Either way you look at it, you're still losing two players from an event where you're trying to get as many players as possible,
WTF dude I was being accused of hacking, while I used AC!
I never had any reason to hack nor will I; always 100% of the time USE AC unlike you. So please don't ever think that you and I are in the same boat.
You are just a fucking kid....admin what a joke.... YOU have used paks and acted like hacking PLEASE SHOW ME WHERE I HAVE EVER DONE SUCH?
FUCK YOU FADER fucking cheat!
Wrong. We're losing one player: you. Which really is no loss at all considering the reason for it. I've learned my lesson here. The lesson is to be firm and unwavering with someone like you. So you can express your disapproval and call it unfair and stupid until the cows come home, I ain't changing my mind.
Nicotine has never been addictive to me, whatsoever, no matter how many years I've smoked or how many I smoke a day.
all gayness in the past couple pages aside, how about Q2DM18, the weird combined one?I haven't seen that map in ages.
ive think about that map too!! its a nice one.but imo its too big even for 20 players, maybe not, never really played on it!
Quote from: Zeppelin on March 15, 2012, 05:50:47 PMive think about that map too!! its a nice one.but imo its too big even for 20 players, maybe not, never really played on it!When we've tried q2dm18 in the past (on vanilla) I've wondered if the gameplay might be improved by adding a couple teleporters to connect the "far ends" of dm1 and dm8 to one another.As I recall, the maps are connected only by a single narrow passageway, so one tends to just stay on whichever 'side' one spawns on.
Getting back on topic again? I wouldn't say no to having these posts deleted.
thats a good idea!adding 2 teleports on each side, ex. one in dm1 CG and underground, one in dm8 Mega and HB
If they don't know the installed teleporter situation, the event will be long enough to learn it.
Quote from: Zeppelin on March 15, 2012, 06:09:41 PMthats a good idea!adding 2 teleports on each side, ex. one in dm1 CG and underground, one in dm8 Mega and HB Quote from: |iR|Focalor on March 15, 2012, 06:41:04 PMIf they don't know the installed teleporter situation, the event will be long enough to learn it.Could perhaps use the "BFG" teleporter effect, to give players a sense that these teleporters are 'special'...
I added 4 teleports:
The first attachment with small BFG explosion.The second attachment with bigger BFG explosion. (q2dm18bigtel)
if i was able to play here on even ping i would probably be in the top 5 insta players easily.