- Added "pain pics" to be used as either an ehancement or replacement for gl_polyblend 1. Similar effect to modern shooters when getting shot. (Uses attached pain_health.tga and pain_armor.tga. Note: These need to be scaled in code based on the resolution; currently these images are for 1920x1200 resolution.)- Crosshair grows or stretches upon picking up an item, similar to modern shooters. (Not perfect; notice the item pickup text flashes when using CL_AddPainPic2(), e.g. while spectating as it's coded.)- Created a nice and simple crosshair to be used with or without the crosshair stretch effect (See ch8.tga).- Added bobbing items; weapons/armor will bounce or bob, similar to Quake3. (cl_bobbing_items)- Added gl_timebasedfx; the world light and fog level is controlled based on the time of your computer. (gl_fog must be set to 1 (on) for fog level to be controlled)- Increased CMD_BACKUP from 64 -> 256 (Makes it less likely that you will freeze in place with only minimal packet loss)- Added cl_draw_playername, cl_draw_playername_x, cl_draw_playername_y from Q2PRO (view player names by pointing at them in game)- Added cl_smoothsteps from R1Q2 (only cl_smoothsteps 3 from R1Q2 is active when cl_smoothsteps > 0 is set) (Not a complete port from R1Q2, but seems to work.. albeit a bit glitchy?)- Allowed use of cl_maxpackets while cl_async is active; IIRC, it helps to save even more bandwidth, which I need.- Updated functions CL_LoadClientinfo and S_RegisterSexedSound() to better cope with some of the "skin" variable hacks such as "skin female/../male/grunt" or such. (Not perfect, but almost*.)- Fixed netgraph for widescreen resolutions (atleast up to the 1920x1200 that I use) (Needs to be fixed to scale by resolution; currently a hard-coded value.)- Increased CON_TEXTSIZE from 65536 -> 1048576 (1 MiB of console text) (I like to read the scrollback after several games - Modified m_accel code on Linux (for good or bad)
Jay, I got the following error at the end of the build:Undefined symbols: "_png_set_gray_1_2_4_to_8", referenced from: _LoadPNG in gl_image.old: symbol(s) not foundcollect2: ld returned 1 exit statusmake[1]: *** [releasei386/aq2] Error 1make[1]: *** Waiting for unfinished jobs....make: *** [release] Error 2