Quote from: ReaListiC on March 23, 2010, 01:58:33 PMalso: if you have MORe then 1 pak that has textures in it,things get fucky for some reason.Sometimes textures can upscale or even shrink Hmm. If that's the case, I'll give it a try with all my other .pak files removed.
also: if you have MORe then 1 pak that has textures in it,things get fucky for some reason.Sometimes textures can upscale or even shrink
Quote from: Punk_FAS on March 23, 2010, 02:32:06 PMHey, I love that look too! If you do the dirty work, would you allow me to be a lazy mooch and get the .pak file from either of you? Pleeeeeeeeeeease! =)http://reflex.tastyspleen.net/Quake%20II%20-%20Files/reflex.pak
Hey, I love that look too! If you do the dirty work, would you allow me to be a lazy mooch and get the .pak file from either of you? Pleeeeeeeeeeease! =)
I like this pak a lot, BUT, I don't like the altered sounds OTHER than the 3...2....1... grenade thing. How would I use all default sounds, other than the 3,2,1 grenade countdown timer with this pak?
Also, I have put "gl_dynamic 0" and "gl_polyblend 0" in my autoexec.cfg (which resides in my baseq2 folder) and I always have to manually exec the autoexec.cfg from the console when I go into game because the gl_dynamic/polyblend don't take for some reason. What gives?