Author Topic: Round R1Q2 particles?  (Read 9196 times)

Offline fdrjk

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Re: Round R1Q2 particles?
« Reply #15 on: November 16, 2010, 12:54:49 PM »
WHAT THE FUCK

Now my configs all fucked up and r1q2 wont FUCKING MAKE CHANGES NO MATTER HOW MANY FUCKING TIMES I ENTER THE FUCKING CVAR!!!!!

 :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration:
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Offline Zeppelin

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Re: Round R1Q2 particles?
« Reply #16 on: November 16, 2010, 01:00:48 PM »
you can insert your own custom particle shapes/graphics in r1q2 w/ r1gl.

you just have to make a small graphic, call it particle.png/pcx/jpg and place it in your baseq2 folder.
It will probably need to have an alpha channel to look good (a transparent color: if you're using .pcx it's that horrid pink, if you're using .png it can be whatever color you choose to be trans)

after that there's a couple of config commands to make it work the way you want:

this one has to be in there for it to work:

set gl_ext_point_sprite 1

these ones you can adjust to resize the particles so you can see em the way you want.
if you want them all identical, set them all to the same value.

set gl_particle_size "8"
set gl_particle_max_size "8"
set gl_particle_min_size "8"


here's the particle image I used:



here's what it looks like with the settings above:



edit:

I made a config you can run to test it easily and a simple circle shaped particle image that looks pretty decent in-game:






thanks!!
will it mess with modified files checks?
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Offline fdrjk

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Re: Round R1Q2 particles?
« Reply #17 on: November 16, 2010, 01:02:30 PM »
WHAT THE FUCK

Now my configs all fucked up and r1q2 wont FUCKING MAKE CHANGES NO MATTER HOW MANY FUCKING TIMES I ENTER THE FUCKING CVAR!!!!!

 :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration:
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Offline Zeppelin

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Re: Round R1Q2 particles?
« Reply #18 on: November 16, 2010, 01:02:57 PM »
WHAT THE FUCK

Now my configs all fucked up and r1q2 wont FUCKING MAKE CHANGES NO MATTER HOW MANY FUCKING TIMES I ENTER THE FUCKING CVAR!!!!!

 :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration: :frustration:

lol
you cant change your config in the console in r1q2, i think.
at least when i want to change it, i have to open my config, and then check the Read Only box.
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Offline Whirlingdervish

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Re: Round R1Q2 particles?
« Reply #19 on: November 16, 2010, 01:05:39 PM »
afaik, that file doesn't come with q2, so it's not expected to be "stock" on anyone's q2.

 :thumbsup:


and Fader, what'd you do?!! None of those changes should have done anything bad to a config you already had.

Are you entering values in the console, or are you editting a config and restarting q2 from scratch?
The config I attached should go in baseq2, and not replace anything important.
You'd just run it from your console, using "exec particles.cfg" after q2 and a map has loaded.

In the future, only fiddle around with a Copy of your actual config and keep one backup that has no changes in case you get crazy and break something.
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Offline Zeppelin

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Re: Round R1Q2 particles?
« Reply #20 on: November 16, 2010, 01:14:08 PM »
i added those lines to my config and im trying to edit the particles size, but i dont see any changes.
they look big!
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Offline Whirlingdervish

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Re: Round R1Q2 particles?
« Reply #21 on: November 16, 2010, 01:25:40 PM »
the config I posted has them set to 16 pixels wide, which is really big.

It's just set that high so you can see what they are when you're testing.
In an actual application I don't see anyone using greater than a 4 pixel size or so.

not sure why it's not displaying correctly on yours, but that circular one shouldn't be cut off like that.

this is how it looks on my system:

http://img710.imageshack.us/g/quake086.png/

Here's the actual .png I'm using.. maybe it had a problem downloading:
« Last Edit: November 16, 2010, 01:33:03 PM by Whirlingdervish »
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Offline fdrjk

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Re: Round R1Q2 particles?
« Reply #22 on: November 16, 2010, 01:32:06 PM »
All I want is a yellow fucking railtrail, and I set it to read only, but it FLAT OUT REFUSES TO EXEC NEITHER MY CFG OR PAK

 :grrrr:
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Offline Zeppelin

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Re: Round R1Q2 particles?
« Reply #23 on: November 16, 2010, 01:33:08 PM »
I just added this lines to my config:

set gl_ext_point_sprite 1
set gl_particle_size "3"
set gl_particle_max_size "3"
set gl_particle_min_size "3"

and yes, it is cutted  :(
should i try to change it to pcx?

edit:
the client doesnt recognize it in pcx or jpeg!
the size keeps the same after chaging it, and its still cut off =((
« Last Edit: November 16, 2010, 01:53:06 PM by Zeppelin »
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Offline console

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Re: Round R1Q2 particles?
« Reply #24 on: November 16, 2010, 02:53:28 PM »
you cant change your config in the console in r1q2, i think.
at least when i want to change it, i have to open my config, and then check the Read Only box.

Auuugh.



Why do you guys keep editing your config.cfg ?

If you edit autoexec.cfg instead, quake won't modify it.


:dohdohdoh:
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Offline Zeppelin

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Re: Round R1Q2 particles?
« Reply #25 on: November 16, 2010, 03:25:25 PM »
you cant change your config in the console in r1q2, i think.
at least when i want to change it, i have to open my config, and then check the Read Only box.

Auuugh.



Why do you guys keep editing your config.cfg ?

If you edit autoexec.cfg instead, quake won't modify it.


:dohdohdoh:

lool

i tried autoexec.cfg before, but i was aliased in some server, then i typed goto vanilla, and it loaded my autoexec and my name changed :o lol
im used to my config.cfg  :D
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Offline Whirlingdervish

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Re: Round R1Q2 particles?
« Reply #26 on: November 16, 2010, 03:30:31 PM »
I just added this lines to my config:

set gl_ext_point_sprite 1
set gl_particle_size "3"
set gl_particle_max_size "3"
set gl_particle_min_size "3"

and yes, it is cutted  :(
should i try to change it to pcx?

edit:
the client doesnt recognize it in pcx or jpeg!
the size keeps the same after chaging it, and its still cut off =((

ah..

the size of the actual image should stay the same, just those gl_particle settings should change to resize it on-screen.
I'm not sure how much it matters, but I only use the numbers 1, 2 or multiples of 2 when setting pixel values.


Try downloading it again from the post above, by right clicking the white circle and selecting "save as"

since you are using r1gl and it will be the easiet way, save it as "particle.png" on your desktop.
open it from there to make sure it's the right shape, and if so, copy it to your quake directory and over-write the first one.

.png format is the simplest format to deal with in r1gl that allows for transparency (.tga works, but a bit tougher to use)

I think you may have changed the format incorrectly or something, and that could cause that sort of image error because it's reading it the wrong way and giving it a kind of offset error when it goes to display.
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Offline fdrjk

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Re: Round R1Q2 particles?
« Reply #27 on: November 16, 2010, 03:40:42 PM »
you cant change your config in the console in r1q2, i think.
at least when i want to change it, i have to open my config, and then check the Read Only box.

Auuugh.



Why do you guys keep editing your config.cfg ?

If you edit autoexec.cfg instead, quake won't modify it.


:dohdohdoh:

lool

i tried autoexec.cfg before, but i was aliased in some server, then i typed goto vanilla, and it loaded my autoexec and my name changed :o lol
im used to my config.cfg  :D

Try typing goto vanilla2 FIRST, change your name, and THEN goto vanilla.  :dohdohdoh:
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Offline Zeppelin

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Re: Round R1Q2 particles?
« Reply #28 on: November 16, 2010, 03:44:08 PM »
you cant change your config in the console in r1q2, i think.
at least when i want to change it, i have to open my config, and then check the Read Only box.

Auuugh.



Why do you guys keep editing your config.cfg ?

If you edit autoexec.cfg instead, quake won't modify it.


:dohdohdoh:

lool

i tried autoexec.cfg before, but i was aliased in some server, then i typed goto vanilla, and it loaded my autoexec and my name changed :o lol
im used to my config.cfg  :D

Try typing goto vanilla2 FIRST, change your name, and THEN goto vanilla.  :dohdohdoh:

ahah! thats too much! im fine with my config.cfg!! :D :D
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Offline Zeppelin

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Re: Round R1Q2 particles?
« Reply #29 on: November 16, 2010, 03:45:50 PM »
I just added this lines to my config:

set gl_ext_point_sprite 1
set gl_particle_size "3"
set gl_particle_max_size "3"
set gl_particle_min_size "3"

and yes, it is cutted  :(
should i try to change it to pcx?

edit:
the client doesnt recognize it in pcx or jpeg!
the size keeps the same after chaging it, and its still cut off =((

ah..

the size of the actual image should stay the same, just those gl_particle settings should change to resize it on-screen.
I'm not sure how much it matters, but I only use the numbers 1, 2 or multiples of 2 when setting pixel values.


Try downloading it again from the post above, by right clicking the white circle and selecting "save as"

since you are using r1gl and it will be the easiet way, save it as "particle.png" on your desktop.
open it from there to make sure it's the right shape, and if so, copy it to your quake directory and over-write the first one.

.png format is the simplest format to deal with in r1gl that allows for transparency (.tga works, but a bit tougher to use)

I think you may have changed the format incorrectly or something, and that could cause that sort of image error because it's reading it the wrong way and giving it a kind of offset error when it goes to display.

i did that before! im using your png=(
what values are you using in your config?
tks

edit: i also have this lines in my config, i think its by default.
set gl_particle_att_c "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_a "0.01"
« Last Edit: November 16, 2010, 03:48:13 PM by Zeppelin »
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rikwad

October 09, 2024, 07:57:21 PM
Sorry, I couldn't resist my inner asshole.

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November 23, 2024, 01:59:13 PM

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