you can insert your own custom particle shapes/graphics in r1q2 w/ r1gl.you just have to make a small graphic, call it particle.png/pcx/jpg and place it in your baseq2 folder.It will probably need to have an alpha channel to look good (a transparent color: if you're using .pcx it's that horrid pink, if you're using .png it can be whatever color you choose to be trans)after that there's a couple of config commands to make it work the way you want:this one has to be in there for it to work:set gl_ext_point_sprite 1these ones you can adjust to resize the particles so you can see em the way you want. if you want them all identical, set them all to the same value.set gl_particle_size "8"set gl_particle_max_size "8"set gl_particle_min_size "8"here's the particle image I used:here's what it looks like with the settings above:edit:I made a config you can run to test it easily and a simple circle shaped particle image that looks pretty decent in-game:
WHAT THE FUCKNow my configs all fucked up and r1q2 wont FUCKING MAKE CHANGES NO MATTER HOW MANY FUCKING TIMES I ENTER THE FUCKING CVAR!!!!!
you cant change your config in the console in r1q2, i think.at least when i want to change it, i have to open my config, and then check the Read Only box.
Quote from: Zeppelin on November 16, 2010, 01:02:57 PMyou cant change your config in the console in r1q2, i think.at least when i want to change it, i have to open my config, and then check the Read Only box.Auuugh.Why do you guys keep editing your config.cfg ?If you edit autoexec.cfg instead, quake won't modify it.
I just added this lines to my config:set gl_ext_point_sprite 1set gl_particle_size "3"set gl_particle_max_size "3"set gl_particle_min_size "3"and yes, it is cutted should i try to change it to pcx?edit:the client doesnt recognize it in pcx or jpeg!the size keeps the same after chaging it, and its still cut off =((
Quote from: console on November 16, 2010, 02:53:28 PMQuote from: Zeppelin on November 16, 2010, 01:02:57 PMyou cant change your config in the console in r1q2, i think.at least when i want to change it, i have to open my config, and then check the Read Only box.Auuugh.Why do you guys keep editing your config.cfg ?If you edit autoexec.cfg instead, quake won't modify it.looli tried autoexec.cfg before, but i was aliased in some server, then i typed goto vanilla, and it loaded my autoexec and my name changed lolim used to my config.cfg
Quote from: Zeppelin on November 16, 2010, 03:25:25 PMQuote from: console on November 16, 2010, 02:53:28 PMQuote from: Zeppelin on November 16, 2010, 01:02:57 PMyou cant change your config in the console in r1q2, i think.at least when i want to change it, i have to open my config, and then check the Read Only box.Auuugh.Why do you guys keep editing your config.cfg ?If you edit autoexec.cfg instead, quake won't modify it.looli tried autoexec.cfg before, but i was aliased in some server, then i typed goto vanilla, and it loaded my autoexec and my name changed lolim used to my config.cfg Try typing goto vanilla2 FIRST, change your name, and THEN goto vanilla.
Quote from: Zeppelin on November 16, 2010, 01:33:08 PMI just added this lines to my config:set gl_ext_point_sprite 1set gl_particle_size "3"set gl_particle_max_size "3"set gl_particle_min_size "3"and yes, it is cutted should i try to change it to pcx?edit:the client doesnt recognize it in pcx or jpeg!the size keeps the same after chaging it, and its still cut off =((ah..the size of the actual image should stay the same, just those gl_particle settings should change to resize it on-screen.I'm not sure how much it matters, but I only use the numbers 1, 2 or multiples of 2 when setting pixel values.Try downloading it again from the post above, by right clicking the white circle and selecting "save as"since you are using r1gl and it will be the easiet way, save it as "particle.png" on your desktop.open it from there to make sure it's the right shape, and if so, copy it to your quake directory and over-write the first one..png format is the simplest format to deal with in r1gl that allows for transparency (.tga works, but a bit tougher to use)I think you may have changed the format incorrectly or something, and that could cause that sort of image error because it's reading it the wrong way and giving it a kind of offset error when it goes to display.