Please dont change the xrazy xatrix code. you can make tests in xatrix server changing the traps...If you change the code in xrazy i would have to make like 200 overrides again..And if I not make the changes the maps will have a diferent sense...But is not just for that reason:and i dont like the idea of change more the original codeThe actual mod is similar to the original mod.. i like the mod like is right now.If is possible pleas dont change the code in xrazythank youIs funny to kill people being trapped and later to scape..like in the Recokoning multiplayer
But i dont like the idea of ruin the original game because 2 playes hate traps
The changes are independent of any maps as well, so nothing would need to be changed in your overrides.
do you not get it?your lil server is still a silly place full of trap spam.nothing was changed except on xatrix, and after playing there today I can say that not much was changed there either except that Palin2012 can't get a frag for shit now, and it takes about 5-6 seconds of sustained firing at a trap WITH AIMING REQUIRED to even see the difference.The changes are independent of any maps as well, so nothing would need to be changed in your overrides.
BTW I played on xatrix today (dont saw you there) and i shoot against the trap, almost 7 shoots with railgun. Finaly the trap exploded killing me, and I had 100 % health. then...??
If you are stuck because a trap you can suicide and continue playing
I'm sure it all could use some tuning, hard to predict what it will be like in an active environment. But... my goal was for this to be tuned such that it is for the most part a gameplay-neutral modification.
If some weapon or ammo change then i must change things in the overrides to make the map playable and to keep the "sense" planned for the game.Even the sounds have sense in every place and, some sounds are consistent with the ammo: Like in xrefuge, where is a hidde trap, you can listen: "Now I understand that there are things worse than death, and one of them is sitting here waiting to die"
Yeah, I noticed that popping a trap seemed to cause an explosion a bit too powerful. If it could only knock someone down to about 10 health at the most (from 100), I think that would be sufficient.
I noticed that it took about 9 rail slugs to pop it. I guess that's cool, seems a bit much, but it defeats the purpose of having the trap if you can get out of it too easily.
Also, I don't seem to remember the trap popping itself within a few seconds after fragging one player, I thought they remained there for a full 30 or 45 seconds to frag as many people that were sucked into it during that time. Was that changed? If so, I think that's a great change. On occasion I may even intentionally walk into one now just to get it the hell out of the way.