Author Topic: 2vs2 - DaHanG OWNS [TC]Granny in teams, HILARIOUS - q2dm1  (Read 30673 times)

Offline paradisel0st

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #60 on: May 01, 2006, 05:21:49 PM »
Bigwig I'm assuming by your attempt at an insult that you're Canadian, but even if you're not I was only joking around.  :fight:

I'm only joking too...I was just poiting out the weight problem in the US as well as poking fun at you cuz of your comment. :)

For all I know you might be gay or a girl and have no chance even with fat girls.  :D

 :bigcry:  :lolsign:
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Offline DaHanG

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #61 on: May 01, 2006, 06:43:04 PM »
luci, granny does not touch other maps. with 99% of his q2 experience on edge and 1% on rage (about 1,250 games on rage), granny refuses to get raped by a slow moving old school legend who hasn't played competitively in years...especially on maps he's never seen.
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Offline Luci

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #62 on: May 01, 2006, 06:52:22 PM »
sad, o well i at least gave him a shot at me.  Those are the qcon maps and we can play each one for a whooping 15 minutes at that.  If he is old skewl then we could even use 20 min.  As far as a tourney goes nah, it ain't a tourney.  Just a good solid 1v1 match.  o well.

just got 1 thing to say to ya granny before ya start spitting jibberish

no ballz

accept the challenge or say i'm better than you.
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Offline haunted

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #63 on: May 01, 2006, 07:35:32 PM »
Granny did you go on strike today too?
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adrenal1ne

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #64 on: May 01, 2006, 10:46:00 PM »
reply to luci's post ya lil girl
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Offline console

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #65 on: May 02, 2006, 12:27:39 AM »
there is 100 times mroe jumps in edge because it was made to be the ultimate q2 map

Ohh, dude...  :-[  I thought you said you were old school.  :D :D :D :D :D :D  Don't you even remember the 3.10 - 3.14 physics?  Those jumps were nonexistant when edge was made.

No box jumps, no ramp jumps, no strafe jumping, no circle jumping...

None of the cool jumps appeared until 3.15.  (and, more trivially, air accel reduced and tweaked in 3.17 then un-tweaked and brought back optionally via sv_airaccelerate yielding the physics we know today as of 3.19 on.)

The crucial 3.15 change:
 - Player movement code re-written to be similiar to that of NetQuake and
   later versions of QuakeWorld.  Player has more control in the air and
   gets a boost in vertical speed when jumping off the top of ramps.

You can still get the 3.14 demo if you weren't around back then.  No jumps at all.

Edge designed for physics that didn't exist yet?  Seems unlikely...


Regards,

:mrgreen:
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adrenal1ne

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #66 on: May 02, 2006, 12:51:56 AM »
there is 100 times mroe jumps in edge because it was made to be the ultimate q2 map

Ohh, dude...
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Offline console

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #67 on: May 02, 2006, 01:33:44 AM »
lol im well aware of when double jumping became possible, like i said i played since beta, do u not listen?

I listen, but what I'm hearing is a bunch of factually incorrect bloviation.

did u not know that they planned to release .15 b4 q2 was even made?

Nice try...  ::)  I suppose they also planned to go "oops" and frantically back-pedal on part of the 3.15 physics and come out with the weird 3.17 compromise then go "oops" again and give us 3.19?

I'm starting to wonder if you actually believe the ridiculous stuff you make up.


:dohdohdoh:
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adrenal1ne

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #68 on: May 02, 2006, 01:41:27 AM »



so two games with my eff% high than yours which turns into 5 in your mind and theres only like 10 trick jumps on rage.. ::)  someone cant count silly canadians..
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Offline haunted

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #69 on: May 02, 2006, 04:18:05 AM »
ztn3 has the 2nd most trick jumps?? wow you really dont play other maps.. that's funny hahah
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Offline daelmun

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #70 on: May 02, 2006, 07:42:33 AM »
lol, actually ztn3 is one of the maps with the lowest number trickjumps imo, well, maybe apart from ztn2 which also is quite boring from a trickjump point of view. A few doublejumps in each room (from stairs to rg from each side, from shards to ssg, from rl stairs to chain on each side of stairs, guess one could call jumping from mega to the other side a trickjump and doublejumping off stairs using the speed to get to lift), combined with dj/slope+rj's to mega/gl area and to roof it's a bit more but still quite few. ztn3 has nice speed and flow though, due to open areas and long straight corridors, as well as a few stairs that gives you a nifty speedboost when attacking mega area. Not a very big variety to the jumps though, not any harder more creative jumps as on q2dm1 (that I've seen at least, you never know of course).

I agree that jumps are a huge part of the q2 experience, and I can't picture myself playing without it. Have you ever played chastity belt duel? I think that's one of few maps that appeal to q2dm1-only players who enjoys a tad railing as well as the q2dm1 kind of movement, it plays really nice and has quite a few nice trickjumps that actually are essential when playing the map. Else I think q2dm3 (of all the q2dm maps) is great for showing off q2 movement, not just trickjumps but also showing off quick footwork under fire while balancing on the edge of lava pools. A good jumper benefits from good movement on this map more than any other imo. Unless you're the campy kind of player which I doubt you are (after all you're name isn't manip :righteous:).

Q2dm1 has tons of jumps, mostly due to maplayout of course, but also because people jump on it 24/7 as it is the single most played map in the history of q2. I still was suprised when I (as a newbie, or even more newbier player than now in your words) found half a dozen new jumps in a pretty short period of time (always impossible to say a jump is new, but not known in forms of being mentioned by others or shown in demos on q2 sites) after playing q2 for only half a year when putting some effort into it. And there are still more to be found, allthough I personally don't care that much anymore. I know you are trying to dj to RL from the water stairs, and I've tried that a long time ago and came quite close but no cigar. Ever tried standing still on top of the lowest box by amor in mega dj to light next to mega? Have only done it with speed, and even then it's crazy hard.
« Last Edit: May 02, 2006, 12:06:15 PM by daelmun »
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Offline console

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #71 on: May 02, 2006, 09:46:59 AM »
rofl cmon now console think about it. are u saying it was fluke that edge has 100 times more jumps than any other map?

Honestly? Yes.  I've always thought so.  I'd agree the only possible way to know for certain would be to ask the map designer.  But it seems to me significant historical evidence points to it being a fluke.

I was in my 9th (and final) year as a professional game programmer when q2 came out.  It was already well established common knowledge in programming and game design circles that some of the most fun gameplay came from things that were completely unplanned during the design process.  Happy accidents.

So when the 3.15...3.19 physics in q2 came out, and it added this awesome dimension of unplanned gameplay throughout all maps in the game--not just dm1--yeah: I thought, this is the single most awesome accidental feature in gaming history.

If you've played the single-player maps much, you'll know there's tons of jumps all over those maps too that weren't possible with the pre-3.15 physics.  Were those jumps also pre-planned?

I've always thought id Software never fully understood or appreciated the value of the happy accident of q2 physics and the enduring gameplay that resulted.  If they realized it, or had done it on purpose in q2, I'd have thought they might have incorporated the feature deliberately into future games.  But that doesn't seem to have happened.

Yes, I think i was a fluke.  I wish it weren't, because then probably their newer games would be more fun.

:badgrin:
« Last Edit: May 02, 2006, 09:48:54 AM by console »
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Offline naymlis

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #72 on: May 02, 2006, 10:10:11 AM »
Yes, I think i was a fluke.  I wish it weren't, because then probably their newer games would be more fun.

if only q4 had double jumps.. grr
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Offline haunted

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #73 on: May 02, 2006, 11:48:37 AM »
That actually popped in my mind too dael.. I wonder if granny would like chasity??

I agree w/ granny(about the only thing) about the set up in dm1 having a coorelation with the 3.15+ physics... The distances between the jumps are just too perfect.. I mean why would they create the set up to DJ then strafe to mega(tall block, small block w/ backpack armor, and even smaller block)??? Stuff like that are obvious signs to me that they planned to change the physics later on..

In my opinion dm3 is the ultimate map and NOT dm1.. for 4's, 2's, 2's, and ESPECIALLY duels it's the best strategical map to me. It also has plenty of cool/useful trick jumps.
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Offline daelmun

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Re: DaHanG OWNS [TC]Granny in teams, HILARIOUS
« Reply #74 on: May 02, 2006, 12:03:26 PM »
Only downside with q2dm3 is the ladders. Ladders are so f#
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