Reflex - very nice!Do you have a .pak for that?I think that's one of the most interesting dirt/rock textures I've seen in Q2. Most seem to have high-contrast features, but they're non-aligned, so they end up looking like a big checker-board on the wall. I think this is the first I've seen that's aligned so that it works for the "whole wall". Does it work as well on other maps like city1? Or is it tuned for q2dm1?Regards,quadz
u can find it in flex0r's .pak file- http://reflex.tastyspleen.net/Quake%20II%20-%20Files/reflex.pak
also: if you have MORe then 1 pak that has textures in it,things get fucky for some reason.Sometimes textures can upscale or even shrink
Hey, I love that look too! If you do the dirty work, would you allow me to be a lazy mooch and get the .pak file from either of you? Pleeeeeeeeeeease! =)
Quote from: Punk_FAS on March 23, 2010, 02:32:06 PMHey, I love that look too! If you do the dirty work, would you allow me to be a lazy mooch and get the .pak file from either of you? Pleeeeeeeeeeease! =)http://reflex.tastyspleen.net/Quake%20II%20-%20Files/reflex.pak
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yes the 'utx-viewer 2.2' that I'm using is not just a viewer but it also lets you extract textures with a rightclick, and you can choose .pcx, .bmp and .jpeg as output format.Just pop in a UT cd/dvd and browse for .utx packages with the utx-viewer tool.But be aware that Unreal uses its own color palettes so after extracting they need to be converted to RGB first or you'll end up with disco textures. Anyway if you need tga it's best to extract them as bmp first, then convert to RGB and finally save them as tga, using photoshop/gimp/paintshop or whatever.