Author Topic: Help setting up Railwarz CTF Linux Server  (Read 21375 times)

Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #45 on: May 28, 2016, 08:22:24 PM »
Added cvar, dropflag_delay to allow server admin to control delay time before a player can pick up a flag he just dropped. Max. 3 secs, min 0, default is 1 sec.

Increased max. maps in maplist to 300. :)
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #46 on: May 29, 2016, 12:25:12 PM »
OK, highscores are fixed.

set highscores "1" to enable them.

Once enabled, commanding "hscore" will display the high scores list for the current map.
If highscores is set to zero, using cmd hscore displays the usual scoreboard, just as F1 would.
This doesn't interfere with F1 for normal scoreboard.

set show_highscores "1" to tell the server to display high score list during the intermission after displaying the scoreboard.

« Last Edit: May 31, 2016, 04:15:23 PM by QwazyWabbit »
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #47 on: May 31, 2016, 04:17:21 PM »
Added efficiency stats to HUD in player and chase modes.
Eff. is displayed as percentage and also as ratio of frags/shots fired.
Fixed match countdown timer format so it's always double digits in the HUD.
TMG is now version 0.2.12
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Offline beaver{KEA}

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Re: Help setting up Railwarz CTF Linux Server
« Reply #48 on: June 01, 2016, 07:34:05 PM »
look great! keep up the work!

http://efficiency both percentage and hits/total


bind key hscore
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Offline beaver{KEA}

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Re: Help setting up Railwarz CTF Linux Server
« Reply #49 on: June 02, 2016, 12:58:50 PM »
im running 2.12 and switched to DM server. but i cannot join or start playing for some reason.

also in CTF the highscores. im not sure if they are recording currently because we played a game and the next map the score didnt display but was higher that the ones listed.
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #50 on: June 02, 2016, 09:10:42 PM »
Quote from: beaver{KEA} on June 02, 2016, 12:58:50 PM
Quote from: beaver{KEA} on June 02, 2016, 12:58:50 PM
im running 2.12 and switched to DM server. but i cannot join or start playing for some reason.

also in CTF the highscores. im not sure if they are recording currently because we played a game and the next map the score didnt display but was higher that the ones listed.

I am on the road so I can't test this until after next week. A quick look at the code shows me there might be a problem with DM. It looks like it's always CTF but you can select rails or non-rails and play the usual weapons. Try keeping CTF set and turn off rails mode and see how that plays. At this point I'm not sure DM was ever a playable mode for this mod. I know CO-OP is definitely disabled.

If highscores is 1 the game is recording highscores files in ./ctf/cfg/hs/*.bin and *.txt. If in doubt, delete all the files in that folder and see that it creates new ones as it plays. If the highscores files already exist for a map it won't write new ones and you might see some ancient highscores from them. I don't think you'll have any problems deleting them with the game active, it doesn't keep those files opened or locked.

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Offline beaver{KEA}

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Re: Help setting up Railwarz CTF Linux Server
« Reply #51 on: June 03, 2016, 01:16:37 PM »
set ctf "1"  for CTF
set ctf "0" for FFA Railwarz

while in FFA railwarz mode im stuck in observer mode and cannot join. it worked a few weeks ago in an earlier build when i was still using windows server.
i thought i ether just fired +attack to join the match. maybe i hit tab then joined.
i tried typing ready in console but that didnt do anything ether.

-----------------------------------
i was trying to test the hscores.
but for some reason now when i pick up the flag.  i cannot hook anything. like the flag turns on gravity 100000000000000000
if i drop the flag i can hook again like normal.
did some more testing. this only happens after
rcon exec railwarz.cfg

so if i kill the server and launch the .sh everything is working fine
flag/gravity problem only when execing server.cfg after its going. weird.??

hscores are working well now. i had a some pemission issue on the folder or files that may have been preventing it from writing.
is there anyway to be notified at end of match that hscores were updated?
or even display the highscore chart at the very end before map change.
---------------------------------------------------
wallfly is on the server now.
from any other server i can goto mbrwz

i think i got q2admin installed right
Code: [Select]
Q2Admin Version 1.17.44-tsmod-2
==== InitGame (TMG 0.2.12 built Jun  3 2016) ====

but from mb chicago railwarz server i cannot invite! use goto command to go to other servers. is this a TMG mod issue? or maybe something with networking not being able to send and receive broadcast messages? or maybe a q2admin issue?

in the screen im running r1q2server
i see this if a player from another server invites

Code: [Select]
Rcon from 74.86.102.74:43267[WallFly[BZZZ]]: status
Unknown server command "!stuff"
Rcon from 74.86.102.74:43557[WallFly[BZZZ]]: sv !stuff WallFly[BZZZ] say YO! beaver{KEA} INVITES YOU TO GOTO ACMERWZ - TMG Railwarz CTF !
map              : xlctf2b
num score ping name            lastmsg ip address            rate/pps ver

Quote
You have not set a server ip.  Please add the following to q2admin.txt
serverip "ip" where ip matches the outgoing one of the server.
i tried adding the line
serverip "216.52.143.109:27910"

--------------------------------------------------------
air control/air accel
this is an oddball so if its not easy dont worry lol
i dont think anyone in railwarz cares for this feature. but if it could bring in some outsiders or improve the mod in some way it would be cool.

i was talking to someone once who enjoyed FFA railz +hook maybe on a lithium server? but they didnt like the railwarz mod.
their reasoning was in TMG railwarz there is no air control. or air accel? being able to move left right forward back in the air.

during the brief peiod we tried ACME Mod railwarz. we experimented with this. i think WORM turned on air accel or whatever but it didnt work quite the way i imagined. so it was disabled pretty quickly.

we get a lot of momentum going with the hook + bounce/strafe jump combination. so you move very fast in railwarz.
when air control was turned on in acme mod railwarz. i think it stopped forward momentum and let us kind of control the left right forward back.

ideally it would have been cool to steer a little bit left or right with out losing any forward velocity/speed we had gained.
« Last Edit: June 03, 2016, 04:46:45 PM by beaver{KEA} »
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #52 on: June 03, 2016, 06:35:02 PM »
Quote
hscores are working well now. i had a some pemission issue on the folder or files that may have been preventing it from writing.
is there anyway to be notified at end of match that hscores were updated?
or even display the highscore chart at the very end before map change.

It should have written a message in the server console and the log that it was unable to save the file. It would do it if it can't create the file or if the folder didn't exist. It doesn't put it to player consoles but I suppose it could. It's silent on success unless you set developer 1. The file is written early in the beginning of BeginIntermission but there are some long time delays in the scoreboard where it seems to pause. I didn't analyze it very closely because it seemed to be a logical place for it to be but the mod does have some delays built in where players could disconnect between the end of the match and the movement of all the clients to intermission. This might delete their scores before they could be sorted and saved. I'll have to test that and log the timestamps when those events occur but it will have to wait until I get home.

I noticed you had strange ownership on your home directory, they're all owned by root and that isn't the norm. Look into the "chown" command to see how to set ownership permissions on your home. Having to always su between root and your login isn't normal. I remember needing to compile and move the game DLL as root and run the game as regular user.

It looks like valid combos are
ctf 1/0
railserver 1/0

dm always 1, coop always 0

I'll test the mod in ctf 0 mode and see where it's broken. I have not touched the DM scoreboard code yet but there might be something hung in the spawn-up in FFA mode. The bots don't quite spawn perfectly either, I think they spawn at random points in some maps and they end up inside walls or spaces where they die. I'd like to see that fixed.

Use set show_highscores 1 in your config file to make it automatically show the high score table after the scoreboard intermission.

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Offline beaver{KEA}

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Re: Help setting up Railwarz CTF Linux Server
« Reply #53 on: June 07, 2016, 02:08:19 PM »
cool the highscores are showing properly at end of game. after scoreboard intermission.


couple players who like lithium style hook. helped me figure out the air control thing.
ill add some more ports eventually for this. both CTF and FFA

Lithium hook Settings
set sv_airaccelerate "10"
set sv_maxvelocity "10000"
set hook_speed "10000"
set hook_pullspeed "800"

These settings are very different from what the railwarz population is used to. Will be interesting to see what new players it may bring to the table. May fair better on a FFA Railwarz Lith Hook Server than CTF
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Re: Help setting up Railwarz CTF Linux Server
« Reply #54 on: June 11, 2016, 04:08:36 PM »
i took a closer look the other night at highscores.

they seem to be behind 10 or 15 points. i guess they are not recording the very last flag capture maybe?

10 points awarded to them team. 15 for the person who made the capture.

possibly the last few frags arent recorded as well i didnt look that closely at the numbers.
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #55 on: June 11, 2016, 09:59:32 PM »
I'll look at where the scores are captured and written to the file. There's a great deal of time between the frag or capture that triggers the intermission and the scoring of the game within the intermission. I suspect it's also possible to quit the server in the intermission and lose the registration of a high score.
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #56 on: June 14, 2016, 06:47:56 PM »
I'll look at where the scores are captured and written to the file. There's a great deal of time between the frag or capture that triggers the intermission and the scoring of the game within the intermission. I suspect it's also possible to quit the server in the intermission and lose the registration of a high score.

OK, the highscores are not recorded properly until BeginIntermission is called and that doesn't happen until the scoreboard view and mapvote timers have expired at the end of the match. The highscores as displayed at the rotation of the scoreboard or after the map is completed are correct but if you cmd hscores before the intermission is completed you'll get the wrong scores. I will have to see what can be done about making it more current.

TMG is very odd about player entry into the game and the scoreboards at intermission and it departs from normal Q2 entry and presentation in a lot of ways but it can be fixed, hopefully for the better. This is also related to the problem with commanding WallFly.
« Last Edit: June 14, 2016, 11:49:39 PM by QwazyWabbit »
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Re: Help setting up Railwarz CTF Linux Server
« Reply #57 on: June 15, 2016, 01:22:54 PM »
Maybe this is somewhat related. when we enter the game. the text/chat is not displayed until after we hit a key. so we might be missing out on someones text

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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #58 on: June 15, 2016, 03:28:30 PM »
Yes, the entry into the server is captured and instead of putting the client into the game as a player, as most mods do, it holds him in a message of the day (MOTD) screen until he hits a key. Any key will do.

Once he hits a key it puts the MOTD away and presents him with the FreeCam view, but even that is broken since you can't tilt the view. It moves and pans OK but won't tilt until you cycle into one of the chase modes or go out of spectator and back in, then it fixes itself. I remember something like this problem with other chase cams but I don't remember what I did to fix it. I have not looked at my past notes yet to see if I documented it. Low priority right now.

Once a player is past that first MOTD screen all chats are transmitted, it's only that first capture for the MOTD that mutes players or WallFly.

The solution will be either:
1. Put up the MOTD for a few seconds, then drop them into spectator mode.
2. Don't make the MOTD screen a mode. Transmit the MOTD text in center of screen and take the player directly to spectator without the capture effect. ( I think I like this idea best. )

I tried to skip the MOTD and not present it, this made the menu hang and I couldn't pull up the join menu. The logic is full of gotcha's and it's a bit tangled up right now. Too many conditions have to be set and they are all interdependent. I'm working on it but it has to stew in my brain for a while. :)

I have fixed the DM mode (I think) and it is playable. Give it a shakedown and let me know if you see anything else that needs fixing. Presentation of the scoreboard looks funky to me but I have not seen it on a full server with spectators and real players.

Modes for you to test:
CTF rails. (ctf = 1, railserver = 1)
CTF all weaps. (ctf = 1, railserver = 0)
DM rails. (ctf = 0, railserver = 1)
DM all weaps. (ctf = 0, railserver = 0)

Also something to test is tech power-ups and their spawns and mask-outs. I have not taken the time to test all those combinations and it would be nice to know if that logic is all working correctly.

I think I also spotted a bug in the CTF mode. If a flag is dropped by a fragged player it can sometimes end up inside a solid. Once it's there it won't return itself to base and it's stuck where nobody can pick it up. I'd like to know if you guys have seen that happen.

The bots work in CTF and DM, I think these are the ZigBots that Focalor referenced recently. They shoot rails out their ass and do some amazing dodges and double-jumps. Pure evil.

If you can test and spot more bugs and give me ways to reproduce them I can run them down and fix them here.
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Offline QwazyWabbit

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Re: Help setting up Railwarz CTF Linux Server
« Reply #59 on: June 15, 2016, 03:41:31 PM »
Quote from: beaver{KEA} on June 11, 2016, 04:08:36 PM
Quote from: beaver{KEA} on June 11, 2016, 04:08:36 PM
i took a closer look the other night at highscores.

they seem to be behind 10 or 15 points. i guess they are not recording the very last flag capture maybe?

10 points awarded to them team. 15 for the person who made the capture.

possibly the last few frags arent recorded as well i didnt look that closely at the numbers.

I've changed where the highscores get computed and written to the file so it should display correctly in the intermission with good current scores. The highscores table can't be updated demand and it won't reflect the latest until the next level change. If I try to grab current scores and update it fills up the table with today's high scores. After 10 hscore commands it's full but looks silly. This needs more work. I'd like to add the capability to make it keep current without filling the table with identical entries. Another feature I want to add is the ability to ask it in game about highscores for any map, a hscore mapname command and a hscore lastmap command.
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