Author Topic: Q2PRO lighting broken  (Read 9145 times)

Offline rikwad

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Re: Q2PRO lighting broken
« Reply #45 on: October 05, 2021, 06:21:20 PM »
Anyone know where to download DirectQ II/DirectQ2? impossible to find a link to dl it, they're all dead i've been wanting to try it out.

If someone has it, could you atleast upload to a site for us to grab or put it on tastyspleens index under clients or w/e? lolol

Ask, and ye shall receive.


https://www.angelfire.com/mt2/quakebots/downloads.html

Scroll down to the CLIENTS section.

Moar.

https://github.com/mhQuake/DirectQII
https://forum.zdoom.org/viewtopic.php?f=12&t=47987&sid=43fa31a8a5ce80d3b65d967d4fe8d7db#p818132
https://code.google.com/archive/p/qindie-gl/
That's awesome. Good info.
« Last Edit: October 06, 2021, 08:45:02 AM by rikwad »
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Offline xboxownzuall

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Re: Q2PRO lighting broken
« Reply #46 on: October 06, 2021, 07:50:52 AM »
xboxownzuall source port list

rikwad source port list

r1q2
yamagi
unofficial 3.24 patch
modified 3.20 exe 1080p available on steam
zquake 3.26 (no fuzz)
q2pro
berserker q2
q2 xp
vulkan quake 2
kmquake 2
ultimate quake engine 2
quake 2 evolved
jake2
directQ2
quake 2 .net
quake 2 rtx

q2facelift
Quake2Max
EGL
Beefquake

Quetoo
Quake II Evolution
AprQ2
vitaQuakeII
iqq2
Cake
Quake2c
FTEQW
Fruitz of Dojo's Quake II


FTEQW that's a cool one. I can not get it to run online or very well at all :(

FTEQW seems awesome, but one problem lol the game wont even load single player, you try to launch and just returns to menu lmao.
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Offline rikwad

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Re: Q2PRO lighting broken
« Reply #47 on: October 06, 2021, 08:40:59 AM »
https://www.moddb.com/mods/arcane-dimensions

Best mod for Quake 1 ever.

I used FTEQW to run it. I highly recommend this to anyone who likes Quake or FPS games for that matter.
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Offline xboxownzuall

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Re: Q2PRO lighting broken
« Reply #48 on: October 06, 2021, 09:03:45 AM »
https://www.moddb.com/mods/arcane-dimensions

Best mod for Quake 1 ever.

I used FTEQW to run it. I highly recommend this to anyone who likes Quake or FPS games for that matter.

nope best quake 1 mod is lol, shame someone hasnt recreated quake 1 in doom3 engine or recreated all of n64 quake 2 in pc version of q2


https://www.youtube.com/watch?v=cFi-672U-Tw
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Offline xboxownzuall

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Re: Q2PRO lighting broken
« Reply #49 on: October 06, 2021, 09:06:37 AM »
quake 1 is awesome, but one thing i hate is ''NO CROUCH'' even in the official remaster of quake 1 they still didnt add a crouch goddamn it.

that's the games biggest flaw to me tbh.

Offline xboxownzuall

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Re: Q2PRO lighting broken
« Reply #50 on: October 06, 2021, 09:21:49 AM »
people always talk about ''2001'' version of duke, i want the 1998/quake 2 version it's the original vision of the game even tho they claim it doesnt ''exist'' load of bullcrap and unreal engine being a janky piece of crap is why the game was in development hell lol.


https://www.youtube.com/watch?v=OX0pfzoFDGU
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Offline xboxownzuall

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Re: Q2PRO lighting broken
« Reply #51 on: October 06, 2021, 01:28:49 PM »
ok i got fteqw working with build off site below, FTEQW is rather awesome even tho it's not the ''vanilla experience'' that's cool the dynamic lighting actually works with the standard q2 netcode protocol.

https://fte.triptohell.info/downloads
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Offline xboxownzuall

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Re: Q2PRO lighting broken
« Reply #52 on: October 08, 2021, 09:07:12 AM »
anyone have any links to beefquake? or quake2C or iqq2? or cake/quake 2? i cant find links for those source ports.

i've been on a mission trying every quake 2 source port i can find, if you can hook me up with some links to try them thanks lol.
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Offline rikwad

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Re: Q2PRO lighting broken
« Reply #53 on: October 08, 2021, 10:36:13 AM »
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Offline rikwad

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Re: Q2PRO lighting broken
« Reply #54 on: October 08, 2021, 11:44:50 AM »
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Offline Sharxigan

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Re: Q2PRO lighting broken
« Reply #55 on: October 08, 2021, 11:49:39 AM »
anyone have any links to beefquake? or quake2C or iqq2? or cake/quake 2? i cant find links for those source ports.

i've been on a mission trying every quake 2 source port i can find, if you can hook me up with some links to try them thanks lol.

If you post all of your acquired source port links here then i'll assist with the search.

There's no rush, we can leisurely amble.  :D


Better link for the beef:


http://fps.maros.pri.ee/index.php?event=611#google_vignette

There's quite a few Q2 ones at http://fps.maros.pri.ee/ rikwad.  8)

There's a new one for the list too. > Quake 2 Graphics Mod (Q2GM) - http://fps.maros.pri.ee/index.php?event=1226

List of source ports. > http://forum.tastyspleen.net/quake/index.php?topic=23282.msg235431#msg235431
« Last Edit: October 08, 2021, 12:29:31 PM by Sharkie »
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Offline rikwad

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Re: Q2PRO lighting broken
« Reply #56 on: October 09, 2021, 12:14:10 PM »
anyone have any links to beefquake? or quake2C or iqq2? or cake/quake 2? i cant find links for those source ports.

i've been on a mission trying every quake 2 source port i can find, if you can hook me up with some links to try them thanks lol.

If you post all of your acquired source port links here then i'll assist with the search.

There's no rush, we can leisurely amble.  :D


Better link for the beef:


http://fps.maros.pri.ee/index.php?event=611#google_vignette

There's quite a few Q2 ones at http://fps.maros.pri.ee/ rikwad.  8)

There's a new one for the list too. > Quake 2 Graphics Mod (Q2GM) - http://fps.maros.pri.ee/index.php?event=1226

List of source ports. > http://forum.tastyspleen.net/quake/index.php?topic=23282.msg235431#msg235431

Nice 1 Sharkie. I noticed them but had only the beef on my mind. Still can't make it work -don't know if it's the OS or the Graphics driver.
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Offline Sharxigan

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Re: Q2PRO lighting broken
« Reply #57 on: October 09, 2021, 12:37:58 PM »
Have any of you tried jake2/quake 2? i cant seem to get it running, i installed java se 17 and installed all of Jake2-0.9.5-install.jar's files to a folder and put baseq2 in there but it wont launch it just says ''inititalizing client subsystem never launches tho stops doesnt do anything, picture attached of what id does.

https://bytonic.de/html/jake2.html

Dunno if this will help.

https://sourceforge.net/p/jake2/git/ci/master/tree/
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Offline Sharxigan

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« Last Edit: October 09, 2021, 04:02:12 PM by Sharkie »
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Offline rikwad

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Re: Q2PRO lighting broken
« Reply #59 on: October 09, 2021, 05:28:31 PM »
Ask, and ye shall receive.


https://www.angelfire.com/mt2/quakebots/downloads.html

Scroll down to the CLIENTS section.

thanks glad i got to try it, the lighting is borked tho disabled for chaingun/rail/machine gun and a few other weapons lol, what the hells up with these source ports totally borking the lighting effects? That was one of the biggest features of quake 2 when it launched ''COLORED LIGHTMAPS'' breaking this or removing it makes the game not quake 2.

This seriosuly pisses me off lol.

Vulkan quake 2 is superior to that directQ2 tho it has minor graphical glitches, but it's still being worked on atleast the lighting functions properly tho.

Going back to the old 3.20 renderer -the lighting for the chaingun/mgun is actually pretty amazing, especially when the enforcer is firing at you. I did just notice that in DirectQII the Enforcer fires out of the end of his chaingun arm like he should be and the shadows are much, much better. Also it has water warp effect like software, which I forgot. It really is too bad about that lighting though.

 Yamagi also has a Vulkan renderer option making it very close to Kondrak's but with http. Kondrak's does have the water warp effect and I don't think Yamagi does with the Vulkan renderer -could be wrong.

The truly shit thing about the original gl_ref is that the mouse goes a little strange after a bit and you need to "vid_restart" which does not really fix the problem. At least this is the case for my system -Win10 etc. That is even with MarkC's mouse fix so it's not an acceleration thing.

*just noticed that setting gl_dynamic to 2 or higher does increase the brightness of the dynamic lights from explosions etc. quite a lot in DirectQII.
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