yeah, he owned. Very fun!
Heya HappyFriar, what would you think about us making a synced shoutcast\quake2 video of some of tonight's action? I've done it before, but since you're the professional, I'm apt to get your input
There is a problem with zip for the the final release of leper. It replaces the models in your baseq2 folder instead of the leper directory. There are other files that are fine if they are placed in baseq2, such as maps. However the tris.md2's were not supposed to be placed in baseq2There are 2 ways to fix this:1) Here is a new zip that has the files in the correct places as well as the original tris.md2 files for you baseq2 directory. If you extract this to c:\quake2 and allow it to overwrite, it will fix the models in your baseq2 directory and place the new files into the leper directory.http://zeliepa.com/dna/files/leperq2v23_FIXED.zip2) There is a batch file that installed into your c:\quake2\leper folder named restore.bat. If you run this batch file, then it will restore the new leper models in your baseq2 folder back to their originals. However you will then have to go back into your leper.zip and copy the players folder back to c:\quake2\leper manually.
it's not technically a problem... if you do what it wants then leper works perfectly in ALL engines. If you do it the "right" way (stuff in leper folder) then it doesn't work in some engines properly (ie quakexp).Not sure why.