Author Topic: Help setting up Railwarz CTF Linux Server  (Read 44937 times)

Offline bvughtoonice

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Re: Help setting up Railwarz CTF Linux Server
« Reply #60 on: June 15, 2016, 04:02:53 PM »
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Yes, the entry into the server is captured and instead of putting the client into the game as a player, as most mods do, it holds him in a message of the day (MOTD) screen until he hits a key. Any key will do.

Once he hits a key it puts the MOTD away and presents him with the FreeCam view, but even that is broken since you can't tilt the view. It moves and pans OK but won't tilt until you cycle into one of the chase modes or go out of spectator and back in, then it fixes itself. I remember something like this problem with other chase cams but I don't remember what I did to fix it. I have not looked at my past notes yet to see if I documented it. Low priority right now.

Once a player is past that first MOTD screen all chats are transmitted, it's only that first capture for the MOTD that mutes players or WallFly.

The solution will be either:
1. Put up the MOTD for a few seconds, then drop them into spectator mode.
2. Don't make the MOTD screen a mode. Transmit the MOTD text in center of screen and take the player directly to spectator without the capture effect. ( I think I like this idea best. )

I tried to skip the MOTD and not present it, this made the menu hang and I couldn't pull up the join menu. The logic is full of gotcha's and it's a bit tangled up right now. Too many conditions have to be set and they are all interdependent. I'm working on it but it has to stew in my brain for a while. :)

I have fixed the DM mode (I think) and it is playable. Give it a shakedown and let me know if you see anything else that needs fixing. Presentation of the scoreboard looks funky to me but I have not seen it on a full server with spectators and real players.

Modes for you to test:
CTF rails. (ctf = 1, railserver = 1)
CTF all weaps. (ctf = 1, railserver = 0)
DM rails. (ctf = 0, railserver = 1)
DM all weaps. (ctf = 0, railserver = 0)

Also something to test is tech power-ups and their spawns and mask-outs. I have not taken the time to test all those combinations and it would be nice to know if that logic is all working correctly.

I think I also spotted a bug in the CTF mode. If a flag is dropped by a fragged player it can sometimes end up inside a solid. Once it's there it won't return itself to base and it's stuck where nobody can pick it up. I'd like to know if you guys have seen that happen.

The bots work in CTF and DM, I think these are the ZigBots that Focalor referenced recently. They shoot rails out their ass and do some amazing dodges and double-jumps. Pure evil.

If you can test and spot more bugs and give me ways to reproduce them I can run them down and fix them here.
every once in a while the flag cannot be picked up we had never been sure if its certain maps or the mod its self. but this does help explain that phenomena. doesnt happen too often just sometimes..

weird even the flag sometimes returns after a long long time.. other times it never does and we end up changing map or waiting for time to end.
----------
I have been meaning to pull q2admin out and start fresh to make sure there are no txt files from another source. i noticed there is MOTD in q2admin.. Not sure where it displays or if its the same MOTD in the server.cfg

ill look more into this soon
----------------

Ill test out all those CTF/DM rail/allweapons modes. and report back

the tech powerups ill have to look into not sure how those are turned on or off

I have a friend running a TMG railwarz bot server his bots having hooking routes that he has setup. I've been telling him about all the new improvements to TMG. He would like to update his build of TMG eventually to one of the more current ones you have been working on. he is running Windows tho so will need the latest .dll

i still havent looked into visual studio yet to learn how to build the .dll from source.

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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #61 on: June 15, 2016, 05:49:11 PM »
On Windows, if you have VS installed, clone the repository to whatever working directory you choose. In the TMG directory you'll find TMG.sln, the solution file for the VS project. Double-click that and VS ought to launch and open the project. You'll have to tweak the project settings to build the debug and release mode DLLs in the right places but most of the project settings should be correct. Definitely not as easy as on Linux and Microsoft did themselves no favors when they separated the GUI from the makefile scheme and required separate installation of command line tools. That might change once they've fully adopted clang but we have to suffer for now.
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Offline bvughtoonice

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Re: Help setting up Railwarz CTF Linux Server
« Reply #62 on: June 21, 2016, 03:07:53 PM »
Quote
I have fixed the DM mode (I think) and it is playable. Give it a shakedown and let me know if you see anything else that needs fixing. Presentation of the scoreboard looks funky to me but I have not seen it on a full server with spectators and real players.

Modes for you to test:
CTF rails. (ctf = 1, railserver = 1)
CTF all weaps. (ctf = 1, railserver = 0)
DM rails. (ctf = 0, railserver = 1)
DM all weaps. (ctf = 0, railserver = 0)

Also something to test is tech power-ups and their spawns and mask-outs. I have not taken the time to test all those combinations and it would be nice to know if that logic is all working correctly.

just tested FFA mode and i can now join the game awesome! :) now just to get quake2 running on a second port so i can run FFA and CTF at same time.

i tested both CTF railwarz/all weapons FFA railwarz/all weapons no issue joining any game.

The techs seem to only work in all weapons CTF mode.  i couldnt get them to work in the other 3 modes.

ive been talking to some players from Chile who are still using Match Mod 6.0 for instaGib CTF  They want to use the TMG mod but they like Railwarz CTF with techs  i guess something is hardcoded in set railserver that disables the techs?
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #63 on: June 22, 2016, 01:08:29 AM »
Yes. TMG rail server banishes all spawns. I don't know what it would take to spawn techs in railserver CTF. Something too look into.
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Offline bvughtoonice

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Re: Help setting up Railwarz CTF Linux Server
« Reply #64 on: June 22, 2016, 09:01:38 PM »
in FFA railwarz mode if we have the same skin as someone it wont let us frag each other.  not a big deal but if that could be changed it would be convenient to not have to ask people to change skins. :)
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #65 on: June 23, 2016, 08:31:35 AM »
Quote from: beaver{KEA} on June 22, 2016, 09:01:38 PM
Quote from: beaver{KEA} on June 22, 2016, 09:01:38 PM
in FFA railwarz mode if we have the same skin as someone it wont let us frag each other.  not a big deal but if that could be changed it would be convenient to not have to ask people to change skins. :)

I think that's actually configured in dmflags and this capability was common to all mods. Make sure the DF_SKINTEAMS, DF_MODELTEAMS, DF_NO_FRIENDLY_FIRE flags are not set by subtracting 64, 128 and 256, (448 total) from the dmflags value in your server configuration file. That's one of the things the operator has to configure when changing from CTF to FFA.
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Offline bvughtoonice

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Re: Help setting up Railwarz CTF Linux Server
« Reply #66 on: June 23, 2016, 02:37:01 PM »
setting the dm flags didnt help and i guess the players need to be different models not different skins. in order to frag each other.
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #67 on: June 23, 2016, 05:18:46 PM »
Quote from: beaver{KEA} on June 23, 2016, 02:37:01 PM
Quote from: beaver{KEA} on June 23, 2016, 02:37:01 PM
setting the dm flags didnt help and i guess the players need to be different models not different skins. in order to frag each other.

You don't SET the bits, you clear them. Subtract 448 from whatever is in dmflags, that is your new value. But it must never be less than 0. The value in dmflags must always be a positive integer between 0 and 65535. It's a bitmap so it confuses a lot of people.
« Last Edit: June 23, 2016, 05:47:15 PM by QwazyWabbit »
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Offline quadz

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Re: Help setting up Railwarz CTF Linux Server
« Reply #68 on: June 23, 2016, 08:02:22 PM »
Web-based dmflags calculator for Q2:

http://www.wiseup.org/tools/flagulator/

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Offline bvughtoonice

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Re: Help setting up Railwarz CTF Linux Server
« Reply #69 on: June 23, 2016, 08:13:37 PM »
awesome thank you guys the calculator really came in handy!

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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #70 on: June 23, 2016, 09:00:15 PM »
Fixed WallFly blockout tonight.

HUD motd now shows for 3 seconds and then closes, spawning player as spectator.

This should allow WallFly to speak freely and it also fixes FreeCam mode if humans don't hit a key but let it time out. If a player hits a key per the prompt, the tilt is still stuck but that's a bug for another day.

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Offline bvughtoonice

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Re: Help setting up Railwarz CTF Linux Server
« Reply #71 on: June 23, 2016, 11:22:43 PM »
the latest tmg build wont launch server for some reason.

Quote
Added packfile ./baseq2/pak0.pak (1106 files)
Added packfile ./baseq2/pak2.pak (2 files)
execing default.cfg
====== Quake2 Initialized ======
R1Q2 build 8012, compiled May  2 2016.
http://www.r1ch.net/stuff/r1q2/
Linux i386 (./r1q2ded-8012)

thats all that it says
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #72 on: June 23, 2016, 11:38:24 PM »
Quote from: beaver{KEA} on June 23, 2016, 11:22:43 PM
Quote from: beaver{KEA} on June 23, 2016, 11:22:43 PM
the latest tmg build wont launch server for some reason.

Quote
Added packfile ./baseq2/pak0.pak (1106 files)
Added packfile ./baseq2/pak2.pak (2 files)
execing default.cfg
====== Quake2 Initialized ======
R1Q2 build 8012, compiled May  2 2016.
http://www.r1ch.net/stuff/r1q2/
Linux i386 (./r1q2ded-8012)

thats all that it says

It's not loading the TMG game DLL. It appears to be loading the game DLL that comes with the r1q2 build. That DLL is vanilla quake2.

Either you copied the TMG DLL into the wrong folder or it was built wrong, but there should be a banner at the start announcing the version. Check you startup script too.

Another thing to check is that you have named the DLL's correctly.

When you use q2admin.so it must be named gamei386.so and it must be in your mod directory.
The TMG game DLL MUST then be renamed to gamei386.real.so and it must be in your mod directory.
The engine will look for and load the q2admin DLL, then the q2admin will look for and load the TMG DLL.
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Offline bvughtoonice

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Re: Help setting up Railwarz CTF Linux Server
« Reply #73 on: June 23, 2016, 11:42:41 PM »
ive done everything like normal or same way i have updated the .so file each time.

i delete the tmg directory.

i reclone it form bitbucket. then i overwrite the existing .so file in the ctf folder
 but ill try again... i was messing with q2admin maybe i screwed something up
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #74 on: June 23, 2016, 11:51:47 PM »
Quote from: beaver{KEA} on June 23, 2016, 11:42:41 PM
Quote from: beaver{KEA} on June 23, 2016, 11:42:41 PM
ive done everything like normal or same way i have updated the .so file each time.

i delete the tmg directory.

i reclone it form bitbucket. then i overwrite the existing .so file in the ctf folder
 but ill try again... i was messing with q2admin maybe i screwed something up

No need to re-clone. Go into the tmg/TMG folder and do git pull. Git will pull the files it needs and synchronize with the BitBucket repository.

Then do make all.

Once you have it built, do a cp gamei386.so ../../quake2/ctf/gamei386.real.so to copy it into your mod folder.

Once you have it running, if you want to keep a backup of the old DLL before copy the new one over do mv ../../quake2/ctf/gamei386.real.so ../../quake2/ctf/gamei386.real.so.old
« Last Edit: June 24, 2016, 02:32:48 AM by QwazyWabbit »
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