- Added cl_draw_playername, cl_draw_playername_x, cl_draw_playername_y from Q2PRO (view player names by pointing at them in game)
The main reason it requires folks to compile it on their own right now is that it is dynamically linked against libsdl, libpng, libcurl, .. On Windows, I could just distribute those .dll files alongside the binary and Windows would figure it out. It doesn't work that way on Mac, unfortunately.
BTW, there's a way to modify the library path embedded in the binary to make the load path relative to your app. We do this with libsdl on OS X because we can't statically link to it. (LGPL vs. closed-source app)It's been years since I've dealt with this, I'll try to recall the procedure...
# select Settings/Simple View/ Installation Settings# Change the "Path:" to "@executable_path/../Frameworks"# Build the framework
I actually had a dream about this last night. I had a mac for some reason, and the mouse bug was really messing me up. I could turn like 45 degrees left or right. Felt so real.
Update....I deleted the aprconfig.cfg generated by the game and then started the game up. Full mouse movement. Quit the game, and then edited gl_modulate, gl_mode, and vid_gamma in the aprconfig.cfg that was automatically generated. Started the game up, and joined dm/mutant servers, full mouse movement.Joined tourney4, mouse movement restricted. Is there anything special that I need to do to not get the mouse movement to be restricted on tourney4? Is there something about that mod that is different than dm/mutant that would require a vid_restart or whatever causes the mouse bug in the first place?