
            break;
           
        case svc_configstring:
            CL_ParseConfigString ();
            break;
           
        case svc_sound:
            CL_ParseStartSoundPacket();
            break;
           
        case svc_spawnbaseline:
            CL_ParseBaseline ();
            break;

        case svc_temp_entity:
            CL_ParseTEnt ();
            break;

        case svc_muzzleflash:
            CL_ParseMuzzleFlash ();
            break;

        case svc_muzzleflash2:
            CL_ParseMuzzleFlash2 ();
            break;

        case svc_download:
            CL_ParseDownload ();
            break;

        case svc_frame:
            CL_ParseFrame ();
            break;

        case svc_inventory:
            CL_ParseInventory ();
            break;

        case svc_layout:
            s = MSG_ReadString (&net_message);
            strncpy (cl.layout, s, sizeof(cl.layout)-1);
            break;

        case svc_playerinfo:
        case svc_packetentities:
        case svc_deltapacketentities:
            Com_Error (ERR_DROP, "Out of place frame data");
            break;
        }
    }

    CL_AddNetgraph ();

    //
    // if recording demos, copy the message out
    //
    // we don't know if it is ok to save a demo message until
    // after we have parsed the frame (so we wait until demowaiting
    // is clear, which means we have received a complete non-delta-
    // compressed frame, and can begin recording)
    //

    if (cls.demorecording && !cls.demowaiting)
        CL_WriteDemoMessage ();

}


3. The client writes the message from the server to the demo file.  This is the only data that is written to the demo file. It all comes from the server. Locally-run hacks DO NOT write special data to the demo file. It all comes from the server.  Anyone spectating can record the equivalent data sent by the server.  It doesn't matter if someone records a demo locally.  You get zero information about locally-run hacks in a locally-recorded demo, except information that is available to everyone spectating.
/*
====================
CL_WriteDemoMessage

Dumps the current net message, prefixed by the length
====================
*/
void CL_WriteDemoMessage (void)
{
    int len, swlen;

    // the first eight bytes are just packet sequencing stuff
    len = net_message.cursize-8;
    swlen = LittleLong(len);
    fwrite (&swlen, 4, 1, cls.demofile);
    fwrite (net_message.data+8, len, 1, cls.demofile);

}



Hope this clears things up,

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Offline deft

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #17 on: April 25, 2006, 10:13:11 AM »
raped idiot.
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Offline paradisel0st

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #18 on: April 25, 2006, 10:23:52 AM »
lmao, agreed.
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BigwigKEA

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #19 on: April 25, 2006, 11:54:16 AM »
God I hate programming and code. I can't see why the yellow things are more relevant then anything else in all this code.  :help:  :dohdohdoh: :dohdohdoh:
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Offline naymlis

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #20 on: April 25, 2006, 12:28:05 PM »
its ok ure not alone bigwig
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Offline console

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #21 on: April 25, 2006, 12:29:13 PM »
I can't see why the yellow things are more relevant then anything else in all this code.

;D  In short, it just shows that demos consist only of unaltered data received from the server.  Thus, any assertion that a locally-recorded demo would reveal hacks that wouldn't show up in spectator demos, is baseless.  (Unless the bot-writer was an asshat and went completely out of his way to write a bunch of extra code for no other reason than to explicitly put a record of the hacks in the local demo data. . . . which would be stupid.)


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Offline DaHanG

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #22 on: April 25, 2006, 12:36:27 PM »
granny says
Quote
wonder what hes trying to hide? lol wait no i dont.. he hacks

i'm sure console's clear and thorough knowledge of the subject of a difference in demo recordings from different clients on the same person won't be enough to disprove granny's wild theory (in granny's view, of course). i don't really know where granny is trying to go with this, must be the anger alone driving his logic. anyways, to help calm him down and make myself look like a fool to everyone (since i hax and it's my pov) i'll upload the demo i recorded.
« Last Edit: April 25, 2006, 12:45:45 PM by DaHanG »
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Offline naymlis

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #23 on: April 25, 2006, 01:04:41 PM »
look how your xhair shakes when you're chaining.. you obviously hack, ban this jew.
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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #24 on: April 25, 2006, 01:22:51 PM »
lol , Cmone Granny dont let some randum nub aadmin tell ya how the game works . LMAO fookin joke :/


Granny it ever occur to you para recorded and posted the demo on his own ? Could it be ? o noooo . And I can say this not everyone records matches they play esp pick ups . Not many demos of me playing cause I seldom use it , unless stated in rules for a tournament or a league . Does that mean I hack? god I hope not cause id be the shitiest cheater ever LMAO .
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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #25 on: April 25, 2006, 01:36:28 PM »
u tell em spawn, lol... :D

i just asked din for a 1v1 around 20x but he wouldn't.. all he could talk about was how much me and playboy hack and that how much he used to own me over a year ago 20-0 easy and it wasnt worth his time. lol
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Offline playboy

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #26 on: April 25, 2006, 01:37:15 PM »
haha, granny is an idiot.
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Offline Spawn.Ds

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #27 on: April 25, 2006, 02:26:10 PM »
haha, granny is an idiot.

How could someone argue this , its sooo true   :lol:
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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #28 on: April 25, 2006, 04:00:43 PM »
ps. playboy hates me so ofcourse were gonna lose lol we were owning eachother all game

How could anyone not like you?   :P
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Offline paradisel0st

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #29 on: April 25, 2006, 04:26:12 PM »
anytime someone is using a bot and records it themself u will see when they use mg,cg and rg
that the cursor will twitch back and forth on an opponent instead of smooth aim.  BOTH of dahangs demos were recorded by paradiselost. why wouldnt u just record it yourself? what reason could there possibly be for having someone chase u and record it? hmm i wonder.

rofl so many clowns..

btw para your fukin retarded, i watched the demo of him using your name to 1on1 me cause hes scared shitless.  in the demo he tells u to record it for him rofl, explain the reason behind that jr. o u cant thats to bad.


Um yes he told me to record, but that wasn't the demo posted. He posted his own demo that HE recorded which you originally said I posted "2 demos" that I recorded in chase cam. You were implying that he has me record and post his games, because it "doesnt show his cheats" which console just completely proved is bullshit. That fact that he told me to record means absolutely nothing since that wasn't the demo posted. Wow that took me all of 5 seconds to completely disprove everything you said. Nice try, idiot. You're so stuck on yourself I can just picture your girlfriend banging on the bathroom door in the morning trying to get your ass out, but you're too busy admiring your mexi stash in the mirror.
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