Author Topic: Help setting up Railwarz CTF Linux Server  (Read 16125 times)

Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #105 on: August 28, 2016, 07:08:36 PM »
Added automatic log renaming to TMG, this makes it version 0.2.20.
The server log will be renamed on the schedule specified by new cvar logfile_rename, 1 = daily, 2 = weekly, 3 = monthly. The default value is 2.

Logging has been re-enabled and renaming is daily but server log is pretty useless and the continuous recycling of maps by the tournament timer keeps filling the log with countdowns even when no players are on the server. This is probably something that needs fixing.

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Re: Help setting up Railwarz CTF Linux Server
« Reply #106 on: August 29, 2016, 09:21:35 AM »
if theres improved performance in disabling logs im all for having them disabled cant say i ever look at them :)

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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #107 on: August 29, 2016, 08:04:41 PM »
To disable logging, including the chat log:

set logfile 0
set log_chat 0
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #108 on: September 17, 2016, 07:20:18 PM »
Here is updated Windows DLL for TMG 2.22 based on the current repository.
The .dll is Windows and the .so is Linux built on 2.6.32.15 kernel.

The .real. in the name makes the game DLL compatible with q2admin. Rename the files appropriately for your configuration.
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #109 on: September 24, 2016, 11:20:01 PM »
This is 0.2.24 version of TMG.
This fixes the bot wall-spawn and crush fragging the bots would get into when cycling through more than one or two maps.
This also fixes the lerping of the bots across the map at respawn.
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #110 on: November 09, 2016, 02:31:26 PM »
This is TMG version 0.2.30 for Linux and Windows.
Source code is here:
https://bitbucket.org/jwaggoner/tmg
Latest commit was 00cdd81 when these were built.

Changes in this version:
Added cvar: doors_stay_open to allow doors to remain open after they've been tripped. Default: 0
Stats logging now posts hooks launched and hooks planted as part of end of map statistics output.
For developers, added debug_spawn, debug_botspawn, debug_ops cvars for showing state of process output in console for these spawn events, if your bots are spawning inside walls this might help find the cause.
Extensive fixes for CTF and DM scoreboard messages where there was duplicated output causing exceedingly large scoreboard messages to be sent causing client overflows.
Changed OP_RED, OP_BLUE, OP_SPEC to plain RED, BLUE, SPEC tags in CTF and DM modes. The OP_ designation was causing commands to WallFly to be ignored.
Added cvars "flag_bonus" and "flag_auto_return". This allows admin to configure bonus points for picking up flag and for configuration of lost flag auto-return time. Default values 0 points, return time: 30 seconds.
Removed last vestiges of isop, ismop and op variables. Now assignment of oplevel handles all op qualifications. Only one variable to maintain.
OPS who have OP_PLAYERCONTROL access of any kind can now turn the 3ZB bots on and off from Operator's menu.
Turning bots on or off causes restart of current level.
Added controls in Bot Control menu for controlling bot_chat, bot_insult.
Fixed bug where highscores weren't showing up in intermission.
Added "location" command. This enables display of player X, Y, Z position and azimuth angle in center of HUD. This is an aid for admins to create custom entity files or r1q2 .override files to allow fixing of maps without needing to recompile them.
Extended range of railgun tracing. Rails can now score hits across entire map.
Operator-level players can now command changeover from CTF to DM via Op Menu.
Default names for DM and CTF config files are: ffa.cfg and railwarz.cfg.
File names for changeover can be changed by admin by modifying cvars: ffa_cfgfile and ctf_cfgfile.
Faster HUD update rates. HUD now updates every 0.2 seconds instead of every 0.8 seconds.
Improved calculation of FPH and removed the calculations from within the HUD function.
Added UTC mode to server time display in HUD.
Deleted show_time cvar.
Server time control is now controlled by "server_time". Use 0 for no time display, 1 for server local time, 2 for UTC time.
Cvar "tmgclock" still controls 12/24 hour time modes for local time but UTC is always 24 hour time.
Fixed configstrings overlap that caused bad output from "skins" server command.
Game doesn't display "Caps" in HUD for DM mode.

QW
« Last Edit: November 12, 2016, 10:19:29 PM by QwazyWabbit »
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #111 on: April 01, 2017, 07:22:51 PM »
TMG is now at version 0.2.35 and it now builds in 64-bit mode by default on Linux.
Source is available at https://bitbucket.org/jwaggoner/tmg.git

In addition to this work, ExpertCTF 4.0.5 source is available here:
https://QwazyWabbit@bitbucket.org/QwazyWabbit/expertctf.git
This mod also builds in 64-bit on Linux.

You must use 64 bit binaries of r1q2ded and q2admin or whatever
engine or admin tool you prefer.
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Offline beaver{KEA}

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Re: Help setting up Railwarz CTF Linux Server
« Reply #112 on: April 02, 2017, 01:59:52 PM »
Thank you Wabbit! for keeping Q2 Alive! :yessign: :heart: :heart: :heart:   :rocketright:  :bananaw00t: :rocketleft:
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Bring more Life back to your favorite mod! on discord chat!#gloom #vortex #qpong #kots #giex #q2jump #ra2 #wod #wodx #railwarz #LMCTF #LFireCTF #expertctf https://discord.gg/44gk8j9

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Re: Help setting up Railwarz CTF Linux Server
« Reply #113 on: September 30, 2018, 11:34:27 AM »

im trying to setup an east coast server on cent OS 7

i tried copying the files from dallas railwarz over to it and making all the ip changes to server.cfg serverstart file and q2admin.txt but it wasnt working

trying to re build r1q2 from source and get this error

[q2ctf@ns100835 binaries]$ ls
client  depends  game  Makefile  make.inc  r1q2ded  ref_gl
[q2ctf@ns100835 binaries]$ make all
make -C r1q2ded
make[1]: Entering directory `/home/q2ctf/quake2/r1q2-archive-master/binaries/r1q2ded'
cc -DDEDICATED_ONLY -DANTICHEAT -DNDEBUG -DLINUX -O2 -fno-strict-aliasing -Wall -ffloat-store -pipe -g -MF .depends/cmd.d -MMD   -c -o cmd.o ../../qcommon/cmd.c
../../qcommon/cmd.c:1546:1: fatal error: opening dependency file .depends/cmd.d: No such file or directory
 }
 ^
compilation terminated.
make[1]: *** [cmd.o] Error 1
make[1]: Leaving directory `/home/q2ctf/quake2/r1q2-archive-master/binaries/r1q2ded'
make: *** [r1q2ded] Error 2
[q2ctf@ns100835 binaries]$


i tried making the file cmd.d but maybe im doing something wrong



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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #114 on: September 30, 2018, 12:16:12 PM »
The following procedure assumes you have cloned the git archive from Tastyspleen with this command:
git clone https://github.com/tastyspleen/r1q2-archive.git

I put my copy in my account's quake2 folder.

From the terminal, drill down into the ~/quake2/r1q2-archive/binaries/r1q2ded folder and check to see if there is a .depends folder. This MUST exist before the build will work. ls -las will disclose it. If not, type mkdir .depends to create it.

Next, go up one directory level (cd ..) to the binaries directory and then type make r1q2ded and it should build correctly and report success. This will build r1q2ded for the native architecture of your machine. (64-bits is typical)
You will find the executable in the binaries/r1q2ded/ folder. This executable will use gamex86_64.so as the game dll.

« Last Edit: September 30, 2018, 12:58:45 PM by QwazyWabbit »
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #115 on: September 30, 2018, 12:19:18 PM »
If using make all you must create .depends in each of the folders in the binaries folder.
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Offline beaver{KEA}

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Re: Help setting up Railwarz CTF Linux Server
« Reply #116 on: October 01, 2018, 01:17:28 PM »
hmmm i think maybe that solved it for me.. going to test now and hope it all works! thank you!
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Re: Help setting up Railwarz CTF Linux Server
« Reply #117 on: October 01, 2018, 01:39:10 PM »
alright i got the server working kinda

but i cannot get the server to start with the start script for some reason.

only way it will start is if i manually

./r1q2ded  start the server that way

then type game ctf

then exec railwarz.cfg


here is what i have in the start script not sure why its not working or execing the railwarz.cfg   maybe its a spacing issue or something?

or maybe the script just doenst work on Centos 7 possibly?
#!/bin/sh

nohup sh -c 'exec ./q2mon.pl ./r1q2ded 147.135.15.122 27910 +set game ctf +set logfile_name ctfserver.log +set logfile 0 +exec railwarz.cfg  > /dev/null 2> log/tmgserver-err.log &'
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #118 on: October 02, 2018, 06:06:51 AM »
It might not show anything informative but look at the log/tmgserver-err.log and see what it says.

Try not using a shell script to start the start script and see what happens.


Another thing to try is to run the startup without the exec wrapper and do it from the command line to see all the output.

./q2mon.pl ./r1q2ded 147.135.15.122 27910 +set game ctf +set logfile_name ctfserver.log +set logfile 0 +exec railwarz.cfg
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