andaction "DoJo MoJo"baricade "Baricade"fortsup " FortSupreme"mactf05 "mirror"gymctf2 "gymctf2"nxctf4 "Heartless"ul_ctf2 "instantBlues"marics_ctf21 "VariationBlues"lmctf39 "LMCTFBlues"rtctf1w "BletsNOdOORS"nxctf3 "Else Where"nxctf5 "Alpha Redux"winter "Winter is coming"codctf6 "Super Guido Bros"lfctf9 "Slips"xlctf2b "xlctf2b"marics_ctf18 "Pit"as2m7 "Caco"marics_ctf1 "Divides"sherm_ctf2 "TuTS"octoball "Octo-Rena"octo2beta "serenity"blckbase "Lightning Round"f2w "fatal2way" theshack "shack"stdctf4a "RumnChoke" trapped "trapped"ul_ctf1 "Rockon"q2uctf4 "DriedEdges"afctf2a "Crackho 2.0"slimyctf "Slime Mixer"lmctf34 "oldfortremake"mactf01 "oldFort"mactf03 "Doomed"ow01ctf "obiwan"mactf01 "oldFort"mactf03 "Doomed"mactf05 "mirror"mactf06 "kiukku"nxctf4b "Rampless" marics_ctf9 "NightsPlutonian"q2uctf1 "TooEdgy"codctf4 "type mapvote inConsole86MoreMaps!"enchanted "EnchantedCastle"geminictf "gemini temples"judctf1 "return fire"lmctf21 "bridge"lmctf22 "disputed"lmctf24 "trembling"lmctf31 "LMCTFReunion"b4ctfb "LushXL"rtctf1a "Bletsw.Door"rtctf3 "rtctf3"dgctf1 "CrackHo1.0"q2ctflr3 "OasisValley"q2ctfw4 "McKin Strong"smap14 "Twin Castles"smap17 "Return Fire"smap52 "RkNRllRebel" dr4ig02 "R.A.T.S."b9beta "CrazyTrain"fragtwca1 "Fragtown"marics_ctf4 "FacingDragons"marics_ctf6 "NarrowPass"marics_ctf7 "BothEnds"marics_ctf8 "ValleyShadow"marics_ctf14 "DragonXL"marics_ctf14_5 "DragonLite"marics_ctf15 "AnthrValymorShadows"marics_ctf16 "Under"marics_ctf17 "StoneSimp"marics_ctf19 "SuperPit"marics_ctf20 "DefAnxty"smap49 "Be Quick"lmctf33 "RockyRailCTF"beerct3 "NeonNexus"lfctf10 "Lush"as2m7rb "CacoRedBase"marics_ctf5 "TooManyCrates"smap53 "XL Night"lmctf36 "Gunslinger"lmctf41 "Airline"q2ctf1 "McKinley"q2ctf2 "Stronghold"q2ctf3b "SmeltII"outdoors "GreatOutdoors"marics_ctf2 "thunder roars"q2ctf4 "outland"q2ctf4a "outII"q2ctf8 "Hangar"lfctf1 "Neuro"lfctf4 "Clones"lfctf5 "Samurai"lfctf6 "Mines"lfctf7 "Mcshimn"lfctf8 "Dakyne"kitchen "kitch"pow2ctf "moshpit"lm2rail "LM2rail"lrail "LightRail"sr2 "SkyRail2-"cfctf1 "FeldMan Complex"codctf2 "Strong Resemblence"ul_ctf4 "Dragon Keep"gobctf1 "gobctf"nxctf1 "Neoxotb CTF 1"nxctf2 "Fleeting Fury"nxctf6 "Synthisis"nxctf7 "Tribute"gra1 "gra1"gra2 "gra2"gra2b "gra2XL"rpg "dragon"sumactf6 "sumactf6"
andaction "DoJo MoJo"baricade "Baricade"fortsup "FortSupreme"mactf05 "mirror"gymctf2 "gymctf2"nxctf4 "Heartless"ul_ctf2 "instantBlues"marics_ctf21 "VariationBlues"lmctf39 "LMCTFBlues"
im struggling through it all dont know anything about linux.running 64 bit version os cent os 6.i guess i got all the 32 bit libraries installed or whatever i needed to make everything work.i cloned it this time.after cloning do i just move the gamei386.so file into the ctf folder where i run my mod? or do i need to move all those object files too?
im just curious. if those 128 values were something higher. could i put more than 128 maps?also is there such a thing as varchar? in this language?There is no such thing as varchar in C. In C you must manage the size of strings yourself. If you say char array[10]; then you can put 10 characters into that array. To be a string in C it must terminate with '\0' so that means 9 'printable' chars plus the nul. There is no such thing as a C string type and if you put more than 10 chars into it you have overflowed the array and the results are undefined -- the program can, and probably will, malfunction. This is where bugs live.It's hard to say about that 128 array. Looking at the code, it's only used in one place and the actual maplist file is managed elsewhere in s_map.c and s_map.h and the size is managed dynamically. I see some strangeness going on between the maplist loading there and the actual map vote system. Let me look into this more deeply.
made a short list. and only last map displays in consoleQuoteandaction "DoJo MoJo"baricade "Baricade"fortsup "FortSupreme"mactf05 "mirror"gymctf2 "gymctf2"nxctf4 "Heartless"ul_ctf2 "instantBlues"marics_ctf21 "VariationBlues"lmctf39 "LMCTFBlues"